ACKNOWLEDGEMENTS Marilyne Andersen, Julie Dorsey, Mark Cabrinha, Magali Bodart, Sian Kleindienst, Tim Herrman, Zachary Cross, and Matthew Ficket. ABSTRACTHYBRID.

Slides:



Advertisements
Similar presentations
1GR2-00 GR2 Advanced Computer Graphics AGR Lecture 6 Physically Based Reflection Model.
Advertisements

Exploration of advanced lighting and shading techniques
1 Graphics CSCI 343, Fall 2013 Lecture 18 Lighting and Shading.
Computer graphics & visualization Global Illumination Effects.
Lecture 14 Illumination II – Global Models
Planetary Science- Part 1
Daylighting and Modeling SOURCE, SPACE, AND SENSORY EXPERIENCE
Suppose that you hold the transparency in the photograph below in front of a mirror. How will its reflection appear? Is the image: (1) inverted top-to-bottom?
CLASS 9 ADVANCE RENDERING RAY TRACING RADIOSITY LIGHT FIELD CS770/870.
Foundations of Computer Graphics (Spring 2012) CS 184, Lecture 21: Radiometry Many slides courtesy Pat Hanrahan.
Physically Based Illumination Models
Modeling the Interaction of Light Between Diffuse Surfaces Cindy M. Goral, Keenth E. Torrance, Donald P. Greenberg and Bennett Battaile Presented by: Chris.
Advanced Computer Graphics (Spring 2013) CS 283, Lecture 8: Illumination and Reflection Many slides courtesy.
Ray Tracing & Radiosity Dr. Amy H. Zhang. Outline  Ray tracing  Radiosity.
Working with 3Ds Max. 3Ds Max.
1. What is Lighting? 2 Example 1. Find the cubic polynomial or that passes through the four points and satisfies 1.As a photon Metal Insulator.
CSCE 641: Photon Mapping Jinxiang Chai. Outline Rendering equation Photon mapping.
6.1 si31_2001 SI31 Advanced Computer Graphics AGR Lecture 6 Physically Based Reflection Model.
Interreflections and Radiosity : The Forward Problem Lecture #11 Thanks to Kavita Bala, Pat Hanrahan, Doug James, Ledah Casburn.
Computer Graphics (Fall 2008) COMS 4160, Lecture 19: Illumination and Shading 2
7M836 Animation & Rendering
CSCE 641 Computer Graphics: Radiosity Jinxiang Chai.
CSCE 441 Computer Graphics: Radiosity Jinxiang Chai.
Office Hours Office hours are posted on the website. –Molly: Tuesdays 2-4pm –Dr. Keister: Wednesdays 10am-12 –Prof. Goldman: Wednesdays 2-3:30pm All office.
Light and shading Source: A. Efros.
Rainbows. Purpose To tell how a rainbow, sundog, and a double rainbow is created. To tell how a rainbow, sundog, and a double rainbow is created. To inform.
CSC418 Computer Graphics n Raytracing n Shadows n Global Illumination.
Lighting Interior Design II. Natural Light Provided by the sun Makes color sharper and brighter Generates a feeling of well being.
Illumination.
Fundamentals of Computer Graphics Part 6 Shading prof.ing.Václav Skala, CSc. University of West Bohemia Plzeň, Czech Republic ©2002 Prepared with Angel,E.:
WHAT IS VRAY? V-ray is a rendering engine that is used as an extension of certain 3D computer graphics software. The core developers of V-Ray are Vladimir.
Lecture 5: 3D Rendering Pipeline (II) Prof. Hsien-Hsin Sean Lee School of Electrical and Computer Engineering Georgia Institute of Technology.
Shading (introduction to rendering). Rendering  We know how to specify the geometry but how is the color calculated.
Lecture 5: Building Envelope Description (Part I)
Modelling and Simulation Types of Texture Mapping.
Light in a Newtonian view Chapter 16. Introducing: light Light is the most important source of information for humans Concept of light rays - there are.
Computer Visualization BIM Curriculum 03. Topics  History  Computer Visualization Methods  Visualization Workflow  Technology Background.
Light and Optics. Unit 8: Light and Optics Chapter 23: The Physical Nature of Light 23.1 Electromagnetic Spectrum 23.2 Interference, Diffraction, and.
- Review how refraction and reflection govern the behavior of light at boundaries - Make the connection between prisms and lenses - Discover how lenses.
Sources, Shadows, and Shading
TYPE OF IMAGE Real vs Virtual –Real Images can be seen on a piece of paper or screen placed because the focal point is in front of the mirror or behind.
Advanced Illumination Models Chapter 7 of “Real-Time Rendering, 3 rd Edition”
Lighting Lab Online Presented By: Omar Yehia Omar Elshrief By: Konstantinos Papamichael Web Address:
Do Now What is the color of a light wave with a frequency of 5.65 x Hz?
1 Perception and VR MONT 104S, Fall 2008 Lecture 21 More Graphics for VR.
Introduction to Radiosity Geometry Group Discussion Session Jiajian (John) Chen 9/10/2007.
Global Illumination: Radiosity, Photon Mapping & Path Tracing Rama Hoetzlein, 2009 Lecture Notes Cornell University.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Material Representation K. H. Ko School of Mechatronics Gwangju Institute.
Chapter 6 Directional Effects of Lighting 1. © 2006 Fairchild Publications, Inc. Directional Effects Intensity and direction –An object’s appearance –Architectural.
1 Chapter 5: Sources, Shadows, Shading Light source: Anything emits light that is internally generated Exitance: The internally generated power per unit.
In the name of God Computer Graphics. Last Time Some techniques for modeling Today Global illumination and raytracing.
Advanced Art Review Elements of Design. Elements of Design: Lines Line- a continuous mark made on a surface by a moving point. Lines can be painted along.
COMPUTER GRAPHICS CS 482 – FALL 2015 OCTOBER 27, 2015 SCATTERING LIGHT SCATTERING PHYSICALLY BASED SCATTERING SUBSURFACE SCATTERING AMBIENT OCCLUSION.
Global Illumination (3) Path Tracing. Overview Light Transport Notation Path Tracing Photon Mapping.
Global Illumination (2) Radiosity (2). The Radiosity Equation The "radiosity equation" describes the amount of energy which can be emitted from a surface,
Lighting. TYPES OF LIGHTING Natural and Artificial.
EECS 274 Computer Vision Sources, Shadows, and Shading.
Lesson Plan: Drafting and Design J6-2. What is 3D solid modeling? How do 3D solid modeling programs work?
Efficient Simulation of Furniture Layout Taking into Account Lighting Environment Takuya Yamakawa, Yoshinori Dobashi, Tsuyoshi Yamamoto 1.
7. Illumination Phong Illumination Diffuse, Specular and Ambient
ABB i-bus® EIB Shutter Control Unit
Advanced Computer Graphics
Global Illumination: Radiosity, Photon Mapping & Path Tracing
I can explain light transmission through different mediums.
Lighting.
Working with 3Ds Max. 3Ds Max.
CS 655 – Computer Graphics Global Illumination.
CSCE 441 Computer Graphics: Radiosity
Planetary Science- Part 1
CS 480/680 Computer Graphics Shading.
Presentation transcript:

ACKNOWLEDGEMENTS Marilyne Andersen, Julie Dorsey, Mark Cabrinha, Magali Bodart, Sian Kleindienst, Tim Herrman, Zachary Cross, and Matthew Ficket. ABSTRACTHYBRID RADIOSITY / SHADOW VOLUMES HUMAN-GUIDED OPTIMIZATION ADVANCED FENESTRATION BTDF Interactive Selection of Optimal Fenestration Materials for Architectural Design Steve Martin Yu Sheng Barbara Cutler Daniel C. Glaser Rensselaer Polytechnic Institute Sunlight penetrates the louvres of this architectural studio project in an unanticipated way, causing discomfort. An interactive daylight rendering system could have predicted this problem, allowing the designer to optimize the orientation of the louvres. The depth of direct beam light penetration in a model is easily ascertained with the physical heliodon. The heliodon table rotates along many dimensions relative to a fixed light source (the sun), facilitating design exploration. A simple office scene with a single southern-facing window. Fenestration material is optimized to maximize daylight autonomy, the percent of time when the natural illumination at both desks (marked with red squares) is appropriate for reading. In designing the interesting curved geometry for the living space in this residential design, the architect a) redirects the strong overhead noon sunshine from a set of skylights with a curved diffuse blue deflector but allows b) the warmer late afternoon sun to penetrate deep into the room and wash over the far wall. just right too bright too dark plain glass prismatic (50, 70) prismatic (15, 90) BTDF: laser cut panel θ2θ2 θ1θ1 day of year time of day plain glass“fake suns”prismatic (45,45) noon sunCIE skyradiosityindirect (radiosity – sun) Indirect + shadow volumes evening noon evening In a flat pane of glass, light rays are refracted, but exit parallel to the input rays. Light rays that pass through a prismatic panel are refracted differently and exit in two different directions due to the microfaceting. We can reverse engineer the directions of two “fake suns” allowing us to render the specular refraction in real time. REFERENCES M. Andersen. Innovative Bi-directional Videogoniophotometer for Advanced Fenestration Systems. PhD thesis, Swiss Federal Institute of Technology (EPFL), C. Goral M., K. Torrance, D. Greenberg, and B. Battaile. Modelling the Interaction of Light between Diffuse Surfaces. SIGGRAPH T. Heidmann. Real Shadows, Real Time. Iris Universe, We present a method for the optimization of advanced fenestration materials in architectural design. Prismatic and laser cut window panels can be used to redirect intense illumination from the sun; however, the transmissive properties of these materials and the complexity of natural daylight result in non-intuitive interactions with the built environment. We simulate the direct and indirect illumination from the sun and sky throughout each day for different months of the year. Having accurate quantitative and qualitative data about the natural lighting allows the designer to make adjustments to the design that reduce the need for supplemental electric lighting. The user can interactively explore the high-dimensional configuration space to select optimal materials. Our system is appropriate for use in schematic design: an early stage of the architectural design process where scale, appearance, and adjacencies of an evolving design are explored and critiqued through frequent meetings between the architect and client. We demonstrate our system on several models inspired by field observations and the designs of architecture students we have consulted during the development of this project. Keywords: Global illumination, radiosity, architectural daylight design, shadow volumes.