Active Capture and Folk Computing Ana Ramírez and Marc Davis ICME 2004 – Taipei, Taiwan 29 June 2004 UC Berkeley - Garage Cinema Research - Group for User.

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Presentation transcript:

Active Capture and Folk Computing Ana Ramírez and Marc Davis ICME 2004 – Taipei, Taiwan 29 June 2004 UC Berkeley - Garage Cinema Research - Group for User Interface Research

2 6/29/2004 Smart Multimedia Acquisition Systems First two papers – automatic camera calibration  Image  Audio Third paper – understand structure of what is being captured to edit in real time Active capture - smart cameras that interactively guide and capture human action

3 6/29/2004 Outline Sample applications Active Capture Designing Active Capture algorithms Future work

4 6/29/2004 Sample Applications Automatic Movie Trailers Play Video Video of capture process

5 6/29/2004 Sample Applications Automatic Movie Trailers Play Video Video of automatically created movie trailer

6 6/29/2004 Sample Applications Sports Instruction

7 6/29/2004 Sample Applications Telemedicine Rural TownLarge City leishmaniasis

8 6/29/2004 Sample Applications Automated Health Screening Rural TownLarge City leishmaniasis

9 6/29/2004 Active Capture CaptureInteraction Processing Direction/ Cinematography Human- Computer Interaction Computer Vision/ Audition Active Capture

10 6/29/2004 Active Capture CaptureInteraction Processing Direction/ Cinematography Human- Computer Interaction Computer Vision/ Audition Active Capture

11 6/29/2004 Active Capture CaptureInteraction Processing Direction/ Cinematography Human- Computer Interaction Computer Vision/ Audition Active Capture

12 6/29/2004 Active Capture CaptureInteraction Processing Direction/ Cinematography Human- Computer Interaction Computer Vision/ Audition Active Capture

13 6/29/2004 Active Capture CaptureInteraction Processing Direction/ Cinematography Human- Computer Interaction Computer Vision/ Audition Active Capture

14 6/29/2004 Active Capture Traditionally, signal processing algorithms avoid interacting with the user Signal processing + interaction => more sophisticated recognizers How to design hybrid algorithms that involve capture, interaction, and processing

15 6/29/2004 Components of Active Capture Algorithms Simple computer vision and audition recognizers / sensors  Motion  Eyes  Sound Desired action in terms of recognizers Interaction script

16 6/29/2004 Design Process Input:  Desired action = head turn  Recognizers = motion, eyes Motion Eyes time

17 6/29/2004 Design Process Input:  Desired action = head turn  Recognizers = motion, eyes Step 1:  Express desired action in terms of recognizers Motion Eyes time No Motion No Eyes Motion Eyes No Motion

18 6/29/2004 Design Process Input:  Desired action = head turn  Recognizers = motion, eyes Step 1:  Express desired action in terms of recognizers Step 2:  Design interaction script

19 6/29/2004 Design Process – Step II

20 6/29/2004 Design Process – Step II

21 6/29/2004 Design Process – Step II Play Video

22 6/29/2004 Design Process – Step II

23 6/29/2004 Design Process – Step II Play Video

24 6/29/2004 Design Challenges Step I - Description of action  Approximate timing  Strict and non strict ordering Step II – Interaction script  What to do if something goes wrong – mediation

Step I – Action Description

26 6/29/2004 Observations Commands Capture Time constraints Strict ordering Non-strict ordering Step I - Action Description Visual Language

27 6/29/2004 Step I - Action Description Visual Language Observations Commands Capture Time constraints Strict ordering Non-strict ordering

28 6/29/2004 Step I - Action Description Visual Language Observations Commands Capture Time constraints Strict ordering Non-strict ordering

29 6/29/2004 Step I - Action Description Visual Language Observations Commands Capture Time constraints Strict ordering Non-strict ordering

30 6/29/2004 Step I - Action Description Visual Language Observations Commands Capture Time constraints Strict ordering Non-strict ordering

31 6/29/2004 Step I - Action Description Visual Language Observations Commands Capture Time constraints Strict ordering Non-strict ordering

32 6/29/2004 Step I - Action Description Visual Language Observations Commands Capture Time constraints Strict ordering Non-strict ordering

Step II – Interaction Script

34 6/29/2004 Step II – Interaction Script Contextual Inquiries Golf instructor Aikido instructor 911 emergency phone operator Triage nurse Children’s portrait photographer Film and theatre directors [Jeffrey Heer, Nathaniel S. Good, Ana Ramirez, Marc Davis, and Jennifer Mankoff. “Presiding Over Accidents: System Direction of Human Action.” In: Proceedings of the Conference on Human Factors in Computing Systems (CHI 2004) in Vienna, Austria. ACM Press, , ]

35 6/29/2004 Step II – Interaction Script Direction and Feedback Strategies External aids Play Video

36 6/29/2004 Step II – Interaction Script Direction and Feedback Strategies Decomposition and “Show” Play Video

37 6/29/2004 Step II – Interaction Script Direction and Feedback Strategies Method shift from “Show” to “Tell” Play Video

38 6/29/2004 Step II – Interaction Script Direction and Feedback Strategies

39 6/29/2004 Summary Active Capture – smart cameras that interactively guide and capture human action Sample applications  Automated health screening  Automated movie clips  Sports trainer Design Challenges  Description of action  Interaction script

40 6/29/2004 Future Work Support design and implementation of Active Capture applications Evaluate the relative contribution of signal analysis and user interaction in these hybrid algorithms

41 6/29/2004 Questions Ana Ramírez Garage Cinema Research Group for User Interface Research