Serious Games with an emphasis on educational value Adam Nakama 4/19/11 --MMA 2011
Overall summary, ToC, etc. Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA. o A secondary goal will be to introduce other fields of study that relate to ours through this medium.
Overall summary, ToC, etc. Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA. o A secondary goal will be to introduce other fields of study that relate to ours through this medium. Discussion Topics Motivation / context for discussion A brief history / overview of edutainment What is a game? Serious game? Educational game? Theoretical constructs / historical context Some research / products of interest Related constructs outside of ITS/game design The proceduralist punchline / endogenous design
One important point
READ LEPPER & MALONE One important point
READ LEPPER & MALONE One important point Or re-read Lepper & Malone
Why do people care about games and learning?
Games are fun.
Why do people care about games and learning? Games are fun. They also: increase motivation
Why do people care about games and learning? Games are fun. They also: increase motivation might increase learning
Why do people care about games and learning? Games are fun. They also: increase motivation might increase learning might decrease learning
Why do people care about games and learning? Games are fun. They also: increase motivation might increase learning might decrease learning In what sense of "learning"? "Deep" learning? Transfer tasks? Immediate recall? PFL? In what contexts?
Why do people care about games and learning? Games are fun. They also: increase motivation might increase learning might decrease learning In what sense of "learning"? "Deep" learning? Transfer tasks? Immediate recall? PFL? In what contexts? These are mostly open questions, and everyone has an opinion. *
Edutainment Games and learning have had a sordid past 30 years.
Edutainment Games and learning have had a sordid past 30 years. Are games for learning a new phenomenon?
Edutainment Games and learning have had a sordid past 30 years. Are games for learning a new phenomenon?
Edutainment = =
Educational Travel Adventure -- e.g. "Oregon Trail" The Educational Adventure genre -- e.g. the JumpStart series For more info, see Mizuko Ito's "Engineering Play"
Edutainment
Edutaintment
What is a game?
From academics: Roger Caillois (1957)
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003)
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005)
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings Raph Koster
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings Raph Koster Chris Crawford
What is a game? From academics: Roger Caillois (1957) Katie Salen & Eric Zimmerman (2003) Jesper Juul (2005) From designers: Sid Meier Ernest Adams & Andrew Rollings Raph Koster Chris Crawford Which definition seems most complete to you, or resonates most with you?
An Aside: History lesson We live just outside the Dark Ages of video game scholarship
An Aside: History lesson = Narrativists
An Aside: History lesson Gamists
An Aside: History Lesson Thoughts? Questions?
Two major strains of influence Ethnographic Proceduralist
The Magic Circle "All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course. Just as there is no formal difference between play and ritual, so the ‘consecrated spot’ cannot be formally distinguished from the play-ground. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc, are all in form and function play-grounds, i.e. forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act apart." -- Johan Huizinga, "Homo Ludens" (1938)
An ethnographic approach "As much of America surfaces in a ball park, on a golf links, at a race track, or around a poker table, much of Bali surfaces in a cock ring. For it is only apparently cocks that are fighting there. Actually, it is men." -- Clifford Geertz, "Deep Play: Notes on the Balinese Cockfight" (1973)
Proceduralism "[P]roceduralist games are process-intensive. In these games, expression is found in primarily in the player's experience as it results from interaction with the game's mechanics and dynamics, and less so (in some cases almost not at all) in their visual, aural, and textual aspects." -- Ian Bogost, "Persuasive Games: The Proceduralist Style" (2009)
A fancy chart Sasha BarabJames Lester Jacob HabgoodJames Paul Gee
Why bother with so many dichotomies? Narrativism vs. Gamism (Ludology) Ethnography vs. Proceduralism Constructionist vs. non-Constructionist Academics vs. Game devs Learning Scientists vs. Game Studies
What is a Serious Game?
Educational games
What is a Serious Game? Newsgames o 12.html 12.html
What is a Serious Game? Training games
What is a Serious Game? Training games Bonus: should these games be in the same category as educational games?
What is a Serious Game? Games for change
What is a Serious Game? Healthgames
What is a Serious Game? Artgames
Educational Games An educational game is:
Educational Games An educational game is: A game that intends learning as the primary outcome A game presented in an educational context An attempt to make a game out of the process of education
Educational Games An attempt to make a game out of the process of education e.g. XP instead of grades
Pause for clip of Schell's DICE talk -- 19:51- 24:13 ce-2010-design-outside-the-box- presentation/
Educational Games A game presented in an educational context
Educational Games A game presented in an educational context Is Oregon Trail an educational game when it is played outside of school?
Educational Games A game presented in an educational context Is Oregon Trail an educational game when it is played outside of school? How about World of Warcraft when it's played for class?
Educational Games A game presented in an educational context Is Oregon Trail an educational game when it is played outside of school? How about World of Warcraft when it's played for class? o What are some benefits to introducing and playing games in educational settings? o Are those benefits lost when applied to games not intended as educational? Are any benefits gained? o Conversely, does an educational game need to be introduced in a classroom setting?
Educational Games A game that intends learning as an outcome How might games accomplish this?
Educational Games A game that intends learning as an outcome How might games accomplish this? Adding points
Educational Games A game that intends learning as an outcome How might games accomplish this? Adding points Embed normal educational activities in a "fun" context
Educational Games A game that intends learning as an outcome How might games accomplish this? Adding points Embed normal educational activities in a "fun" context Use educational content as flavor
Educational Games A game that intends learning as an outcome How might games accomplish this? Adding points Embed normal educational activities in a "fun" context Use educational content as flavor Allow practice of an educationally-relevant process skill in a game context
Educational Games A game that intends learning as an outcome How might games accomplish this? Adding points Embed normal educational activities in a "fun" context Use educational content as flavor Allow practice of an educationally-relevant process skill in a game context Take advantage of Vygotsky's Zone of Proximal Development
Educational Games A game that intends learning as an outcome How might games accomplish this? Adding points Embed normal educational activities in a "fun" context Use educational content as flavor Allow practice of an educationally-relevant process skill in a game context Take advantage of Vygotsky's Zone of Proximal Development Procedurally demonstrate/concretize important ideas/facts
Educational Games A game that intends learning as an outcome How might games accomplish this? Adding points Embed normal educational activities in a "fun" context Use educational content as flavor Allow practice of an educationally-relevant process skill in a game context Take advantage of Vygotsky's Zone of Proximal Development Procedurally demonstrate/concretize important ideas/facts Anything else?
Studying Fun Sweetser & Wyeth -- GameFlow model Koster -- "A Theory of Fun" Rai, Beck & Heffernan -- "Mily's World: a Coordinate Geometry Learning Environment with Game-Like Properties" Moffett -- "Applying Causal Models to Dynamic Difficulty Adjustment in Video Games"
Other academics/devs worth talking about Jane McGonigal Nicole Lazarro
Here is the point that I would like to beat into the ground Kafai (via Habgood) -- Intrinsic integration Lepper -- Endogenous design Bogost -- Tight coupling in procedural rhetoric
Don't make MathBlaster, make Zombie Division