PokerGuide Patrick Chi Dae-Ho Chung Toland Hon James Lovejoy James Liu James Zhang
Introduction Intended Use of Interface To teach users how to play poker and to get better at playing poker. Poker from here on refers to Texas Hold’em
Introduction Intended User Population College students or anyone that wants to learn or get better at playing poker
Special Parts of Interface Cell Phone Keypad Interface 0-9 * and # Confirm and Cancel Directional up/down/left/right Clear End
User can select suit by pressing left and right directional keys Next Action:
User can select suit by pressing left and right directional keys Next Action:
User can select suit by pressing left and right directional keys Next Action:
User can select suit by pressing left and right directional keys Next Action:
User can select rank by pressing up and down directional keys Next Action:
User can select rank by pressing up and down directional keys Next Action:
User can select card by pressing confirm key Next Action:
User can select card by pressing confirm key Next Action:
User can also hot- key the rank of the card by pressing the number pad. Next Action:
User can select suit. Next Action:
User can select card. Next Action:
User then enters the number of players. Next Action:
User hits confirm key to continue. Next Action:
This displays automated information about the user’s hand. Here the user can change the number of players as the players fold. Next Action:
User then hits the confirm key to proceed to enter the flop. Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
To enter face cards by hot-key, user first hits the * followed by 1, 2, or 3. *1 = Jack *2 = Queen *3 = King Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
User is entering the flop. Next Action:
This screen displayed the automated information about the user’s hand with the community hand. User also updates the number of players. Next Action:
User changes # of players. Next Action:
User is entering the turn. Next Action:
User is entering the turn. Next Action:
User is entering the turn. Next Action:
User is entering the turn. Next Action:
This screen displayed the automated information about the user’s hand with the community hand. Next Action:
User enters the river.
Next Action:
This screen displayed the automated information about the user’s hand with the community hand. User ends hand by hitting the confirm button. Next Action:
Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
Here the user can select one of 3 options: Start Over Enter Opponent Hands Return to Menu by using the up and down directional key or hitting the corresponding number next to the option. Next Action:
End of Demo. Next Action:
Changes to Interface Reverse Up/Down button in card selection Added # of Players Screen Help Window Menu should not cover button info Restart Button in middle of hand
Reverse Up/Down Button Problem: User found it unintuitive that up decreased the card rank and down increased the card rank in our card selection system Change: Reverse the functionality of the up/down button Design Principle: Match between system and the real world
Added # of Players Screen Problem: User forgets to update the # of players almost every time. Change: Added a screen specifically to prompt user to update the # of players. Design Principle: Error prevention
Help Window Problem: User didn’t know how to some parts of our interface and got lost. Change: Added Help Window when user pressed # Design Principle: Help and documentation
Menu should not cover button Problem: Menu was covering the Select word above the confirm button. User did not know what exactly the confirm button did. Change: Moved menu so it no longer hides the Select. Design Principle: Visibility of system status
Restart Button in middle of hand Problem: Hand ended before the river and there was no way to restart the game without continuing or hitting Undo till the beginning Change: Added clear button which returns to the first screen anywhere in the process. Design Principle: User control and freedom
Questions