Computational Photography: Image-based Modeling Jinxiang Chai.

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Presentation transcript:

Computational Photography: Image-based Modeling Jinxiang Chai

Outline Stereo matching - Traditional stereo Volumetric stereo - Visual hull - Voxel coloring

Volumetric stereo Scene Volume V Input Images (Calibrated) Goal: Determine occupancy, “color” of points in V

Discrete formulation: Voxel Coloring Discretized Scene Volume Input Images (Calibrated) Goal: Assign RGBA values to voxels in V photo-consistent with images

Complexity and computability Discretized Scene Volume N voxels C colors 3 All Scenes ( C N 3 ) Photo-Consistent Scenes True Scene

Issues Theoretical Questions Identify class of all photo-consistent scenes Practical Questions How do we compute photo-consistent models?

1. C=2 (shape from silhouettes) Volume intersection [Baumgart 1974] >For more info: Rapid octree construction from image sequences. R. Szeliski, CVGIP: Image Understanding, 58(1):23-32, July (this paper is apparently not available online) or >W. Matusik, C. Buehler, R. Raskar, L. McMillan, and S. J. Gortler, Image-Based Visual Hulls, SIGGRAPH 2000 ( pdf 1.6 MB )pdf 1.6 MB 2. C unconstrained, viewpoint constraints Voxel coloring algorithm [Seitz & Dyer 97] Voxel coloring solutions

Why use silhouettes? Can be computed robustly Can be computed efficiently - =background+foregroundbackgroundforeground

Reconstruction from silhouettes (C = 2) Binary Images How to construct 3D volume?

Reconstruction from silhouettes (C = 2) Binary Images Approach: Backproject each silhouette Intersect backprojected volumes

Volume intersection Reconstruction Contains the True Scene But is generally not the same In the limit (all views) get visual hull >Complement of all lines that don’t intersect S

Voxel algorithm for volume intersection Color voxel black if on silhouette in every image for M images, N 3 voxels Don’t have to search 2 N 3 possible scenes! O( ? ),

Visual Hull Results Download data and results from

Properties of volume intersection Pros Easy to implement, fast Accelerated via octrees [Szeliski 1993] or interval techniques [Matusik 2000] Cons No concavities Reconstruction is not photo-consistent Requires identification of silhouettes

Voxel coloring solutions 1. C=2 (silhouettes) Volume intersection [Baumgart 1974] 2. C unconstrained, viewpoint constraints Voxel coloring algorithm [Seitz & Dyer 97] >For more info: General Case Space carving [Kutulakos & Seitz 98]

1. Choose voxel 2. Project and correlate 3.Color if consistent (standard deviation of pixel colors below threshold) Voxel coloring approach Visibility Problem: in which images is each voxel visible?

The visibility problem Inverse Visibility? known images Unknown Scene Which points are visible in which images? Known Scene Forward Visibility - Z-buffer - Painter’s algorithm known scene

Layers Depth ordering: visit occluders first! SceneTraversal Condition: depth order is the same for all input views

Panoramic depth ordering Cameras oriented in many different directions Planar depth ordering does not apply

Panoramic depth ordering Layers radiate outwards from cameras

Panoramic layering Layers radiate outwards from cameras

Panoramic layering Layers radiate outwards from cameras

Compatible camera configurations Depth-Order Constraint Scene outside convex hull of camera centers Outward-Looking cameras inside scene Inward-Looking cameras above scene

Calibrated image acquisition Calibrated Turntable 360° rotation (21 images) Selected Dinosaur Images Selected Flower Images

Voxel coloring results Dinosaur Reconstruction 72 K voxels colored 7.6 M voxels tested 7 min. to compute on a 250MHz SGI Flower Reconstruction 70 K voxels colored 7.6 M voxels tested 7 min. to compute on a 250MHz SGI

Modeling Dynamic Objects Performance capture for articulated and deformable objects (click here)click here