Computer Graphics & Scientific Computing Research and Potential Master’s Thesis Projects at Department of Computer Science University of Aarhus Peter Møller Nielsen and Michael Bang Nielsen
What is Computer Graphics? Modeling –Geometry –Appearance Animation –Keyframes –Motion Capture –Simulation/Synthesis Rendering –Offline –Realtime
What is Scientific Computing? Developing and studying mathematical models Developing numerical methods/analysis Efficient data structures and algorithms for computation (Large-scale) Computations
What do We do? Medical image computing and surgical simulation Numerical Analysis (numerical linear algebra, PDEs and ODEs) Physically based simulation of surfaces and fluids Visual Art
High Resolution Fluid Simulations
Project: High Resolution Fluid Simulation Control Animators/artists/directors want control over the fluid: Fluid should act like a digital character Fluid should have complex behaviour at all scales Fluid should resemble real fluid or have a specific style Control should be easy and fast for the artist to do…
Project: High Resolution Fluid Simulation Control Efficient Coupling Visual intelligence and skills of the computer graphics artist/animator Challenge:
Interested? We are looking for dedicated master’s and PhD students! What we can offer: Fun! and challenging projects Unsolved problems (we aim for a publication) International collaboration What we expect: You are dedicated to your project You do your best You work actively with the rest of the group
Thanks for your attention! Find out more about our research, courses and who to contact: computer-graphics-and-scientific- computing/