Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben
Project Origin/Goal Exploring emotional impact in games (actual and potential) –Character –Emotions –Story Why? –Advance the medium Goal: Write a paper
How are we doing this? Brainstorming Reading Categorizing Documenting (message board)
Angles Psychological Educational Traditional Media Game Design Philosophical Improvisational Dramatic Social/Cultural Many more…
Limiting our scope Criteria –3D –Story/world-based –Player controls an individual character or small party Game Genres –RPG (online and offline) –FPS –3 rd Person Action/Adventure
Playing Playing games –Alone –Together Talking to other players (surveys)
Visit to EA
How are we proceeding? Honing in on thesis –Continuing research –Interviewing designers –Establishing dialogue with developers –Begin to establish vocabulary
Granular Goals Comprehensive Paper –Synopsis Website/Forum Presentation –To Developers –Conferences –Publication Vocabulary
Goals Precedent for research Lay groundwork for more ETC work in this realm –Continued research –Practical applications
What do we want from you? Feedback on our approach Any resources/contacts Other angles