1 School of Computing Science Simon Fraser University CMPT 300: Operating Systems I Dr. Mohamed Hefeeda
2 Course Objective Understand the basic principles of designing and implementing operating systems Why study OS? Be better developer (system and application levels) Be better computer user Use OS concepts in many different CS areas and courses
3 Course Info Textbook Silberschatz, Galvin, Gagne, Operating System Concepts, 7th edition, (We will refer to it as OSC) Grading Assignments: 30% (problem sets and programming projects) Midterm exam: 25% Class participation: 5% Final exam: 40% Web page
4 Topics Operating System Structures Processes and Threads CPU Scheduling and Process Coordination Memory Management Storage Management and File Systems I/O Systems Security and Protection (time permits)
5 Chapter 1: Introduction
6 Objectives To provide a grand tour of the major operating systems components To provide coverage of basic computer system organization
7 Computer System Structure Computer system has four components Hardware – provides basic computing resources CPU, memory, I/O devices Operating system Controls and coordinates use of hardware among various applications and users Application programs – define the ways in which the system resources are used to solve the computing problems of the users Word processors, compilers, web browsers, database systems, video games Users People, machines, other computers
8 Four Components of a Computer System
9 Operating System Definition OS is a program that acts as an intermediary between users and computer hardware OS is a resource allocator Manages all resources Decides between conflicting requests for efficient and fair resource use OS is a control program Controls execution of programs to prevent errors and improper use of the computer
10 Operating System Goals Make the computer system convenient to use Execute user programs and make solving user problems easier Use the computer hardware in an efficient manner Note: The one program running at all times on the computer” is the kernel Everything else is either a system program (ships with the operating system) or an application program
11 Computer System Organization One or more CPUs, device controllers connect through common bus to a shared memory
12 Computer System Operation I/O devices and CPU can execute concurrently Each device controller is in charge of a particular device type has a local buffer I/O is performed from device to local buffer CPU moves data between main memory and local buffers Device controller informs CPU that it has finished its operation by causing an interrupt
13 Interrupt Handling OS preserves state of CPU by storing registers and the program counter. Determines which type of interrupt has occurred: polling vectored interrupt system (common) The corresponding interrupt handler is called to process the interrupt
14 Storage Systems: Hierarchy Cost Speed Storage systems Speed Cost Volatility
15 Comparison of Storage Systems
16 Caching Caching Information is copied from slower to faster storage performed at many levels in a computer (HW, OS, SW) Faster storage (cache) checked first to determine if information is there If it is, information used directly from the cache (fast) If not, data copied to cache and used there
17 Caching Example: Migration of Integer A from Disk to Register Movement between levels of storage hierarchy can be explicit or implicit Multitasking environments must be careful to use most recent value, not matter where it is in the storage hierarchy Cache consistency
18 Operating System Operations OS is interrupt driven: sits idle till something happens Interrupts are generated by hardware devices Traps (or exceptions) are software-generated interrupts due to software errors, e.g., divide by zero Request for operating system services (system calls) OS operates in two modes User mode and kernel mode Mode bit provided by hardware to indicate current mode Some instructions designated as privileged, only executable in kernel mode Why dual mode? To enable OS to protect itself from users codes, and protect users from each other
19 Transition from User to Kernel Mode
20 More Protection: Timer Timer to prevent program from holding resources (CPU) for too long, e.g., infinite loop How it works Before giving control to a user program, OS sets a timer to a specific value After period expires, an interrupt is issued and OS regains control OS then decides whether to grant more time for the program or terminate it
21 Multiprogramming in OS Multiprogramming Multiple jobs are kept in memory so that CPU always has something to execute needed for efficiency, a single job may not keep CPU and I/O devices busy at all times One job is selected to run via CPU scheduler When the job has to wait (for I/O for example), OS switches to another job Timesharing (multitasking) CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing
22 Summary OS is a layer between user and hardware to make life easier for user and use hardware efficiently Computer organization CPU(s), memory, and I/O devices connect to a common bus Devices request CPU attention through interrupts Storage hierarchy: speed, cost, volatility Caching: copy frequently used data to faster storage Multiprogramming: multiple jobs in memory efficiency Timesharing: frequently switch between jobs interactive Dual mode operation: user and kernel modes Protect OS and users from each other Privileged instructions executed only in kernel mode Timer to prevent processes from holding resources forever