Conformance Checking by Capturing and Simulating Human Behavior in the Built Environment B. de Vries J.J. Jessurun
Human Behavior Simulation in the Built Environment Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training
Related Research Virtual Environments Visual, Auditory and Haptics Avatars, NPC, Bots Communication through embodiments Shared space
Related Research Virtual Human Behavior Cognition Body actions AI Autonomous characters Flocking
Related Research Way-finding Spatial organization Circulation system Signs
Research Method ExperimentsSimulationObservation Rules Parameters Match Proof of concept: Blue Hall in Auditorium
Simulation Cellular Automata 0.6 x 0.6 m grid Walking speed Shortest path algorithm Random chair selection
Observation Time: entry, seated Path Chair
Experiment: Desk-Cave 2 Intergraphs with dual monitor output 4 LCD Projectors
Experiment: Blue Hall Time: entry, seated Selected Chair + Motivation Path + Motivation
Simulation movie - CA
Simulation movie - VR
Observation movie - Video
Validation Time per person to find a chair Deviation from shortest path Distance covered per person to find a chair Distribution of seated person over time Distribution of standing persons over time Relocation of persons
Experiment: Conditions CompanyAlone, Together with acquaintance Audience No one familiar, Friend in the audience: Front, Aisle, Middle, Rest Population5 %, 50 %, 90 % full
Exp: Output data PathShortest path, Other path + motivation ChairFront, Aisle, Middle, Rest
Preliminary Results Observation People waiting near entry Path influenced by seated people Experiments Pending How to include social behavior: Together with acquaintance Friend in the audience