1 Fall 2008ACS-1903 Chapter 1 Topics Java History Java Programs Why Program? Computer Systems: Hardware and Software Programming Languages What Is a Program.

Slides:



Advertisements
Similar presentations
Designing a Program & the Java Programming Language
Advertisements

 Computer hardware components are the physical pieces of the computer.  The major hardware components of a computer are: – The central processing.
Starting Out with C++, 3 rd Edition 1 Chapter 1. Introduction to Computers and Programming.
1 Fall 2009ACS-1903 Chapter 1 Topics Java History Java Programs Why Program? Computer Systems: Hardware and Software Programming Languages What Is a Program.
COSC 120 Computer Programming
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with Java: Early Objects Third Edition by Tony Gaddis Chapter.
Chapter 1: An Overview of Computers and Programming Languages J ava P rogramming: From Problem Analysis to Program Design, From Problem Analysis to Program.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with Programming Logic & Design First Edition by Tony Gaddis.
1 Fall 2007ACS Fall 2007 Text: Starting out with java from control structures through data structures Gaddis & Muganda Instructor: Ron McFadyen.
Copyright © 2012 Pearson Education, Inc. Chapter 1: Introduction to Computers and Programming.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with C++ Early Objects Sixth Edition by Tony Gaddis, Judy Walters,
Chapter 1: Introduction to Computers and Java
C++ Programming: From Problem Analysis to Program Design, Third Edition Chapter 1: An Overview of Computers and Programming Languages C++ Programming:
Starting Out with C++: Early Objects 5/e © 2006 Pearson Education. All Rights Reserved Starting Out with C++: Early Objects 5 th Edition Chapter 1 Introduction.
LESSON 1 INTRODUCTION Compiled By: Edwin O. Okech [Tutor, Amoud University] JAVA PROGRAMMING.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with C++ Early Objects Seventh Edition by Tony Gaddis, Judy.
CS102 Introduction to Computer Programming
Copyright © 2012 Pearson Education, Inc. Chapter 1: Introduction to Computers and Programming.
Alternate Version of STARTING OUT WITH C++ 4 th Edition Chapter 1 Introduction to Computers and Programming.
Why Program? Computer – programmable machine designed to follow instructions Program – instructions in computer memory to make it do something Programmer.
Chapter Introduction to Computers and Programming 1.
CSC 125 Introduction to C++ Programming Chapter 1 Introduction to Computers and Programming.
© 2012 Pearson Education, Inc. All rights reserved. Starting Out with Java: From Control Structures through Data Structures Second Edition by Tony Gaddis.
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1 Chapter 1: Introduction to Computers and Java Starting Out with Java From.
Introduction to Java Lecture # Java History Green Team started by Sun Microsystems. *7 Handheld controller for multiple entertainment systems.
INTRODUCTION TO COMPUTER PROGRAMMING itc-314 LECTURE 01.
Topics Introduction Hardware and Software How Computers Store Data
Copyright © 2015 Pearson Education, Inc. Publishing as Pearson Addison-Wesley C H A P T E R 1 Introduction to Computers and Programming.
Copyright © 2012 Pearson Education, Inc. Chapter 1: Introduction to Computers and Programming 1.
Copyright © 2012 Pearson Education, Inc. Chapter 1: Introduction to Computers and Programming.
Chapter 1: Introduction to Computers and Programming.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 1: Introduction to Computers and Programming.
Chapter 1 Introduction to Computer and Java 1. Contents 1.Introduction 2.Why Program? 3.Computer Systems: Hardware and Software 4.Programming Languages.
Copyright © 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with C++ Early Objects Seventh Edition by Tony Gaddis, Judy.
Copyright © 2012 Pearson Education, Inc. Publishing as Pearson Addison-Wesley C H A P T E R 1 Introduction to Computers and Programming.
 Why?  Because it can be programmed to do more than one specific task. ◦ Accountants ~ tax forms etc. ◦ Machinists ~ control drilling, lathes etc. ◦
Computer Programming A program is a set of instructions a computer follows in order to perform a task. solve a problem Collectively, these instructions.
Chapter 1: Introduction to Computers and Java
Introduction to Computer Systems and the Java Programming Language.
© 2012 Pearson Education, Inc. All rights reserved. 1-1 Why Java? Needed program portability – Program written in a language that would run on various.
CHAPTER 1 Introduction to Computers and Java Copyright © 2016 Pearson Education, Inc., Hoboken NJ.
C++ Programming: From Problem Analysis to Program Design, Third Edition Chapter 1: An Overview of Computers and Programming Languages.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with Java: From Control Structures through Objects Third Edition.
Copyright 2003 Scott/Jones Publishing Standard Version of Starting Out with C++, 4th Edition Chapter 1 Introduction to Computers and Programming.
© 2012 Pearson Education, Inc. All rights reserved types of Java programs Application – Stand-alone program (run without a web browser) – Relaxed.
©2016 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. CSC 110 – INTRO TO COMPUTING - PROGRAMMING Overview of Programming.
Brief Version of Starting Out with C++ Chapter 1 Introduction to Computers and Programming.
Chapter 1: Introduction to Computers and Java 1-2 Chapter Topics Chapter 1 discusses the following main topics: –Introduction –Why Program? –Computer.
Chapter 1 An Overview of Computers and Programming Languages.
©2013 Pearson Education, Inc. Upper Saddle River, NJ. All Rights Reserved. Introduction to Computers and Computing.
Copyright © 2014, 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with C++ Early Objects Eighth Edition by Tony Gaddis,
CHAPTER 1 Introduction to Computers and Java Copyright © 2016 Pearson Education, Ltd.
© 2012 Pearson Education, Inc. All rights reserved. Starting Out with Java: From Control Structures through Data Structures Second Edition by Tony Gaddis.
Copyright © 2010 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 1: Introduction to Computers and Programming.
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1 Chapter 1: Introduction to Computers and Java Starting Out with Java From.
Introduction to Algorithm. What is Algorithm? an algorithm is any well-defined computational procedure that takes some value, or set of values, as input.
Chapter 1: Introduction to Computers and Programming
Java Programming: From the Ground Up
BASIC PROGRAMMING C SCP1103 (02)
Lecture 1b- Introduction
Topics Introduction Hardware and Software How Computers Store Data
BASIC PROGRAMMING C SCP1103 (02)
Chapter 1: Introduction to Computers and Java
Java programming lecture one
Chapter 1: An Overview of Computers and Programming Languages
C++ Programming: From Problem Analysis to Program Design
Chapter 1: Introduction to Computers and Programming
Topics Introduction Hardware and Software How Computers Store Data
Introduction CSC 111.
Chapter 1: Introduction to Computers and Programming
Presentation transcript:

1 Fall 2008ACS-1903 Chapter 1 Topics Java History Java Programs Why Program? Computer Systems: Hardware and Software Programming Languages What Is a Program Made Of? The Programming Process Object-Oriented Programming But its most important to get a sense of what a Java program is, how to compile it, how to run it.

2 Fall 2008ACS-1903 Java History Green Team started by Sun Microsystems There was a need for a programming language that would run on various devices. Java … initially named Oak Inventor of Java … James GoslingJames Gosling

3 Fall 2008ACS-1903 Java History Java enabled web browser (HotJava) demonstrated at 1995 Sun World conference. Java is “cross platform”… it runs on various computer operating systems.

4 Fall 2008ACS-1903 Java Applications and Applets Java programs can be of two types: Applications Stand-alone programs that run without the aid of a web browser. Applets Small applications that require the use of a Java enabled web browser to run.

5 Fall 2008ACS-1903 Why Program? Computers are tools … can be programmed for: Computers are versatile because they can be programmed. Computer Programmers implement programs that perform these functions. spreadsheets databases word processing games etc.

6 Fall 2008ACS-1903 Computer Systems: Hardware Computer hardware components are the physical pieces of the computer. The major hardware components of a computer are: The central processing unit (CPU) Main memory Secondary storage devices Input and Output devices

7 Fall 2008ACS-1903 Computer Systems: Hardware Central Processing Unit Instruction (input)Result (output) Arithmetic Logic Unit Control Unit CPU

8 Fall 2008ACS-1903 Computer Systems: Hardware Central Processing Unit The CPU performs the fetch, decode, execute cycle in order to process program information. Fetch The CPU’s control unit fetches, from main memory, the next instruction in the sequence of program instructions. Decode The CPU’s control unit decodes the instruction and generates an electronic signal. Execute The signal is routed to the appropriate component of the computer (such as the ALU, a disk drive, or some other device)… the operation is performed

9 Fall 2008ACS-1903 Computer Systems: Hardware Main Memory Commonly known as random-access memory (RAM) RAM contains: currently running programs data used by programs. RAM is divided into units called bytes. A byte consists of eight bits that may be either on or off.

10 Fall 2008ACS-1903 Computer Systems: Hardware Main Memory A section of memory is called a byte. A section of two or four bytes is often called a word. Main memory can be visualized as a column or row of cells. 0x000 0x001 0x003 0x002 0x004 0x005 0x006 0x007 A byte is made up of 8 bits

11 Fall 2008ACS-1903 Computer Systems: Hardware Input Devices Output Devices Input / Output Devices ALU Control Unit RAM

12 Fall 2008ACS-1903 Computer Systems: Hardware Secondary Storage Devices Secondary storage devices are capable of storing information for longer periods of time Common Secondary Storage devices: Hard drive Floppy drive CD RW drive USB drive

13 Fall 2008ACS-1903 Computer Systems: Hardware Input Devices Input is any data the computer collects from the outside world. Common input devices: Keyboard Mouse Scanner Digital camera

14 Fall 2008ACS-1903 Computer Systems: Hardware Output Devices Output is any data the computer sends to the outside world. That data is displayed on devices known as output devices. Common output devices: Monitors Printers Some devices such as disk drives perform input and output and are called I/O devices (input/output).

15 Fall 2008ACS-1903 Computer Systems: Software Software refers to the programs that run on a computer. There are two classifications of software: Operating Systems Application Software

16 Fall 2008ACS-1903 Computer Systems: Software Operating Systems A single tasking operating system is capable of running only one program at a time. DOS A multitasking operating system is capable of running multiple programs at once. Windows Unix Apple

17 Fall 2008ACS-1903 Computer Systems: Software Application Software Application software refers to programs that make the computer useful to the user. Application software provides a more specialized type of environment for the user to work in. Common application software: Spreadsheets Word processors Accounting software Tax software Games

18 Fall 2008ACS-1903 Programming Languages A program is a set of instructions a computer follows in order to perform a task. A programming language is a special language used to write computer programs. A computer program is a set of instructions that enable the computer to solve a problem or perform a task.

19 Fall 2008ACS-1903 Programming Languages Common Language Elements There are some concepts that are common to virtually all programming languages. Common concepts: Key words Operators Punctuation Programmer-defined identifiers Strict syntactic rules.

20 Fall 2008ACS-1903 Programming Languages Sample Program public class HelloWorld { public static void main(String[] args) { String message = "Hello World"; System.out.println(message); } The following Java program displays a message. Let’s discuss it, compile it, and run it using BlueJ

21 Fall 2008ACS-1903 Programming Languages Sample Program Keywords in the sample program are: Keywords are lower case (Java is a case sensitive language). Keywords cannot be used as a programmer-defined identifiers. public class static void string String is not really a key word but is the name of a predefined class in Java.

22 Fall 2008ACS-1903 Programming Languages Some Java key words have no meaning but are reserved to prevent their use. (ex. goto, const, include) Semi-colons are used to end Java statements. Part of learning Java is to learn where to properly use the punctuation.

23 Fall 2008ACS-1903 Programming Languages Lines vs Statements There is a difference between lines and statements when discussing source code. System.out.println( message); This is one Java statement written using two lines. A statement is a complete Java instruction that causes the computer to perform an action.

24 Fall 2008ACS-1903 Programming Languages Variables Information in a Java program is stored in memory. Variable names represent a location in memory. Variables in Java are sometimes called fields. Variables are created by the programmer who assigns it a programmer-defined identifier. ex: int hours = 40; In this example, the variable hours is created as an integer (more on this later) and assigned the value 40.

25 Fall 2008ACS-1903 Programming Languages Variables Variables are simply a name given to represent a place in memory. 0x000 0x001 0x002 0x003 0x004 0x005 0x006 0x007

26 Fall 2008ACS-1903 Programming Languages Variables 0x000 0x001 0x002 0x003 0x004 0x005 0x006 0x007 The Java Virtual Machine (JVM) actually decides where the value will be placed in memory. 72 Assume that the this variable declaration has been made. int length = 72; The variable length is a symbolic name for the memory location 0x003.

27 Fall 2008ACS-1903 The Compiler and the Java Virtual Machine A programmer writes Java programming statements for a program. These statements are known as source code. A text editor is used to edit and save a Java source code file. Source code files have a.java file extension. A compiler is a program that translates source code into an executable form.

28 Fall 2008ACS-1903 The Compiler and the Java Virtual Machine A compiler is run using a source code file as input. Syntax errors that may be in the program will be discovered during compilation. Syntax errors are mistakes that the programmer has made that violate the rules of the programming language. The compiler creates another file that holds the translated instructions.

29 Fall 2008ACS-1903 The Compiler and the Java Virtual Machine Most compilers translate source code into executable files containing machine code. The Java compiler translates a Java source file into a file that contains byte code instructions. Byte code instructions are the machine language of the Java Virtual Machine (JVM) and cannot be directly executed directly by the CPU.

30 Fall 2008ACS-1903 The Compiler and the Java Virtual Machine Byte code files end with the.class file extension. The JVM is a program that emulates a micro- processor. The JVM executes instructions as they are read. JVM is often called an interpreter. Java is often referred to as an interpreted language.

31 Fall 2008ACS-1903 Program Development Process Text editor Source code (.java) Saves Java statements Java compiler Is read by Byte code (.class) Produces Java Virtual Machine Is interpreted by Program Execution Results in

32 Fall 2008ACS-1903 Portability Portable means that a program may be written on one type of computer and then run on a wide variety of computers, with little or no modification. Java byte code runs on the JVM and not on any particular CPU; therefore, compiled Java programs are highly portable. JVMs exist on many platforms: Unix BSD Etc. Windows Macintosh Linux

33 Fall 2008ACS-1903 Portability With most programming languages, portability is achieved by compiling a program for each CPU it will run on. Java provides an JVM for each platform so that programmers do not have to recompile for different platforms.

34 Fall 2008ACS-1903 Portability Java Virtual Machine for Windows Byte code (.class) Java Virtual Machine for Linux Java Virtual Machine for Macintosh Java Virtual Machine for Unix

35 Fall 2008ACS-1903 Java Versions Java began at version 1.0 and is now at version 5.0 (Sun skipped from 1.4 to 5.0). With the advent of version 1.2, Java became Java2 because it provided much more functionality. Java2 version 5.0 can still compile Java 1.0 programs as long as no features of any other version of Java are present. This is called backwards compatibility.

36 Fall 2008ACS-1903 Java Versions Java began as the Java Development Kit (JDK). With the advent of Java2, through version 1.4 it changed to the Java Software Development Kit (SDK) In Java 5, JDK is back There are different editions of Java: J2SE - Java2 Standard Edition. J2EE - Java2 Enterprise Edition. J2ME - Java2 Micro Edition. The CD from the text has a JDK that can be installed on your computer (if necessary)

37 Fall 2008ACS-1903 Compiling a Java Program The Java compiler is a command line utility. The command to compile a program is: javac –source 1.5 filename.java javac is the Java compiler. The.java file extension must be used. Example: To compile a java source code file named Payroll.java you would use the command: javac –source 1.5 Payroll.java Note: we will be using BlueJ BlueJ is an integrated development environment (IDE) BlueJ is used in lectures Learning to use BlueJ is part of Lab 1