Coordinates
Basis A basis is a set of elements that generate a group or field. Groups have a minimum set that generates the group.Groups have a minimum set that generates the group. Cyclic groups have a single element basis.Cyclic groups have a single element basis. Vector spaces use the scalars and basis vectors to generate the space. Example A basis B i for M 2 ( R ) is The vector equation has only one solution so they are linearly independent.
Cartesian Coordinates Three coordinates x 1, x 2, x 3x 1, x 2, x 3 Replace x, y, zReplace x, y, z Usual right-handed systemUsual right-handed system A vector can be expressed in coordinates, or from a basis. Unit vectors form a basisUnit vectors form a basis x1x1 x2x2 x3x3 Summation convention used
Cartesian Algebra Vector algebra requires vector multiplication. Wedge productWedge product Usual 3D cross productUsual 3D cross product The dot product is also defined for Cartesian vectors. Kronecker delta: ij = 1, i = j ij = 0, i ≠ j Permutation epsilon: ijk = 0, any i, j, k the same ijk = 1, if i, j, k an even permutation of 1, 2, 3 ijk = -1, if i, j, k an odd permutation of 1, 2, 3
Coordinate Transformation A vector can be described by many Cartesian coordinate systems. Transform from one system to another Transformation matrix L x1x1 x2x2 x3x3 A physical property that transforms like this is a Cartesian vector.
General Transformation Transformation and inverse q m = q m (x 1, x 2, x 3, t)q m = q m (x 1, x 2, x 3, t) x i = x i (q 1, q 2, q 3, t)x i = x i (q 1, q 2, q 3, t) Generalized coordinates need not be distances. For a small displacement a non-zero determinant of the transformation matrix guarantees an inverse transformation. For a small displacement If Then the inverse exists
Other Coordinates Polar-cylindrical coordinates r: q 1 = (x 1 + x 2 ) 1/2 r: q 1 = (x 1 + x 2 ) 1/2 : q 2 = tan -1 (x 2 /x 1 ) : q 2 = tan -1 (x 2 /x 1 ) z: q 3 = x 3 z: q 3 = x 3 Spherical coordinates r: q 1 = (x 1 + x 2 + x 3 ) 1/2 r: q 1 = (x 1 + x 2 + x 3 ) 1/2 : q 2 = cot -1 (x 3 / (x 1 + x 2 ) 1/2 ) : q 2 = cot -1 (x 3 / (x 1 + x 2 ) 1/2 ) : q 3 = tan -1 (x 2 /x 1 ) : q 3 = tan -1 (x 2 /x 1 ) Translation with constant velocity q 1 = x 1 – vt q 2 = x 2 q 3 = x 3 Translation with constant acceleration q 1 = x 1 – gt 2 q 2 = x 2 q 3 = x 3
Constraints Coordinates may be constrained to a manifold Surface of a sphereSurface of a sphere Spiral wireSpiral wire A function of the coordinates and time: holonomic (x 1, x 2, x 3, t) = 0 (x 1, x 2, x 3, t) = 0 If time appears the constraint is moving.If time appears the constraint is moving. If time does not appear the constraint is fixed.If time does not appear the constraint is fixed. Non-holonomic constraints include terms like velocity or acceleration.
System of Points Coordinates with two indices: x i represents the point represents the point i represents the coordinate index (use i through n ) i represents the coordinate index (use i through n ) A rigid body has k holonomic constraints. j (x i, t) = 0 j (x i, t) = 0 System has f = 3 N – k degrees of freedomSystem has f = 3 N – k degrees of freedom next