CIS 527 Computer Networks Introduction Professor Jinhua Guo (updated version) Fall 2003.

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Presentation transcript:

CIS 527 Computer Networks Introduction Professor Jinhua Guo (updated version) Fall 2003

Building Blocks Nodes: PC, special-purpose hardware… –hosts –switches Links: coax cable, optical fiber… –point-to-point –multiple access …

Switched Networks –two or more nodes connected by a link, or –two or more networks connected by two or more nodes A network can be defined recursively as...

Addressing and Routing Address: byte-string that identifies a node –usually unique Routing: process of forwarding messages to the destination node based on its address Types of addresses –unicast: node-specific –broadcast: all nodes on the network –multicast: some subset of nodes on the network

Multiplexing Time-Division Multiplexing (TDM) Frequency-Division Multiplexing (FDM) L1 L2 L3 R1 R2 R3 Switch 1Switch 2

Strategies Circuit switching: carry bit streams –original telephone network Packet switching: store-and-forward messages –Internet

Statistical Multiplexing On-demand time-division Schedule link on a per-packet basis Packets from different sources interleaved on link Buffer packets that are contending for the link Buffer (queue) overflow is called congestion …

Inter-Process Communication Turn host-to-host connectivity into process-to-process communication. Fill gap between what applications expect and what the underlying technology provides. Host Application Host Application Host Channel

IPC Abstractions Request/Reply –distributed file systems –digital libraries (web) Stream-Based –video: sequence of frames 1/4 NTSC = 352 x 240 pixels (352 x 240 x 24)/8=247.5KB 30 fps = 7500KBps = 60Mbps –video applications on-demand video video conferencing

What Goes Wrong in the Network? Bit-level errors (electrical interference) Packet-level errors (congestion) Link and node failures Messages are delayed Messages are deliver out-of-order Third parties eavesdrop

Performance Metrics Bandwidth (throughput) –data transmitted per time unit –Ex: 10 million bits per second, 10Mbp –Bandwidth related to “bit width” –link versus end-to-end –notation KB = 2 10 bytes Mbps = 10 6 bits per second Propagation delay –Amount of time it takes a signal to propagate from one end of a link to another –Propagation = Distance / c –one-way versus round-trip time (RTT)

Latency –time to send 1 bit message from point A to point B –components Latency = Propagation Delay + Queue Propagation Delay = Distance / c –Note: No queuing delays in direct link Transmit (insert) time Transmit time = Size / Bandwidth Total time required to transfer Transfer time = transmit time + latency

Bandwidth versus Latency Relative importance –1-byte: 1ms vs 100ms dominates 1Mbps vs 100Mbps –25MB: 1Mbps vs 100Mbps dominates 1ms vs 100ms Infinite bandwidth –RTT dominates Effective Throughput = TransferSize / TransferTime TransferTime = RTT + 1/Bandwidth x TransferSize –1-MB file to 1-Gbps link as 1-KB packet to 1-Mbps link

Delay x Bandwidth Product –Amount of data “in flight” or “in the pipe” –Example: 100ms x 45Mbps = 560KB Application Needs –Bandwidth requirement: constant rate, burst and perk rate –Jitter: Variance in latency (inter-packet gap)

Layering Use abstractions to hide complexity Abstraction naturally lead to layering Application programs Hardware Host-to-host connectivity Process-to-process channels

Alternative abstractions at each layer Request/reply channel Message stream channel Application programs Hardware Host-to-host connectivity

Protocols Building blocks of a network architecture Each protocol object has two different interfaces –service interface: operations on this protocol –peer-to-peer interface: messages exchanged with peer Term “protocol” is overloaded –specification of peer-to-peer interface –module that implements this interface

Host 1 Protocol Host 2 Protocol High-level object High-level object Service interface Peer-to-peer interface Interfaces

Protocol Graph –collection of protocols and their dependencies –most peer-to-peer communication is indirect –peer-to-peer is direct only at hardware level File application Digital library application Video application RRPMSP HHP Host 1 File application Digital library application Video application RRPMSP HHP Host 2

Multiplexing and Demultiplexing (demux key) Encapsulation (header/body) RRPDataHHP Application program Application program Host 1Host 2 Data RRP Data HHP Data RRP Data HHP

Standard Architecture Open Systems Interconnection (OSI) Architecture –International Standards Organization (ISO) –International Telecommunication Union (ITU) formerly CCITT –“X dot” series: X.25, X.400, X.500, … –Reference Model

ISO Architecture Application Presentation Session Transport End host One or more nodes within the network Network Data link Physical Network Data link Physical Network Data link Physical Application Presentation Session Transport End host Network Data link Physical

Internet Architecture Defined by Internet Engineering Task Force (IETF) Application vs Application Protocol (FTP, HTTP) … FTPHTTPNV TFTP TCP UDP IP NET 1 2 n

TCPUDP IP Network Application Does not imply strict layering Hourglass shape Implement as you go Features of Internet Architecture

Architecture of the Internet

Network Standardization Who’s Who in the Telecommunications World Who’s Who in the International Standards World Who’s Who in the Internet Standards World –IETF (Internet Engineering Task Force) RFCs (Request For Comments) –IRTF (Internet Research Task Force) –IAB (Internet Architecture Board) –ISOC (Internet Society)

ITU (International Telecommunication Union) Main sectors Radio communications (ITU-R) Telecommunications Standardization (ITU-T, was CCITT) Development (ITU-D) Classes of Members National governments Sector members Associate members Regulatory agencies

IEEE 802 Standards The 802 working groups. The important ones are marked with *. The ones marked with  are hibernating. The one marked with † gave up.