BERKELEY INSTITUTE OF DESIGN Designing Computer Mediated Communications David Nguyen UC Berkeley CS160 Berkeley, CA October 29 th, 2007.

Slides:



Advertisements
Similar presentations
Social Media Awareness Training For Financial Institutions
Advertisements

Cristina Bicchieri University of Pennsylvania (work done in collaboration with Azi Lev-On and Alex Chavez)
1 Working with Social Media in Research Settings Victoria Wade Careers Consultant.
Dalton Jacobs Brian Sebastian Nidheesh Sharma 26 May 2011.
Social media is media for social interaction, using highly accessible and scalable communication techniques.
Coye Cheshire & Andrew Fiore June 11, 2015 // Computer-Mediated Communication Introductions, terminology, & taxonomy.
Computer-Mediated Communication — Cheshire & Fiore
Coye Cheshire & Andrew Fiore June 21, 2015 // Computer-Mediated Communication Introductions, terminology, & taxonomy.
Coye Cheshire & Andrew Fiore June 26, 2015 // Computer-Mediated Communication CMC & Society.
6/28/2015Computer-Mediated Communication — Cheshire & Fiore0.
Art and Science of Social Computing London, October 4, 2010 Natasa Milic-Frayling Microsoft Research Vodafone Lecture Series Royal Academy of Engineering.
© Stanford University Welcome to the Stanford Youth Diabetes Coaches Program! Thank you for taking your test online.
BCNA Online Presenter: Beverley Bird – BCNA Community Liaison.
E-Safety Quiz Keeping safe online! A guide for parents & children.
Taking the Headache out of. Reach your sphere of influence on a daily basis – AT NO COST? Reconnect with friends and stay in touch with family – AT NO.
Top 5 Facebook Tips Mark Smith Rosemary Turner. What is Facebook? Users create a personalised profile for themselves and then add people as friends to.
By: Aaron Gustafson Owner Computers N’ Stuff.  Facebook is FREE!!!  Youtube is FREE!!!  Twitter is FREE!!!  Google Plus is FREE!!!  Website hosting.
Online Presence for SAIPs What’s Online Presence?
Mass Media. A visual explanation  ZhAk ZhAk.
Social Media 101 How to use it for the benefit of Rotary! Created by: Marc Durocher
You can customize your privacy settings. The privacy page gives you control over who can view your content. At most only your friends, their friends and.
Leveraging Social Networking & Immersive 3D Environments for Better Online Instruction Dr. Matthew Livesey, English & Philosophy Phillip Motley, Art &
Computer Applications Unit B
How many are using social media? Which channel? When? How? Why?
Social Media & The Chaplain. Social Media Social Media Is Consumer generated media it is media that is designed to be shared, sharing means that it is.
E-safety for Parents Why? Schools have a major role to play in developing pupils’ understanding of how to use new technologies safely. However, pupils.
Stamford Green Primary School E-safety Seminar Part Two.
Betsy Overkamp-Smith, APR York County School Division Navigating the Social Media Landscape.
Knowing Your Facebook From Your Flickr Dan O’ Neill – -
Do You Have a Web Site?. Everyone does, don’t they?
Twitter.com/DOTLebanon facebook.com/DOTLebanon‎ A presentation about social media with emphasis on facebook.
Managing your Digital Footprint Real Life vs. Digital Life.
© 2008 Convio, Inc. Social Media for Newbies Cynthia Balusek, Convio February 10, 2009.
XHS Students Web Tools 2.0 Class. Personal Information Passwords Make it hard for others to figure out Never give it to your friends Don’t use the same.
Social Media Roundup Bad social media: 7 Ways to lose your audience.
Pharmaceutical / Healthcare Supra Manohar, EVP Business Development, Emantras, Inc. Best Practices for Marketing and Training DIGITAL EDUCATION.
Social Media 101 An Overview of Social Media Basics.
Build Relationships and Build Business on Powered by Customer WOW Project.
DIGITAL FOOTPRINT Everything you do is online. How you can protect yourself and your info.
1. About Us 2 Social Annex spun out of Immply Group – a web development and design agency specializing in Social media, CMS, social networking and eCommerce.
Mtivity Client Support System Quick start guide. Mtivity Client Support System We are very pleased to announce the launch of a new Client Support System.
Introduction defining communication. communication let’s draw our map.
 Web 2.0 site lets people interact and help each other in in the media dialogue as creators that put the information in the virtual community.
LIBRARIES MEET THE GRID: Librarians in Cyberspace Virginia Allen Beth Avery.
Experimental Design Econ 176, Fall Some Terminology Session: A single meeting at which observations are made on a group of subjects. Experiment:
With OVER 750 Million ACTIVE users it’s NO LONGER a question of ‘IF’ a business should have a Facebook Business Page (FanPage) Discover How QuarterMoonPlumbing.com.
Caroline wright – Teaching Unit (Advanced 1)
From SEO to “SEE” Carmen Cano April, 2012 …does it make a sound?" "If a tree falls in a forest and no one is around to hear it…
Interpersonal Communication on the Internet Chapter 8 Human Communication on the Internet Shedletsky & Aitken.
IDEA DEVELOPMENT With data from my survey, summary And contextual research By Cory Waredraper.
Coye Cheshire & Jen King January 2016 // Computer-Mediated Communication Introductions, terminology, & taxonomy.
My Discourse Community Professional Athletes Personal Team.
“Why worry? If you’ve done the very best you can, worrying won’t make it any better.”~Walt Disney.
How Chapters Can use Social Media Mark Storace Sacramento Chapter March 2013.
Tech Tuesday: Facebook 101 People’s Resource Center January 26, 2016.
SOCIAL MEDIA, AN INTRODUCTION NE UNION WOMEN’S SUMMER SCHOOL Donna L. Schulman, SMLR, Rutgers, University.
Victor PTSA Fall Forum Don’t Lose Touch With Your Teen Tuesday, October 22, 2013 – 7PM Social media is now an integral part of our every day lives. For.
Introduction Before the internet became an integral part of our lives, advertising a business was done mainly on outdoor billboards, posters, tv ads and.
Social Media & LinkedIn Recruiting Mastery
Creating your online identity
Facebook – Schools???.
Appmarketingminds.com Welcome to App Marketing Minds’ series on how to create viral applications.
START The way we trust is changing Presentation for Thursday at IAAO
Computer-Mediated Communication
Social Media and Mental Health
Computer-Mediated Communication
Use of social media and other communication tools
Social Media and Mental Health
Sharing my own personal information
What is the minimum age for snapchat?
Presentation transcript:

BERKELEY INSTITUTE OF DESIGN Designing Computer Mediated Communications David Nguyen UC Berkeley CS160 Berkeley, CA October 29 th, 2007

My Lab

My Lab Mates

My Research

My Teachings

My Extra Time

My University

My Expectations Everyone will –focus on the presentation –want to answer questions –have questions to ask –want to participate in the exercises I have planned. –laugh at my jokes

Introduction CMC and Trust User Generated Content and the Tragedy of the Commons Social Networking and Presentation of Self Where do we go from here?

CMC Systems

Computer Mediated Communications PsychologySocial cognition, interpersonal perception, attraction SociologyGroup dynamics, social structure, reputation, trust CommunicationMediation, signaling, media richness HCIInterfaces for social interaction

Social Theory vs. User-Centered Design NEEDS DESIGN IMPLEMENTEVALUATE

Introduction CMC and Trust User Generated Content and Collective Action Social Networking and Presentation of Self Where do we go from here?

Common CMC Systems If you had to negotiate a $1 million deal, how would you do it?

Trust “Trust reduces the need for costly control structures, thus enabling exchanges that could otherwise not take place, and makes social systems more adaptable.” (Uslaner 2002, quoted in Riegelsberger et al. 2007)

What is Trust? Risk Potential for Betrayal Optimism

How do you measure trust? Prisoner’s Dilemma You and your partner each have a chocolate. Both you and your partner must independently decide whether or not you want to keep your chocolate or share your chocolate. 2 – No Trust 3 – Half Trust 4 – Full Trust

Risk – by sharing my candy, I risk losing it all Optimism – I am not sure my partner will share with me. Prisoner’s Dilemma and Conditions of Trust Potential for Betrayal by betraying me, my partner stands to gain by getting a lot of candy

Trust Formation (Bos et al., 2002) Trust development was delayed in audio/video Defections were more likely with video/audio than FTF communication. Little difference between video and audio

Common CMC Systems If face-to-face is so good, why even have the others?

Trust Measurement vs. User-Centered Design NEEDS DESIGN IMPLEMENTEVALUATE

Introduction CMC and Trust User Generated Content and Collective Action Social Networking and Presentation of Self Where do we go from here?

WikiPedia

YouTube

BitTorrent

Where does all that “stuff” come from?

Public Good

Tragedy of the Commons “If all individuals do A, every individual as a member of the community would derive a certain advantage. But now if all individuals less one continue to do A, the community loss is very slight, whereas the one individual refraining makes a personal gain far greater than the loss that he incurs as a member of the community.” --Pareto 1935, vol. 3, sect. 1496, pp What happens if EVERYONE thinks this way?

User Generated Content “In most online communities, 90% of the users are lurkers who never contribute, 9% of the users contribute a little, and 1% of users account for almost all the action.” – Jacob Nielsen, 2006

Designing User Generated Content Systems As is, expect about 1% of users to contribute most of your content. Don’t count on more! Though it’s only 1% of your users who are contributing content, you’d better make sure that the contribution system is damn good! If that won’t work for you, you need to build in incentive systems (payment, recognition, entertainment)

Amazon.com

Entertainment: Peekaboom

Peekaboom In the FIRST 30 days, 14,153 people played this game These people generated 1,122,998 pieces of data. Each person tagged an average of 160 images. Top 10 scorers averaged 53 hours of game play for one month.

Collective Action vs. User-Centered Design NEEDS DESIGN IMPLEMENTEVALUATE

Introduction CMC and Trust User Generated Content and Collective Action Social Networking and Presentation of Self Where do we go from here?

“All the world’s a stage, and all the men and women merely players.”

Erving Goffman

Presentation of Self I am hip He’s so lame He’s so hip I’m wearing jeans

Facebook Sept 5, 2006 – Facebook introduces a new feature called “News Feeds” Sept 5, 2006 – “Students Against Facebook News Feeds” forms with over 700,000 members (the largest at the time). Sept 5, 2006 – Mark Zuckerberg told everyone to calm down.

“Your friends can still see [your activity]; it hasn't changed.” “This is information people used to dig for on a daily basis, nicely reorganized and summarized so people can learn about the people they care about.”

Facebook Sept 5, 2006 – Facebook introduces a new feature called “News Feeds” Sept 5, 2006 – “Students Against Facebook News Feeds” forms with over 700,000 members (the largest at the time). Sept 5, 2006 – Mark Zuckerberg told everyone to calm down. Sept 8, 2006 – Mark Zuckerberg sends out message apologizing and introduces privacy control Present – Everyone seems pretty happy

Facebook

Presentation of Self vs. User Centered-Design How could Mark Zuckerberg have avoided all of this? NEEDS DESIGN IMPLEMENT EVALUATE

Introduction CMC and Trust User Generated Content and Collective Action Social Networking and Presentation of Self Where do we go from here?

Augmented Reality

Virtual Worlds

There’s still a lot of technology out there. How are they going to affect the way we communicate? There’s a lot of ways people communicate out there. How can we design technology to support that?

Questions?