Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.

Slides:



Advertisements
Similar presentations
Interaction Design: Visio
Advertisements

Designing a Graphical User Interface (GUI) 10 IST – Topic 6.
Copyright Irwin/McGraw-Hill User Interface Design and Prototyping Prepared by Kevin C. Dittman for Systems Analysis & Design Methods 4ed by J. L.
Chapter 17 – User Interface Design Objectives:
Tutorial 8: Developing an Excel Application
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
17-1 Hybrid Windows/Web Interface Special Considerations for User Interface Design Internal Controls – Authentication and Authorization User ID.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
17.1 Dr. Honghui Deng Assistant Professor MIS Department UNLV MIS 370 System Analysis Theory.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
INFORMATION TECHNOLOGY, THE INTERNET, AND YOU
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
McGraw-Hill/Irwin Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 17 User Interface Design.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Copyright 2003 The McGraw-Hill Companies, Inc CHAPTER Application Software computing ESSENTIALS    
User interface Systems Analysis and Design Accountancy Department Petra Christian University Surabaya 2003.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
IMS Lecture 3.2 Introduction to Interface Design IMS Systems Design and Implementation.
Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Irwin/McGraw-Hill.
© 2005 by Prentice Hall Chapter 3c Designing Interfaces and Dialogues.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Chapter 12 Designing Interfaces and Dialogues
Systems Analysis and Design in a Changing World, 6th Edition
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
User Interface Theory & Design
Systems Analysis and Design in a Changing World, 6th Edition
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
SYSTEMS DESIGN. Learning objectives Identify and differentiate between several systems design strategies. Describe the design phase tasks in terms of.
4 - 1 Copyright © 2006, The McGraw-Hill Companies, Inc. All rights reserved.
11.10 Human Computer Interface www. ICT-Teacher.com.
©RavichandranUser interface Slide 1 User interface design.
AS Level ICT Selection and use of appropriate software: Interfaces.
Designing Interfaces and Dialogues Modern Systems Analysis and Design.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
CHAPTER TWO INTRODUCTION TO VISUAL BASIC © Prepared By: Razif Razali 1.
Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Irwin/McGraw-Hill.
User Interface Theory & Design Lecture 6a 1.  User interface is everything the end user comes into contact with while using the system  To the user,
IFS310: Module 12 User Interface Design - Navigation/Communication between the system and users.
Human Factors Todd Bacastow Geography 583 Geospatial Systems Analysis & Design.
C OMPUTING E SSENTIALS Timothy J. O’Leary Linda I. O’Leary Presentations by: Fred Bounds.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
1 User Interface Design and Prototyping Introduction  The chapter will address the following questions:  Which features on available terminal and microcomputer.
LECTURE 18 16/11/15. MAKING THE INTERFACE CONSISTENT Consistency is one way to develop and reinforce the users conceptual model of applications and give.
Chapter 16 Designing Effective Input Systems Analysis and Design Kendall and Kendall Fifth Edition.
Chapter 9 Operating Systems Discovering Computers Technology in a World of Computers, Mobile Devices, and the Internet.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
INFORMATION SYSTEM – SOFTWARE TOPIC: GRAPHICAL USER INTERFACE.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Systems Software. Systems software Applications software such as word processing, spreadsheet or graphics packages Operating systems software to control.
DOCUMENTATION REF: Essentials of IT (Hamilton et al) Chapter 1.
Interaction Styles Common interaction styles command line interface menus natural language question/answer and query dialogue form-fills.
Term II Software Engineering I (CS 508) System Analysis and Design (IS 503) Instructor Dr. Tarek Elghazaly.
CHAPTER 7 Operating System Copyright © Cengage Learning. All rights reserved.
Human Factors Todd Bacastow Geography 468. Spatial Systems Key human factors in spatial systems – Gender (the court is still out) – Spatial cognition.
11.10 Human Computer Interface
Windows xp PART 1 DR.WAFAA SHRIEF.
The chapter will address the following questions:
MBI 630: Week 11 Interface Design
Chapter 17 User Interface Design Chapter 17 – User Interface Design.
Presentation transcript:

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition C H A P T E R USER INTERFACE DESIGN 使用者介面設計 呂克明教授 二○○六年一月十一日

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-2 Chapter 17User Interface Design Distinguish between different types of computer users and design considerations for each. Identify several important human engineering factors and guidelines and incorporate them into a design of a user interface. Integrate output and input design into an overall user interface that establishes the dialogue between users and computer. Understand the role of operating systems, web browsers, and other technologies for user interface design. Apply appropriate user interface strategies to an information system. Use a state transition diagram to plan and coordinate a user interface for an information system. Describe how prototyping can be used to design a user interface.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-3 Chapter Map

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-4 System User Classifications Expert User ( 熟練的使用者 ) – an experienced computer user –Spends considerable time using specific application programs. –Use of a computer is usually considered non-discretionary. –In the mainframe computing era, this was called a dedicated user. Novice User ( 生疏的使用者 ) – a less experienced computer user – Uses computer on a less frequent, or even occasional, basis. –Use of a computer may be viewed as discretionary (although this is becoming less and less true). –Sometimes called a casual user.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-5 Interface Problems *According to Galitz, the following five (5) problems result in confusion, panic, frustration, boredom, misuse, abandonment, and other undesirable consequences. –Excessive use of computer jargon ( 術語 ) and acronyms ( 頭字語 ) –Non-obvious or less-than-intuitive design –Inability to distinguish between alternative actions (“what do I do next?”) –Inconsistent problem-solving approaches –Design inconsistency ( 非一致性 )

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-6 Commandments of User Interface Design *Four (4) commandments of user interface design Understand your users and their tasks. Involve the user in interface design. Test the system on actual users. Practice iterative design.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-7 Human Engineering Guidelines The user should always be aware of what to do next –Tell user what the system expects right now. –Tell user that data has been entered correctly. –Tell user that data has not been entered correctly. –Explain reason for a delay in processing. –Tell user a task was completed or not completed. Format screen so instructions and messages always appear in the same general display area. Display messages and instructions long enough so user can read them.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-8 Human Engineering Guidelines (continued) Use display attributes sparingly. Default values should be specified. Anticipate errors users might make. Users should not be allowed to proceed without correcting an error. If user does something that could be catastrophic, the keyboard should be locked to prevent any further input, and an instruction to call the analyst or technical support should be displayed.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition 17-9 Guidelines for dialogue Tone and Terminology Dialogue ( 對話 ) – the overall flow of screens and messages for an application Tone ( 語氣 ) : –Use simple, grammatically correct sentences. –Don’t be funny or cute! –Don’t be condescending. Terminology ( 術語 ) –Don’t use computer jargon. –Avoid most abbreviations. –Use simple terms. –Be consistent in your use of terminology. –Carefully phrase instructions—use appropriate action verbs.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition User Interface Technology *The basic structure of the graphical user interface (GUI) is provided either within operation system or in the internet browser. Operating Systems and Web Browsers ( 網頁瀏覽器 ) –GUI –Windows, Macintosh, UNIX, Linux, Palm OS, Windows CE –*Growing importance of platform independence that is most browsers run in many operating systems, making it possible to design a user interface that is less dependent on the computer itself. Display Monitor ( 顯示監測器 ) –Regular PC monitors –Non-GUI terminals –Growing importance of devices such as handhelds Paging – Displaying a complete screen of characters at a time. Scrolling – Displaying information up or down a screen one line at a time. Keyboards and Pointers ( 鍵盤與定位裝置 ) –Keyboards – the character set and *function keys that can be used to program certain common, repetitive operations in a user interface. –Pointers – Mouse, Pens, Touch-sensitive screens

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Graphical User Interfaces Styles and Considerations(1/2) Windows and frames ( 視窗與框架 ) Window- The basic construct of a GUI is the window. A window is a rectangular, bordered area. Frame- A window may be divided into zones called frames. Each frame can act independently of the other frames in the same window, using features such as paging, scrolling, display attributes, and color.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Graphical User Interfaces Styles and Considerations(2/2) *There are several styles of graphical user interfaces, including menu- driven, instruction-driven, and question-answer dialogues. *Menu-driven interfaces ( 功能表驅動介面 ) –Pull-down and cascading menus –Tear-off and pop-up menus –Toolbar and iconic menus –Hypertext and hyperlink menus Instruction-driven interfaces ( 指令驅動介面 ) –Language-based syntax –Mnemonic syntax –Natural language syntax Question-answer dialogue ( 問答式對話 )

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition A Classical Hierarchical Menu Dialogue

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Sample Dialogue Chart

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Pull-Down and Cascading Menus menu bar Pull-down menu Cascading menu Ellipses indicates dialogue box

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Dialogue Box

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Pop-Up Menus

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Tool Bars

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Iconic Menus

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Consumer-Style Interface

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Hybrid Windows/Web Interface

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Instruction-Driven Interfaces *Three (3) types of syntax that may be used for an instruction set Language-based syntax ( 以語言為基礎的語法 ) is built around a widely accepted command language that can be used to invoke actions –SQL Mnemonic syntax ( 助憶式語法 ) is built around commands defined for custom information systems. –Commands unique to that system and meaningful to user Natural language syntax ( 自然語言語法 ) allows users to enter questions and command in their native language

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Instruction-Driven Interface

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Special Considerations for User Interface Design *Two (2) special considerations for user interface design Internal Controls ( 內部控制 ) – Authentication and Authorization –User ID and Password –Privileges assigned to roles –Web certificates Online Help ( 線上說明 ) –Growing use of HTML for help systems –Help authoring packages –Tool tips –Help wizards –Agents – reusable software object that can operate across different applications and networks.

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Authentication Log-in Screen and Error Screen

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Server Security Certificate

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Help Tool Tip, Help Agent, and Natural Language Processing

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Help Wizard

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Automated Tools for User Interface Design & Prototyping Microsoft Access CASE Tools Visual Basic Excel Visio Visual Basic Menu Construction

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Additional User Interface Controls in Visual Basic

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition The User Interface Design Process 1.Chart the user interface dialogue. State Transition Diagram ( 狀況轉移圖 ) – a tool used to depict the sequence and variation of screens that can occur during a user session. 2.Prototype the dialogue and user interface. 3.Obtain user feedback. Exercising (or testing) the user interface 4.If necessary return to step 1 or 2

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Sound Stage Partial State Transition Diagram

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Sound Stage Main Menu

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Sound Stage Options and Preferences Screen

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition SoundStage Report Customization dialogue Screen

Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Homework ( 習題 ) What are five (5) elements that frequently cause people to have difficulty with the interface of computer system. List the four (4) commandments of user interface design. What are the two (2) providers of the basic structure for any graphical user interface and how do they differ? What is the advantage of platform independence with respect to user interface design? What are function keys, and how are they typically used? List several styles of graphical user interfaces List and briefly describe several types of menus. What are three (3) types of syntax that may be used for an instruction set? What are two (2) important special considerations for use interface design?