April 2006MQP Topics PresentationSlide 1 Mark Claypool’s MQP Projects Counter-strike Network Games Metroid Prime: Hunters.

Slides:



Advertisements
Similar presentations
An Empirical Study of RealVideo Performance Across the Internet Yubing Wang, Mark Claypool and Zheng Zuo
Advertisements

Mobile GIS.
EEE436 / CS422 Preliminary Presentation Group
Computer Games ► My hobby is computer games. I like playing online with my friends.
EEE436 / CS422 Final Presentation Group
The purpose of this PowerPoint presentation, is to help the user make the connection between a SmartPhone (iPhone or Droid) and software games written.
Introduction to Site Surveys Matt Larsen, CEO Skybeam.
Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network Passive & Active Measurement Workshop 05 Boston, MA,
How’s My Network (HMN)? A Java approach to Home Network Measurement Alan Ritacco, Craig Wills, and Mark Claypool Computer Science Department Worcester.
Motion and Scene Complexity for Streaming Video Games Mark Claypool Computer Science Department Worcester Polytechnic Institute Worcester, Massachusetts,
1 By: Christopher Burgess (CS) and Nathan Roy (IMGD) Advisor: Mark Claypool.
Mark Claypool’s MQP Projects Network Games Streaming Media.
Performance Analysis of Orb Rabin Karki and Thangam V. Seenivasan 1.
Mark Claypool’s MQP Projects Network Games Streaming Media.
April 2004MQP Topic PresentationsSlide 1 Mark Claypool’s Projects Network Games Streaming Video.
Performance Analysis of the Intertwined Effects between Network Layers for g Transmissions Wireless Multimedia Networking and Performance Modeling.
An Empirical Study of RealVideo Performance Across the Internet Yubing Wang, Mark Claypool and Zheng Zuo
Game Server Selection for Multiple Players Steven Gargolinski Christopher St. Pierre Mark Claypool Computer Science Department Worcester Polytechnic Institute.
Effects of Display Settings on User Performance in First-Person Shooters Frame Rate and Resolution on Movement Related Tasks Tim Connor Adam Fiske Ryan.
Network Characteristics for Server Selection in Online Games Mark Claypool Computer Science Department Worcester Polytechnic Institute Worcester, Massachusetts,
The Effects of Loss and Latency on User Performance in Unreal Tournament 2003 Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu,
The Effects of Loss and Latency on User Performance in Unreal Tournament 2003 Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu,
1 Presentation Mads Verwohlt and Martin H. Larsen 6th Semester Communication Network Diploma engineer Previous projects: Text Conference over W3 RTAI linux.
March 2008MQP TopicsSlide 1 Mark Claypool’s MQP Projects Network Games Streaming Media.
On the Turbulence * of Nintendo DS and Sony PSP Hand-held Network Games Mark Claypool Computer Science Department Worcester Polytechnic Institute.
Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP Jae Chung, Mark Claypool, Yali Zhu Proceedings of the International.
The Effects of Frame Rate and Resolution on Users Playing First Person Shooter Games Mark Claypool CS Department Worcester Polytechnic Institute
Effects of a Bad Channel on the overall WLAN Performance. CS577 Advanced Networking Spring 05 Ashish Samant, Jon Gretarsson, Feng Li {Asamant, jontg,
Performance Analysis of the Intertwined Effects between Network Layers for g Transmissions Wireless Multimedia Networking and Performance Modeling.
The Effects of Latency on Player Performance in Cloud-based Games Mark Claypool and David Finkel Computer Science and Interactive.
Mark Claypool’s MQP Projects Network Games Streaming Media.
By Tarif Adib.  Here are the links to my Survey:  Part 1 Part 1  Part 2 Part 2  Answers on the last slide.
Distributed Software Development Requirements Definition and Design Description Presentation : Live TV Customers : Damir Isovic.
Video Games Are they real ?. Video Games 1/ The beginning. 2/ Different styles. 3/ Can I create one ? 4/ The players.
Using Multimedia on the Web
A Credit-based Home Access Point (CHAP) to Improve Application Performance on IEEE Networks Choong-Soo Lee, Mark Claypool and Robert Kinicki In.
Jani Pousi Supervisor: Jukka Manner Espoo,
Term 2, 2011 Week 3. CONTENTS Home networks – Ethernet network – Phone line network – Power line network – Wi-Fi network Questions.
N.G.G.C A gaming console which can be used as a generic multimedia device It has different built in modes such as the COMPUTER MODE, THE SET-TOP BOX MODE.
UNIT - 1Topic - 2 C OMPUTING E NVIRONMENTS. What is Computing Environment? Computing Environment explains how a collection of computers will process and.
How to Design Open Platform Video Management Software (VMS)
EFFECTS OF LOCALITY, CONTENT AND JAVA RUNTIME ON VIDEO PERFORMANCE Vikram Chhabra, Akshay Kothare, Mark Claypool Computer Science Department Worcester.
MCTS Guide to Microsoft Windows Server 2008 Applications Infrastructure Configuration (Exam # ) Chapter Four Windows Server 2008 Remote Desktop Services,
Mark Claypool’s MQP Projects Network Games Streaming Media.
TEMPLATE DESIGN © Last Resort Animation, Modeling, AI, Networking, and Backend Alex Bunch, Nick Hunter, Austin Lohr, Robert.
Internet Measurment Multimedia 1. Properties Challenges Tools State of the Art 2.
Omar A. Abouabdalla Network Research Group (USM) SIP – Functionality and Structure of the Protocol SIP – Functionality and Structure of the Protocol By.
AIMS Workshop Heidelberg, 9-11 March 1998 P616 - ENHANCED ATM ISSUES Network Layers over ATM Rüdiger Geib Deutsche Telekom Tel Fax +49.
Akamai capabilities overview and it’s impact on Iowa.Gov and selected web pages.
Rover Technology Enabling Scalable Location Aware Computing ( Wireless ) Myoung – Seo Kim Super Computing Lab
3D Studio Max Powerful rendering engine, lame-o modeling software.
What is gaming console & platform? A game console is a device which outputs video signal into TV screen to display the video game. A platform is in which.
Battle of Bombers 김정수, 박현욱, 백대현, 윤지석.  Concept Bomberman, Crazy Arcade- like game Characters are from the game “Angry Bird” All of the items are associated.
Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin.
Network Troubleshooting
Measurement-based Analysis of the Video Characteristics of Twitch.tv Mark Claypool, Daniel Farrington, and Nicholas Muesch Computer.
Predicting the Perceived Quality of a First Person Shooter Game The Team Fortress 2 T-Model David Dwyer Eric Finn Advisor: Mark Claypool 1.
History of Windows Operating System. Windows 1.0 Debuted in 1985 First version of Windows that was set up to use bitmap displays and mouse pointing devices.
Www3.informatik.uni-wuerzburg.de Institute of Computer Science Chair of Communication Networks Prof. Dr.-Ing. P. Tran-Gia Modeling User Activity and Network.
UDP: User Datagram Protocol. What Can IP Do? Deliver datagrams to hosts – The IP address in a datagram header identify a host – treats a computer as an.
Download framaroot app BY : framarootapk.netframarootapk.net.
Software Mr. Singh.
Instructor Materials Chapter 9: Testing and Troubleshooting
Exploring Computer Science Lesson 5-2
TerraForm3D Plasma Works 3D Engine & USGS Terrain Modeler
Game Server Selection for Multiple Players
11/23/2018 Performance Analysis of the Intertwined Effects between Network Layers for g Transmissions Jon Gretarsson, Feng Li, Mingzhe Li, Ashish.
Introduction to Databases Transparencies
The Need for Addressing
Bridge Software A bridge connects networks and forwards frames from one network to another. PORTS A B E F BRIDGE C D G H.
Presentation transcript:

April 2006MQP Topics PresentationSlide 1 Mark Claypool’s MQP Projects Counter-strike Network Games Metroid Prime: Hunters Real Player Streaming Media

April 2006MQP Topics PresentationSlide 2 Effects of Display Settings on Game Performance Computer games have many display options –Size, Resolution, Frame rate, Shadows, Textures … Better quality displays may look better, but do they make you play better? –Example: High frame rate makes it easier to track enemy Established results for First Person Shooters –Frame rate matters lots, Resolution not so much Other games? Methodology: build/mod games, design game maps, run user studies, analyze data

April 2006MQP Topics PresentationSlide 3 Better Game Server Selection Choosing a “good” server is critical for multiplayer games, but how do you define “good”? –Lowest ping How do you pick the best server for you, your friend in California, and your friend in Florida? –Lowest average ping? Fairest ping? Use ping to handicap? Methodology: –Build/Modify custom software (using qstat) –Server here to collect data, Clients spread world-wide –Gather simultaneous server data for variety of games –Analyze –Propose and build better server selection

April 2006MQP Topics PresentationSlide 4 Wireless Information Exposure Wireless layer affects performance –Loss rate, signal strength, other clients… –Determines “best” streaming rate for video Has information that is hidden from applications –Only can measure throughput –Video player often chooses bad rate Goal: provide wireless end-host and AP information to video player on client Methodology: –Setup host AP –Provide wireless information in beacons –Provide end-host information in kernel –Use information for better video streaming +Custom video player or modify exisiting player

April 2006MQP Topics PresentationSlide 5 Questions?