Spanning Trees.

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Spanning Trees

Spanning trees Suppose you have a connected undirected graph Connected: every node is reachable from every other node Undirected: edges do not have an associated direction ...then a spanning tree of the graph is a connected subgraph in which there are no cycles A connected, undirected graph Four of the spanning trees of the graph

Finding a spanning tree To find a spanning tree of a graph, pick an initial node and call it part of the spanning tree do a search from the initial node: each time you find a node that is not in the spanning tree, add to the spanning tree both the new node and the edge you followed to get to it An undirected graph One possible result of a BFS starting from top One possible result of a DFS starting from top

Minimizing costs Suppose you want to supply a set of houses (say, in a new subdivision) with: electric power water sewage lines telephone lines To keep costs down, you could connect these houses with a spanning tree (of, for example, power lines) However, the houses are not all equal distances apart To reduce costs even further, you could connect the houses with a minimum-cost spanning tree

Minimum-cost spanning trees Suppose you have a connected undirected graph with a weight (or cost) associated with each edge The cost of a spanning tree would be the sum of the costs of its edges A minimum-cost spanning tree is a spanning tree that has the lowest cost A B E D F C 16 19 21 11 33 14 18 10 6 5 A connected, undirected graph A B E D F C 16 11 18 6 5 A minimum-cost spanning tree

Finding spanning trees There are two basic algorithms for finding minimum-cost spanning trees, and both are greedy algorithms Kruskal’s algorithm: Start with no nodes or edges in the spanning tree, and repeatedly add the cheapest edge that does not create a cycle Here, we consider the spanning tree to consist of edges only Prim’s algorithm: Start with any one node in the spanning tree, and repeatedly add the cheapest edge, and the node it leads to, for which the node is not already in the spanning tree. Here, we consider the spanning tree to consist of both nodes and edges

Kruskal’s algorithm T = empty spanning tree; E = set of edges; N = number of nodes in graph; while T has fewer than N - 1 edges { remove an edge (v, w) of lowest cost from E if adding (v, w) to T would create a cycle then discard (v, w) else add (v, w) to T } Finding an edge of lowest cost can be done just by sorting the edges Efficient testing for a cycle requires a fairly complex algorithm (UNION-FIND) which we don’t cover in this course

Prim’s algorithm T = a spanning tree containing a single node s; E = set of edges adjacent to s; while T does not contain all the nodes { remove an edge (v, w) of lowest cost from E if w is already in T then discard edge (v, w) else { add edge (v, w) and node w to T add to E the edges adjacent to w } An edge of lowest cost can be found with a priority queue Testing for a cycle is automatic Hence, Prim’s algorithm is far simpler to implement than Kruskal’s algorithm

Mazes Typically, Every location in a maze is reachable from the starting location There is only one path from start to finish If the cells are “vertices” and the open doors between cells are “edges,” this describes a spanning tree Since there is exactly one path between any pair of cells, any cells can be used as “start” and “finish” This describes a spanning tree

Mazes as spanning trees While not every maze is a spanning tree, most can be represented as such The nodes are “places” within the maze There is exactly one cycle-free path from any node to any other node

Building a maze I This algorithm requires two sets of cells the set of cells already in the spanning tree, IN the set of cells adjacent to the cells in the spanning tree (but not in it themselves), called the FRONTIER Start with all walls present Pick any cell and put it into IN (red) • Put all adjacent cells, that aren’t in IN, into FRONTIER (blue)

Building a maze II Repeatedly do the following: Remove any one cell C from FRONTIER and put it in IN Erase the wall between C and some one adjacent cell in IN Add to FRONTIER all the cells adjacent to C that aren’t in IN (or in FRONTIER already) • Continue until there are no more cells in FRONTIER • When the maze is complete (or at any time), choose the start and finish cells

The End