CS 326 A: Motion Planning Motion of Crowds and Flocks
Origin: Boids / Potential fields alignement cohesion separation
Limitations of Potential Fields Lack of global control Many parameters to tune Local minima Combination with motion planning methods
Applications Video games Background in movie generation, e.g.: - people on deck of Titanic, - battle scenes in Napoleon TV series Design of buildings, e.g.: - sport stadium - emergency escape routes
Papers –Use of PRM: O.B. Bayazit, J.M. Lien, N.M. Amato. Better Flocking Behaviors in Complex Environments using Global Roadmaps. –Follow-the-leader model: T.Y. Li, Y.J. Jeng, S. Chang. Simulating Virtual Human Crowds with a Leader-Follower Model.