CS 326 A: Motion Planning Motion of Crowds and Flocks.

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Presentation transcript:

CS 326 A: Motion Planning Motion of Crowds and Flocks

Origin: Boids / Potential fields alignement cohesion separation

Limitations of Potential Fields Lack of global control Many parameters to tune Local minima  Combination with motion planning methods

Applications Video games Background in movie generation, e.g.: - people on deck of Titanic, - battle scenes in Napoleon TV series Design of buildings, e.g.: - sport stadium - emergency escape routes

Papers –Use of PRM: O.B. Bayazit, J.M. Lien, N.M. Amato. Better Flocking Behaviors in Complex Environments using Global Roadmaps. –Follow-the-leader model: T.Y. Li, Y.J. Jeng, S. Chang. Simulating Virtual Human Crowds with a Leader-Follower Model.