Measurement, Inverse Rendering COMS , Lecture 4
Motivations True knowledge of surface properties Accurate models for graphics Augmented reality, scene editing
Photorealistic Rendering Materials/Lighting (Texture Reflectance[BRDF] Lighting) Realistic input models required Arnold Renderer: Marcos Fajardo Rendering Algorithm 80’ s,90’ s : Physically based Geometry 70’ s, 80’ s : Splines 90’ s : Range Data
Flowchart Photographs Geometric model Inverse Rendering Algorithm Lighting BRDF
Flowchart Photographs Geometric model Forward Rendering Algorithm Lighting BRDF Rendering
Flowchart Photographs Geometric model Forward Rendering Algorithm BRDF Novel lighting Rendering
Next 3 slides courtesy George Drettakis
Taxonomy 1 General function = 12D Scattering function = 9D Assume time doesn’t matter (no phosphorescence) Assume wavelengths are equal (no fluorescence) Single-wavelength Scattering function = 8D Assume wavelength is discretized or integrated into RGB (This is a common assumption for computer graphics)
Taxonomy 2 Single-wavelength Scattering function = 8D Bidirectional Texture Function (BTF) Spatially-varying BRDF (SVBRDF) = 6D Ignore subsurface scattering (x,y) in = (x,y) out Bidirectional Subsurface Scattering Distribution Function (BSSRDF) = 6D Ignore dependence on position Light Fields, Surface LFs = 4D Ignore direction of incident light Texture Maps = 2D Assume Lambertian 3D Assume isotropy BRDF = 4D Ignore subsurface scatteringIgnore dependence on position 2D Measure plane of incidence 0D Low-parameter BRDF model
Outline Motivation Taxonomy of measurements BRDF measurement Highlights from recent work Next week: paper presentations
Definition of BRDF Source src src Detector det det dA Next several slides courtesy Szymon Rusinkiewicz
Measuring BRDFs A full BRDF is 4-dimensional Simpler measurements (0D/1D/2D/3D) often useful Start with simplest, and get more complex
Measuring Reflectance 0º/45º Diffuse Measurement 45º/45º Specular Measurement
Integrating Spheres Sphere with diffuse material on inside Geometry ensures even illumination More accurate measure of diffuse reflectance
Gloss Measurements Standardized for applications such as paint manufacturing Example: “contrast gloss” is essentially ratio of specular to diffuse “Sheen” is specular measurement at 85°
Gloss Measuements “Haze” and “distinctness of image” are measurements of width of specular peak
BRDF Measurements Next step up in complexity: measure BRDF in plane of incidence (1- or 2-D)
Gonioreflectometers Three degrees of freedom spread among light source, detector, and/or sample
Gonioreflectometers Three degrees of freedom spread among light source, detector, and/or sample
Gonioreflectometers Can add fourth degree of freedom to measure anisotropic BRDFs
Image-Based BRDF Measurement Reduce acquisition time by obtaining larger (e.g. 2-D) slices of BRDF at once Idea: Camera can acquire 2D image Requires mapping of angles of light to camera pixels
Marschner’s Image-Based BRDF Measurement For uniform BRDF, capture 2-D slice corresponding to variations in normals
Marschner’s Image-Based BRDF Measurement Any object with known geometry
BRDF Measurement is Hard!
Reflectance modeling (diff +specular texture) InputSynthesized Sato, Wheeler, Ikeuchi 97
Image-based measurement of skin Marschner et al. 2000
Inverse Global Illumination Yu et al. 99
From a single image Boivin and Gagalowicz 01 Original Photo
Assignment (by tomorrow) Brief of proposed project, partners, plan of action (milestones) Iterate by or schedule appointments later in the week 1-2 page proposal due next Wed. including an intermediate milestone (Oct. 23)