Multimedia Authoring II Battleships Group 1: Steve Stomp & Danny Zulkarnain
Classic game: battleships Turned based boardgame – General idea: Destroy you enemies ships before yours are destroyed Playfield 10x10 areas 5 ships: placed vertically/horizontal on playfield – Destroyer (length 2) – Cruiser (length 3) – Submarine (length 3) – Battleship (length 4) – Fleet carrier (length 5)
Technical issues: how to store/place ships how to create a simple attack algorithm how to select target coordinates how to store/show attacked sectors how to shift turns how to keep track of the score
Planning create basic environment (vrml) create/find objects (ships etc) (vrml) animate standard animations (dlp) implement game engine (dlp) create animation (sinking ship) (dlp) improve ai (dlp)
Questions?