Message Design and Content Creation 3 January 2006 Kathy E. Gill
Agenda Introductions (new class members) Review: Nature of Design and Teams Overview : PM/UCD Team/Project Discussion Leaders Team exercise
1. Nature of Design and Teams
2. Overview: PM/UCD The Challenge One Possible Answer Benefits The Process Summary
The Challenge Only 28 percent of IT projects are delivered on schedule and within budget Only one-sixth software projects completed on time and within budget
The Challenge, cont’d One-third of complex software projects fail, costing U.S. companies $81 billion Cost overruns add another $59 billion Of the challenged or cancelled projects, the average was 189%over budget, 222% behind schedule and contained only 61% of the originally specified features
Answering the Challenge Projects fail because “the system did not meet user needs” Enter: User-Centered Design Central tenet: who is the audience? Not a “step” but a “process”
Value for Investment $1 invested in usable software = $ in benefits 80% of maintenance costs are due to unforeseen user requirements; only 20% due to failures
Relevance and Impact Productivity - People and Systems Call-centers, e-commerce web sites User Perception Tivo v Replay, VCR Plus Training Cost Large component of new implementation Cost of Errors Medical errors, airplane crashes
An Engineering Approach (1/3) Concept Determine objectives – clearly identify audience(s) Basic Design Functional specification (hardware, software, human); requirements; task analysis
An Engineering Approach (2/3) Interface Design Apply empirical data, mathematical functions, experience, principles, population measures, and design standards Production Integrate production requirements, test, and update
An Engineering Approach (3/3) Deployment Investigate use, modify, evaluate Follow up Procedures, product evolution
And Yet … The process is NOT linear! Nor is it a “waterfall” (a traditional software development process)
UCD: ISO Provides a clear understanding of the ‘context of use’: users, tasks and environment Iteration of design solutions using prototypes Active involvement of real users Multi-disciplinary design
Then Why Is It So Hard? No accepted/agreed-upon structure for web/digital media design teams No industry-wide standard for web project management Cross-functional teams have disparate working/communicating styles
Some Keys to Making UCD Work Have the right project manager Organizes resources: team, equipment, $ Leads development of all deliverables : audience definition, functional spec, etc Creates overall project plan Ensures workflow works Figures out how to stay in budget Coordinates Communication
PM Resources Project Management Institute, Association for Project Management (UK), International Project Management Assn.,
Steps (1/2) ID Goals (audience, client) Determine Stakeholders (define) Research Market (needs, competition, etc) ID Team Roles, Responsibilities
Steps (2/2) Create Project Workflow (w/milestones) Creative Tasks Technical Tasks Admin Tasks Marketing Tasks ID QA Concerns Manage Scope Creep!
Summary Good interface design enables increase in productivity, reduction in errors, and better user experience The key to good design is customer- focus
3. Team/Project Review Team Matrix. Refine (narrow) your “I’d Like To” … and “I Wouldn’t Like To” statements to me. Discuss parks v immigrant experience Why NFP is not possible
4. Discussion Leaders How would y’all like to be grouped into four reading groups? Each will have one week to read additional material and lead discussion, beginning next week
5. Exercises WAMAYC Review website examples
Exercise - WAMAYC Win As Much As You Can Relevant to groups, departments, firms, industries and countries Structure (rules, plans, incentive systems, stratification, culture) and Process (communication, trust, Confucian Dynamism) Cooperation versus Conflict – Classic Prisoner’s Dilemma (game theory)
WAMAYC – groups Getting Started: Each participant forms a dyad with another participant. Four dyads make up a cluster. We should have two clusters. “Floaters” as observers
WAMAYC – rules Communication between dyads not permitted! Dyads announce decisions simultaneously Start Now!
WAMAYC – process Iterated versus “one-shot” game learning and equilibrium tit for tat altruism as cooperation
WAMAYC – post-notes Note the role of: Culture, trust Incentives Rules and rule breaking Benchmarking, measurability Control (outcome vs. process) People (temperament, leadership, chemistry) Learning
Team Tasks Two structured exercises Pick recorder for this session Review STP for your project Determine team contact method Review project deliverables documentproject deliverables document Begin discussing roles Leave when done ;-)
Next Week: Finalize Team, Project, Roles Task Identification