Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith.

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Presentation transcript:

Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith

Problem Hard to render Important scene element Artistic control

Solution Specify cloud shapes Artistically inspired Physically based Realtime rendering

Related Work Simple Non-Interactive Solutions Imposters, Skybox Pros: –Fast rendering –Simple solution Cons: –Not interactive –Limited control

Related Work Artistic Control Pros: –Artistic manipulation Cons: –Not physically based animation –Non-interactive

Related Work Cellular Automata Pros: –Physically based simulation –Simplistic simulation system –Interactive Cons: –Limited control

Method Overview Specify 3D model Voxelize Cellular automata simulation Rendering

Voxelization

Cellular Automata Rules –Growth –Extinction –Wind Bounded voxel grid

Rendering Point cloud density Metaballs Distance: Imposters Interactive: Particle system

Results

Conclusions Direct artist control Cloudify 3D models Physically based simulation within bounding volumes