Game Evaluation and Testing Project 5 Due date: Monday, February 28th.

Slides:



Advertisements
Similar presentations
Pitch Guidelines Lesson 10. Check-in: Presentation You should be at least halfway done with your presentation Raise your hand if you have done this.
Advertisements

1 CS 446 – Tutorial 6 Frid. Nov. 6 th, 2009 Implementation Tutorial.
 Take Roll  Discussion – BA 8  Questions?  Tips for revising the introduction  Workshop Time  Homework for next week.
Multimedia Games Development COM429M2 Week 2 Early game development.
Assessment Rubrics Los Angeles City College Assessment Team.
Making Games with Game Maker Project 2 Due dates: A) Tuesday, September 5th, by 11:59pm (list) B) Sunday, September 14th, by 11:59pm (final)
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 9 th Status report: Monday, October 5 th.
© Nintendo Game Document Game Development - Spring
Game Inception and Design Project 1 Due dates: –Wednesday, January 18th: First-draft –Monday, January 23rd: Peer Review due –Thursday, January 26th: Final.
Level Design Project 4 Due date: Wednesday, February 23rd.
Shallow Blue Project 2 Due date: April 5 th. Introduction Second in series of three projects This project focuses on getting AI opponent Subsequent project.
Level Design Project 5 Due date: Friday, October 6th.
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
Game Inception and Design Project 2 Due dates: – Friday, September 8 th, 11:59pm.
Level Design Project 4 Due date: Wednesday, February 22nd.
Content Creation Project 2 Due date: Monday, September 22 nd.
Complete and Present Prototype Project 6 Status report: Tuesday, October 5 th Due: Saturday, October 9 th Presentation: Tuesday, October 12 th.
Game Logic Project 3 Due date: Monday, June 5 th.
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 10 th (in class) Status report: Monday, October 6 th.
Game Logic Project 4 Due date: Wednesday, September 27 th.
A Technical Game Project 4 Due dates: Game Idea Friday, March 16 th Game Plan Friday, March 23 rd Web Page Sunday, April 9 th First Playable Wednesday,
Content Creation Project 2 Due date: Monday, February 7th.
Educational Research Chapter 19
CSULB EE400D Documentation Instructional Series
 This unit consists of five lessons that progressively walk the students through the steps needed to create a short story. The unit concentrates on using.
Biology Current Event Magazine – Print or Database Topic – Environment Due 10/27/14 Bonus 10/24/14.
Project Management Phases Class 6. Initiation & Planning – Agenda Overview of the project management phases Midterm paper details.
Writing Across the Curriculum Collins’ Writing. To develop successful, life-long writers, students must have: Opportunities to: write in many environments.
Pre-Conference Workshop – June 2007 BUILDING A NATIONAL TEAM: Theatre Education Assessment Models Robert A. Southworth, Jr., Ed.D. TCG Assessment Models.
T.A.G “The Art in Gaming” Facilitator Kenton D. Wesby SECME MASTER TEACHER MENTOR Metropolitan Nashville Public Schools DuPont Hadley Middle Prep
Instant Design Challenge
Instant Design Challenge
Instant Design Challenge Using the Design Process and Engineering Notebook.
Demo Guidelines Lesson 9. Modules 9.1Demo Video Guidelines 9.2Begin Filming Pitch Video 9.3Continue working on prototype.
ADVERBS!!!!! English & Creative Writing Skills 8 th Grade.
22C:082:001 Human-Computer Interaction. Fall Copyright © 2013 Juan Pablo Hourcade. 1 Group Project Phase 1.
SEG3120 User Interfaces Design and Implementation
Introduction to CS Senior Design Project I / II Prof. Dr. H. Altay Güvenir.
ENG.211 ACADEMIC SPEAKING SKILLS TEAM PRESENTATION & SPEECH ANALYSIS REPORT.
CSULB EE400D DOCUMENTATION INSTRUCTIONAL SERIES PRELIMINARY DESIGN REVIEW.
"Study to show thyself approved unto God, a workman that needeth not to be ashamed, rightly dividing the Word of Truth." --2 Tim. 2:15. Effectively Evaluating.
Engineering Design Process
The IEP: Drafting the IEP (Steps 1, 2, 3, and 4) Southwest Ohio Special Education Regional Resource Center Tuesday, November 7, 2006.
Prepare an Asset List Project 4 Due date: Friday, September 24 th.
 Reading Quiz  Peer Critiques  Evaluating Peer Critiques.
Lecture 1: Introduction – Graduation Projects Topics to Discuss in Lectures 1. Project Deliverables 2. Course grading 3. Project Concept Writing.
Prepare a Game Treatment Project 3 Due dates: Tuesday, September 14 th, in class.
Fact or Opinion? How can one tell? A Teacher’s Guide to a web-based lesson. Created by Deborah Swisher Coker Last revised June 28, 2009.
 Rubrics are our Friends. Rubrics in our life Self Reflection  What is your current view of rubrics? Write down what you know about them and what experiences.
Introduction to the ANIMAL QUICK FACTS VIDEO PROJECT.
SURVIVAL! Language Arts 7. Overview The goal of this project is to use research, teamwork, creativity, and independent writing skills to learn about how.
WebQuest. The WebQuest model was developed by Bernie Dodge at the San Diego State University in 1995.
Game Logic Project 4 Due date: Monday, September 29 th.
First Playable Project 4 Due date: Monday, September 24 th.
Introduction Moodle is a course management system, designed to help teachers create online courses and manage virtual interactions with their students.
What is PDF?  Each group is required to create a Product Development File (PDF).  The PDF is a series of documents that cover the entire history of the.
CS 134 Design Documents.
Instructional Leadership for a Professional Learning Culture:
Asset List & Content Creation
Treatment Document Due date: Monday, September 10th, by 10:00am
Game Inception and Design
Your gon’na need to know it eventually.
Welcome! February 8th, 2018 Thursday
Project 4 Due date: Monday, September 28th
Project 5 Due date: Wednesday, September 29th
“How to write a Lab Report”
Game Inception and Design
Play Testing Due: Sunday, July 25th.
Instant Design Challenge
Project Overview.
Presentation transcript:

Game Evaluation and Testing Project 5 Due date: Monday, February 28th

Introduction Fifth and final in a series of related projects –Goal is to test and evaluate prototype Focuses on –Testing game for bugs, errors –Critiquing game for game play

Motivation Many of us have played the game –that crashed every five minutes (bugs) –with the impossible level (level design) –with obvious dominant strategy (game play) –with painfully clunky interface (HCI) Testing can reveal. But many times more issues than time –Must prioritize what to fix based on factors Most important to fix Easiest to fix Testing, balancing, and prioritizing

Overview Work in same group Evaluate and test another group's prototype –First, judging how well met design goals as described in their original documentation –Second, you will be documenting the bugs that you find in the prototype Prioritizing based on importance (Note, may be useful for quick fix before pitch)

Details (1 of 2) Randomly assigned other group –Different than one in proj 1 Given project (.gm6) and treatment (proj1) Compare final prototype to treatment Write short statement (200 to 500 words) on how well prototype exhibits the potential of the design goals in the treatment –Understanding prototype is only a demo –Be forthright, no bearing on their grade –Qualitative assessment, as well as positive feedback, is also encouraged.

Details (2 of 2) Bug List, document as many bugs as you find For each bug –Give it a descriptive title (ex: walk on water, crash in options …) –Categorize it as either GAME LOGIC, UI, or ART –Priority of HIGH, MEDIUM, or LOW Should be relative to other bugs Clear which to fix first –Short description of the bug (sentence or two) –Steps to reliably reproduce the bug

Grading Guidelines CriteriaWeight Evaluation50% Bug List50% Estimate 8 hours/group member –(Again, about 1/2 other projects)

Submission Turnin (see Web page for instructions) Document