The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #18
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 2 Agenda Usability approaches –Soft vs. hard User-centered Design Process –The big picture Break Cases example
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 3 Admin Announcements –Visio lab Tuesday, Sept 3, 3:30 – 4:30 (or other time in afternoon) Monday, Sept 9 th, 3:30 – 4:30 Tuesday, Sept 10 th, 3:30-4:30 (or other time in afternoon) Anyone?
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 4 Upcoming Assignment #4 –December 4 Quiz #4 –December 9 – On Nielsen, Chap. #5 Interactive Prototyping Project –Friday, Dec 13, Noon (or earlier)
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 5 Last time: Heuristic evaluation Some key points: –Aim for good coverage –Aim to be systematic –Aim for nuanced judgment –Aim to develop special-purpose guidelines –Practice, practice, practice
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 6
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 7
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 8
The Information School of the University of Washington Framework for thinking about usability
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 10 A general framework (after Scriven, in Carroll 2000) FormativeSummative Payoff Intrinsic
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 11 Definitions Formative evaluation –Seeks to identify aspects of a design to improve, priorities for redesign Summative evaluation –Seeks to measure a design against a scale Payoff –Direct empirical testing (solid facts, hard to interpret) Intrinsic –An inquiry (no solid facts, many possible interpretations)
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 12 A general framework FormativeSummative PayoffThink aloud Guidelines Time on task Benchmarks Guidelines IntrinsicHeuristic evaluation ?
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 13 Case study Goal Double the conversion rate at My Lycos Metric: Conversion Rate CR= no. visitors/no. of signups Current metric CR = 8%
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 14 Solution You’ve been asked to develop a plan to improve the conversion rate… What would you do? Hint… FormativeSummative Payoff Intrinsic
The Information School of the University of Washington User-Centered Design Process
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 16 Process: Where we are now? Week 1: Introduction Week 2: Requirements Analysis, Part I Week 3: Requirements Analysis, Part II Week 4: Conceptual design Week 5: Conceptual design Week 6: Interaction design, Part I Week 7: Interaction design, Part II Week 8: Evaluation, Part I Week 9: Evaluation, Part II Week 10: Special topics (UCD Process & Examples) Week 11: The literature, personalities, and history
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 17 Methods (Approx 20) –Affinity diagramming –Card sorting –Comics for summarizing workplace data –Cognitive walkthrough (lab) –Conceptual models –Contextual inquiry –Design-space analysis –Focus groups –Guidelines –Heuristic evaluation –Information architecture diagrams –Inspecting objects (Norman’s vocabulary) –Metaphors –Prototyping & participatory design –Personas –Scenarios –Task analysis –Trade-offs: Representation technique –Usability evaluation
The Information School of the University of Washington What’s the big picture?
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 19 Answers 1.Methods fit within a process –Select the methods that make sense 2.Methods serve as springboard –Many more methods –With experience, you’ll invent your own 3.Methods are tools for design –Use them to deal with vagueness/ambiguity
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 20 Some processes Code Launch Code Usability Test Launch What’s wrong with these?
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 21 A process Define : Vision/scope Needs assessment Design : Invent the technological solution Develop : Build the technology Deploy : Delivery stable technology Vision/scope document Design specifications document Beta software Version Release
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 22 IDEO process
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 23 The elements of user experience (Jesse James Garrett)
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 24 Carbon IQ | User Centered Design Methods Inquiry Participatory design Profiling Testing Inspection
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 25 Inquiry Focus groups Log analysis/logging Questionnaires Contextual inquiry Surveys Ethnographic study
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 26 Participatory Design Prototype testing Rapid prototyping Card sorting
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 27 Profiling Persona development Scenarios Task analysis Conceptual modeling
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 28 Testing Thinking aloud protocol Question protocol Performance measurement Eye tracking Teaching method Coaching method Journaled sessions Self-reporting logs
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 29 Inspection Consistency inspection Standards inspection Pluralistic walkthrough Cognitive walkthrough Heuristic evaluation Feature inspection
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 30 Scenario-base design (Rosson & Carroll) Analysis of stakeholders, field studies Problem scenariosClaims about current practice Metaphors, information technology, HCI theory, guidelines Iterative analysis of usability claims and redesign Activity scenarios Information scenarios Interaction scenarios Summative evaluation Formative evaluation Analyze Design Prototype & Evaluate Usability specifications
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 31 A General Way to Think About Design Methods Research –What facts bear on the problem? Invention –What are the possible solutions? Evaluation –How good are those solutions? Different design methods serve different needs
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 32 Case study Product manager says: “We think we should make the search results page accessible to all blind and visually handicapped users… We are going to build a special- purpose page and launch it in 6 weeks” Some facts –The company has no experience with accessibility –The search page gets 500K hits/day –The audience for the site is diverse
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 33 Your analysis Questions: –Do you have any questions? What design process would you suggest? Possible format: MethodOutcome Expected timeRationale …
The Information School of the University of Washington Copyright David Hendry (INFO-440 session /02/2002) 34 Next time Case studies of applying User-Centered Design methods