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Chapter 11 Component-Level Design
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These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Software Engineering: A Practitioner’s Approach, 6/e Chapter 11 Component-Level Design Software Engineering: A Practitioner’s Approach, 6/e Chapter 11 Component-Level Design copyright © 1996, 2001, 2005 R.S. Pressman & Associates, Inc. For University Use Only May be reproduced ONLY for student use at the university level when used in conjunction with Software Engineering: A Practitioner's Approach. Any other reproduction or use is expressly prohibited.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, What is a Component? OMG Unified Modeling Language Specification [OMG01] defines a component as OMG Unified Modeling Language Specification [OMG01] defines a component as “… a modular, deployable, and replaceable part of a system that encapsulates implementation and exposes a set of interfaces.” “… a modular, deployable, and replaceable part of a system that encapsulates implementation and exposes a set of interfaces.” OO view: a component contains a set of collaborating classes OO view: a component contains a set of collaborating classes Conventional view: logic, the internal data structures that are required to implement the processing logic, and an interface that enables the component to be invoked and data to be passed to it. Conventional view: logic, the internal data structures that are required to implement the processing logic, and an interface that enables the component to be invoked and data to be passed to it.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, OO Component

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Conventional Component

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Component Level Design-I Step 1. Identify all design classes that correspond to the problem domain. Step 1. Identify all design classes that correspond to the problem domain. Step 2. Identify all design classes that correspond to the infrastructure domain. Step 2. Identify all design classes that correspond to the infrastructure domain. Step 3. Elaborate all design classes that are not acquired as reusable components. Step 3. Elaborate all design classes that are not acquired as reusable components. Step 3a. Specify message details when classes or component collaborate. Step 3a. Specify message details when classes or component collaborate. Step 3b. Identify appropriate interfaces for each component. Step 3b. Identify appropriate interfaces for each component.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Component-Level Design-II Step 3c. Elaborate attributes and define data types and data structures required to implement them. Step 3c. Elaborate attributes and define data types and data structures required to implement them. Step 3d. Describe processing flow within each operation in detail. Step 3d. Describe processing flow within each operation in detail. Step 4. Describe persistent data sources (databases and files) and identify the classes required to manage them. Step 4. Describe persistent data sources (databases and files) and identify the classes required to manage them. Step 5. Develop and elaborate behavioral representations for a class or component. Step 5. Develop and elaborate behavioral representations for a class or component. Step 6. Elaborate deployment diagrams to provide additional implementation detail. Step 6. Elaborate deployment diagrams to provide additional implementation detail. Step 7. Factor every component-level design representation and always consider alternatives. Step 7. Factor every component-level design representation and always consider alternatives.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Collaboration Diagram

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Algorithm Design the closest design activity to coding the closest design activity to coding the approach: the approach: review the design description for the component review the design description for the component use stepwise refinement to develop algorithm use stepwise refinement to develop algorithm use structured programming to implement procedural logic use structured programming to implement procedural logic use ‘formal methods’ to prove logic use ‘formal methods’ to prove logic

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Stepwise Refinement open walk to door; reach for knob; open door; walk through; close door. repeat until door opens turn knob clockwise; if knob doesn't turn, then take key out; take key out; find correct key; find correct key; insert in lock; insert in lock; endif pull/push door move out of way; end repeat

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Algorithm Design Model represents the algorithm at a level of detail that can be reviewed for quality represents the algorithm at a level of detail that can be reviewed for quality options: options: graphical (e.g. flowchart, box diagram) graphical (e.g. flowchart, box diagram) pseudocode (e.g., PDL)... choice of many pseudocode (e.g., PDL)... choice of many programming language programming language decision table decision table conduct walkthrough to assess quality conduct walkthrough to assess quality

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Structured Programming for Procedural Design uses a limited set of logical constructs: sequence conditional — if-then-else, select-case — if-then-else, select-case loops — do-while, repeat until — do-while, repeat until leads to more readable, testable code important for achieving high quality, but not enough can be used in conjunction with ‘proof of correctness’

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, F LOWCHARTS

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, A Structured Procedural Design

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Decision Table

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Program Design Language (PDL)

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Why Design Language?