Using the OS. Basic Abstractions Idea Program Result Idea Program Result Program Result … …

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Presentation transcript:

Using the OS

Basic Abstractions Idea Program Result Idea Program Result Program Result … …

Basic Abstractions Idea Program Result Idea Abstract Machine Abstract Machine Program Result Program Result Abstract Machine Physical Machine … …

Abstract Machine Entities Process: A sequential program in execution Resource: Any abstract resource that a process can request, and which may can cause the process to be blocked if the resource is unavailable. File: A special case of a resource. A linearly-addressed sequence of bytes. “A byte stream.”

Classic Process OS implements {abstract machine} – one per task Multiprogramming enables N programs to be space-muxed in executable memory, and time- muxed across the physical machine processor. Result: Have an environment in which there can be multiple programs in execution concurrently*, each as a processes * Concurrently: Programs appear to execute simultaneously

Process Abstraction Hardware Data Process Stack Processor Executable Memory Program Operating System

Modern Process & Thread Divide classic process: –Process is an infrastructure in which execution takes place – address space + resources –Thread is a program in execution within a process context – each thread has its own stack Data Process Stack Program Operating System Thread Stack …

Resources Anything that a process requests from an OS –Available  allocated –Not available  process is blocked Examples –Files –Primary memory address space (“virtual memory”) –Actual primary memory (“physical memory”) –Devices (e.g., window, mouse, kbd, serial port, …) –Network port –… many others …

Processes & Resources Hardware Process Processor Executable Memory Data Program Operating System Data Program Data Program Process Resource Device

More on Processes Abstraction of processor resource –Programmer sees an abstract machine environment with spectrum of resources and a set of resource addresses (most of the addresses are memory addresses) –User perspective is that its program is the only one in execution –OS perspective is that it runs one program with its resources for a while, then switches to a different process (context switching) OS maintains –A process descriptor data structure to implement the process abstraction Identity, owner, things it owns/accesses, etc. Tangible element of a process –Resource descriptors for each resource

The Process’s Abstract Machine Code Resources Abstract Machine Environment Stack Data Resources Process Descriptor Process Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Other Data Structures Other Data Structures

Address Space Process must be able to reference every resource in its abstract machine Assign each unit of resource an address –Most addresses are for memory locations –Abstract device registers –Mechanisms to manipulate resources Addresses used by one process are inaccessible to other processes Say that each process has its own address space

Process & Address Space Address Space Code Resources Abstract Machine Environment Stack Data Resources

Creating a Process Here is the classic model for creating processes: FORK(label): Create another process in the same address space beginning execution at instruction label QUIT(): Terminate the process. JOIN(count): disableInterrupts(); count--; if(count > 0) QUIT(); enableInterrupts();

Example procA() { while(TRUE) { ; update(x); ; retrieve(y); } procB() { while(TRUE) { retrieve(x); ; update(y); ; } Process A Process B x y

Example (cont) L0: count = 2; ; update(x); FORK(L2); ; L1: JOIN(count); retrieve(y); goto L0; L2: retrieve(x); ; update(y); FORK(L3); goto L1; L3: QUIT();

Example (cont) L0: count = 2; ; update(x); FORK(L2); ; L1: JOIN(count); retrieve(y); goto L0; L2: retrieve(x); ; update(y); FORK(L3); goto L1; L3: QUIT(); L0: count = 2; ; update(x); FORK(L2); retrieve(y); update(y>; FORK(L3) L1: JOIN(count); retrieve(y); goto L0; L2: ; goto L1; L3: QUIT();

Heavyweight Processes: UNIX Text Process Status Resources File UNIX kernel Stack Data File

UNIX Processes Each process has its own address space –Subdivided into text, data, & stack segment –a.out file describes the address space OS kernel creates descriptor to manage process Process identifier (PID): User handle for the process (descriptor) Try “ ps ” and “ ps -aux ” (read man page)

Creating/Destroying Processes UNIX fork() creates a process –Creates a new address space –Copies text, data, & stack into new adress space –Provides child with access to open files UNIX wait() allows a parent to wait for a child to terminate UNIX exec  () allows a child to run a new program

Creating a UNIX Process int pidValue;... pidValue = fork(); /* Creates a child process */ if(pidValue == 0) { /* pidValue is 0 for child, nonzero for parent */ /* The child executes this code concurrently with parent */ childsPlay(…); /* A procedure linked into a.out */ exit(0); } /* The parent executes this code concurrently with child */ parentsWork(..); wait(…);...

Child Executes a Different Program int pid;... /* Set up the argv array for the child */... /* Create the child */ if((pid = fork()) == 0) { /* The child executes its own absolute program */ execve(childProgram.out, argv, 0); /* Only return from an execve call if it fails */ printf(“Error in the exec … terminating the child …”); exit(0); }... wait(…); /* Parent waits for child to terminate */...

Example: Parent #include #define NULL 0 int main (void) { if (fork() == 0){ /* This is the child process */ execve("child",NULL,NULL); exit(0); /* Should never get here, terminate */ } /* Parent code here */ printf("Process[%d]: Parent in execution...\n", getpid()); sleep(2); if(wait(NULL) > 0) /* Child terminating */ printf("Process[%d]: Parent detects terminating child \n", getpid()); printf("Process[%d]: Parent terminating...\n", getpid()); }

Example: Child int main (void) { /* The child process's new program This program replaces the parent's program */ printf("Process[%d]: child in execution...\n", getpid()); sleep(1); printf("Process[%d]: child terminating...\n", getpid()); }

UNIX Shell Strategy Shell Process Process to execute command Process to execute command % grep first f3 f3 read keyboard fork a process read file grep

Processes Sharing a Program Shared Program Text P1P1 P2P2 P3P3 P1P1 P2P2 P3P3

Shared Address Space Classic processes sharing program  shared address space support Thread model simplifies the problem –All threads in a process implicitly use that process’s address space, but no “unrelated threads” have access to the address space –Now trivial for threads to share a program and data If you want sharing, encode your work as threads in a process If you do not want sharing, place threads in separate processes

Data Process Status Data Process Status Threads -- The NT Model CodeData Process Status Resources Abstract Machine Environment (OS) Data Process Status Threads share process’s address space

Windows NT Process #include... int main(int argv, char *argv[]) {... STARTUPINFO startInfo; PROCESS_INFORMATION processInfo;... strcpy(lpCommandLine, “C:\\WINNT\\SYSTEM32\\NOTEPAD.EXE temp.txt)”; ZeroMemory(&startInfo, sizeof(startInfo)); startInfo.cb = sizeof(startInfo); if(!CreateProcess(NULL, lpCommandLine, NULL, NULL, FALSE, HIGH_PRIORITY_CLASS | CREATE_NEW_CONSOLE, NULL, NULL, &startInfo, &processInfo)) { fprintf(stderr, “CreateProcess failed on error %d\n”, GetLastError()); ExitProcess(1); }; /* A new child process is now executing the lpCommandLine program */... CloseHandle(&processInfo.hThread); CloseHandle(&processInfo.hProcess); t_handle = CreateProcess(…, lpCommandLine, …); }

NT Threads #include... int main(int argv, char *argv[]) { t_handle = CreateThread( LPSECURITY_ATTRIBUTES lpThreadAttributes, // pointer to thread security attributes DWORD dwStackSize, // initial thread stack size, in bytes LPTHREAD_START_ROUTINE lpStartAddress, // pointer to thread function LPVOID lpParameter,// argument for new thread DWORD dwCreationFlags,// creation flags LPDWORD lpThreadId // pointer to returned thread identifier ); /* A new child thread is now executing the tChild function */ Sleep(100) /* Let another thread execute */ } DWPRD WINAPI tChild(LPVOID me) { /* This function is executed by the child thread */... SLEEP(100); /* Let another thread execute */... }

_beginthreadex() unsigned long _beginthreadex( void *security, unsigned stack_size, unsigned ( __stdcall *start_address )( void * ), void *arglist, unsigned initflag, unsigned *thrdaddr ); Single copy of certain variables in a process Need a copy per thread

Files Data must be read into (and out of) the machine – I/O devices Storage devices provide persistent copy Need an abstraction to make I/O simple – the file A file is a linearly-addressed sequence of bytes –From/to an input device –Including a storage device

The File Abstraction Hardware Data Process Stack Processor Executable Memory Program Operating System Storage Device File Descriptor File Descriptor

UNIX Files open Specifies file name to be used close Release file descriptor read Input a block of information write Output a block of information lseek Position file for read/write ioctl Device-specific operations UNIX and NT try to make every resource (except CPU and RAM) look like a file Then can use a common interface:

UNIX File Example #include int main() { int inFile, outFile; char *inFileName = “in_test”; char *outFileName = “out_test”; int len; char c; inFile = open(inFileName, O_RDONLY); outFile = open(outFileName, O_WRONLY); /* Loop through the input file */ while ((len = read(inFile, &c, 1)) > 0) write(outFile, &c, 1); /* Close files and quite */ close(inFile); close(outFile); }

Bootstrapping Computer starts, begins executing a bootstrap program -- initial process Loads OS from the disk (or other device) Initial process runs OS, creates other processes

Initializing a UNIX Machine Serial Port A Serial Port B Serial Port C Serial Port Z login getty /etc/passwd

Objects A recent trend is to replace processes by objects Objects are autonomous Objects communicate with one another using messages Popular computing paradigm Too early to say how important it will be...