Johan Mattsson Post Desktop user-interfaces iWand, evaluation, iStuff, iLounge, iROS & USE.

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Presentation transcript:

Johan Mattsson Post Desktop user-interfaces iWand, evaluation, iStuff, iLounge, iROS & USE

iWand -explicit augmentation of users behaviour Selective augmentation of gestures as a way of interaction and introducing a peripheral knowledge of others actions Laser pointing device with a wireless connection to the room network, a iWand iWand-targets that reacts when a iWand-beam sweeps over them and sends a message back to the iWand using IR The received message is used as a key to services available in the room This magic wand, uses a laser-beam to trace targets of a spell, it could be any object “magic item” associated with an attached and configured iWand-target

Related work UbiControl, uses a laser-pointer attached to a enabled PDA to interact with custom devices –Modulated id or the IP of the pointer where modulated on the laser beam –Solar panel targets connected to a server and associated with custom devices receives the IP –The server opens a communication to the PDA –The server transmits a UI for the associated custom device to the PDA Video tracked laser-pointing interaction have been implemented and evaluated in a number of settings

Implementation iWand targets –Freestanding active targets activated by the modulated beam –Beaconing an IR id, e.g. an URL/IP while pointed on Enables non-pre- configuration of the iWands Location configuration of needed local targets –Extended IR range and angels iWand –Modulated laser distinguishable from 0 or 50/60 Hz daylight and lamps –IR receiver –Wireless network / communication Currently based on an IPAQ with lan and an attached laser-pointer. Lunches the received beaconed URL in a browser when targets are hit

Usage concepts, spells Service Launcher Spell –Runs an service related to the targeted item e.g. a iCrafter or any other remote control application Information Spell –Provides information on the targeted item, e.g. help or museum guiding systems Diapering Computers -Link Spell –Links targeted devices, e.g. select a targeted input device for a particular screen, could be a selection tool for point-write or multi-browse Interaction Spell –Interact using the iWand by capturing specific gestures

My expectation on interactive post- desktop user interfaces Support for many users to interact simultaneously and switch among tasks and resources, e.g. enhance both public and private work Support for creative computer aided user- collaboration rather than machine-machine communication Intuitive interaction tools to share computer resources and room equipment in a easily overviewed manner

Evaluation ideas for iWand Elaborating my post-desktop expectations turned out as this three dimensions for comparing of collaborative interaction techniques Intuitive interaction tools to share computer resources and room equipment in a easily overviewed manner as Collaborative performance Support for many users to interact simultaneously and switch among tasks and resources as Transparency between personal and shared interaction Support for creative computer aided user-collaboration rather than machine-machine communication as Peripheral awareness and interaction

Collaborative performance The users involvement The groups common performance Turn taking or the ease of switching chair- user How well a group of users collaborates using specific artifacts in terms of time and accuracy

Transparency between personal and shared interaction Fluent target switch-over Easy task recovery Target knowledge How to easily perform interaction with several devices/targets in the means of flow and minimal confusion

Peripheral awareness and interaction Intrusions of personal work by surrounding interactions Knowledge of why and by who interaction or feedback are initiated Ability to interfere or give an opinion on co- workers showing a intention on performing an discussable tasks Important issues while in regular face-to-face setting, how are they supported and ported into a interactive co-located collaborative workspace, also considered as the inter-personal or social protocol

Interactive Fizz Buzz Highly collaborative game Simple well-defined comparable goal/task Personal/shared switch- over by letting participants take notes on their sessions Peripheral awareness and interference by proposing users to interrupt when predicting a fail choice

Data analysis Comparisons of the results for interactive fizz buzz setups with the iWand, traditional desktop- interaction and other iStuff –Collaborative performance maps to the number of correct target-selections over a specified time –Interaction transparency maps to how well the notes are made in proportion to the collaborative performance –Peripheral awareness could be mapped to how many of the proposed interferences that are taken into account

Future iWand directions Beyond the touch screen a smoother and more slimed physical design could be made Accelerometers could provide a more precise notion of gestures as a main input An embedded RFID reader could made a nearby tagged display to share their display to the iWand, e.g. physical multi-browse selection The RFID reader could also be used to make the iWand a tool for linking a close mouse to a big shared display, configuring point-write

Ubiquitous Service Environments Questions considering a more dynamic service oriented view on the environment: What happens if a group of users brings some personal & sharable services ? How does services adapt to new groups and environment constraints ? How do we model the users, environments services and devices ? USE-iROS: supporting adhoc configurations of iroom groups anywhere

Sensors and implicit interaction patterns Applying sensors & sensor data into iLounge Modelling pattern of events & sensor data, e.g. as a extension of the patch-panel Interactive events deduced from context models How to implement and apply such services in iLounge and partially as a dynamic service environment