Design and Decision Support Systems in Architecture, Building and Planning B. de Vries J.J. Jessurun.

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Presentation transcript:

Design and Decision Support Systems in Architecture, Building and Planning B. de Vries J.J. Jessurun

DDSS projects Human Behavior Simulation Presentation: B. de Vries Measurement of User Reactions Presentation: J.J. Jessurun

Human Behavior Simulation in the Built Environment Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training

Related Research Virtual Environments Visual, Auditory and Haptics Avatars, NPC, Bots Communication through embodiments Shared space

Related Research Virtual Human Behavior Cognition Body actions AI Autonomous characters Flocking

Related Research Way-finding Spatial organization Circulation system Signs

Research Method ExperimentsSimulationObservation Rules Parameters Match Proof of concept: Blue Hall in Auditorium

Simulation Cellular Automata 0.6 x 0.6 m grid Walking speed Shortest path algorithm Random chair selection

Observation Time: entry, seated Path Chair

Experiment: Desk-Cave 2 Intergraphs with dual monitor output 4 LCD Projectors

Experiment: Blue Hall Time: start, seated Selected Chair + Motivation Path + Motivation

Simulation movie

Observation movie

Validation Time per person to find a chair Deviation from shortest path Distance covered per person to find a chair Distribution of seated person over time Distribution of standing persons over time Relocation of persons

Experiment: Conditions CompanyAlone, Together with acquaintance Audience No one familiar, Friend in the audience: Front, Aisle, Middle, Rest Population5 %, 50 %, 90 % full

Exp: Output data PathShortest path, Other path + motivation ChairFront, Aisle, Middle, Rest

Preliminary Results Observation People waiting near entry Path influenced by seated people Experiments Planned How to include social behavior: Together with acquaintance Friend in the audience