Welcome to the official launch of D. Baur  M. Denzel  M. Hofer  M. Lindner  D. Loos  B. Kunze as part of the „Multimedia-Programmierung“ (multimedia.

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Presentation transcript:

Welcome to the official launch of D. Baur  M. Denzel  M. Hofer  M. Lindner  D. Loos  B. Kunze as part of the „Multimedia-Programmierung“ (multimedia programming) lecture held by Professor H. Hußmann of the LFE Medieninformatik at LMU University of Munich during the summer semester of by

Official BurnOut launch of 5 BurnOut Introduction Based on BreakOut, but with a space theme Single Player mode:  10 levels  time contingent Multi-Player mode:  randomly generated levels  knock-out principle 3D graphics Modern mp3 sounds

Official BurnOut launch of 5 Design Process Combination of SMART process and extreme programming Team organisation: Dominikus: team leader and game physics David & Marc: graphics Max: network Ben & Martin: network and sound Other modes of communication (e.g. mailing list, Skype) Regular meetings with protocols Early use of UML flowcharts

Official BurnOut launch of 5 Technical Information One main Flash file; external files for special effects Networking using ElectroServer 3 3D graphics and animation using 3d studio max 5 and PhotoShop 7 ActionScript files defining blocks and bonus types Subversioning using Tortoise SVN

Official BurnOut launch of 5 Conclusion And now, enough of the theory and onto the live experience! We hope you enjoy the presentation of our game. Thank you!