Projectile Notes 1. Definition of a Projectile: An object that is “projected” or thrown, which has no capacity for self-propulsion. 2. Actual forces on.

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Projectile Notes 1. Definition of a Projectile: An object that is “projected” or thrown, which has no capacity for self-propulsion. 2. Actual forces on a Projectile: Drag, lift due to spin, weight, wind. 3. Are the forces on a projectile (other than weight) significant? In other words, does the ideal projectile model “fit” or not? For low speed objects with reasonable mass, e.g. a shot put, or a baseball, tennis ball or golf ball tossed softly across a room, the ideal projectile model “fits” relatively well. For high speed objects, e.g. a hit or thrown baseball, a well-hit golf ball or tennis ball, etc., drag and other forces are significant and our ideal model is not accurate. For example, a well-hit home run, by ideal theory, will travel nearly 750 ft. In reality it only travels around 450 ft—a significant difference!

Interesting fact: A well-hit golf ball travels farther than ideal theory predicts because of lift due to spin. 4. “Ideal” Projectile: The only force is weight. (This is what we will cover in this class.) 5. Ideal Projectile: If the only force is weight, then the x velocity stays constant. The y velocity changes with time and position. Light objects, e.g. a ping pong ball, feather, foam ball, etc., do not fit the ideal model very well. A relatively small drag or spin force markedly affects the ball because the ball has such low mass.

6. Ideal Projectile: If the only force is weight, then… The x velocity stays constant. The y velocity changes with time and position.

7. Ideal Projectile Equations: If the only force is weight, then the x velocity stays constant (a x = 0). The y velocity changes with time and position (y acceleration a y = -g). Remember to use the correct g for your units!

8. An ideal projectile trajectory is a parabola. Position Eqns: Eliminate t : The result is a parabola : The position eqns are parametric eqns: x = f(t) and y = g(t 2 ) Eliminating t from these yields a parabola: y = f(x 2 ) We rarely use this fact to solve a problem, but you should know it.

9. For each launch speed, v 0, and angle  there is a different parabolic trajectory.

10. For a given launch speed, v 0, the max range is at  = 45. For the same v 0, launch angles at equal angular increments above and below 45 give (equal) ranges shorter than the max range.

11. A general projectile motion problem involves seven “pieces” of information [ x 0, y 0, , x L, y L, and t L ]. Usually you are given five of these and asked to find the remaining two, usually applying the two position equations.