Image-Based Modeling and Rendering CS 6998 Lecture 6.

Slides:



Advertisements
Similar presentations
Computer Graphics Inf4/MSc Computer Graphics Lecture Notes #16 Image-Based Modelling, Rendering and Lighting.
Advertisements

Introduction to Image-Based Rendering Jian Huang, CS 594, Spring 2002 A part of this set of slides reference slides used at Standford by Prof. Pat Hanrahan.
Measuring BRDFs. Why bother modeling BRDFs? Why not directly measure BRDFs? True knowledge of surface properties Accurate models for graphics.
Foundations of Computer Graphics (Spring 2012) CS 184, Lecture 21: Radiometry Many slides courtesy Pat Hanrahan.
Rendering with Environment Maps Jaroslav Křivánek, KSVI, MFF UK
1Notes  Assignment 1 is out, due October 12  Inverse Kinematics  Evaluating Catmull-Rom splines for motion curves  Wednesday: may be late (will get.
Unstructured Lumigraph Rendering
Advanced Computer Graphics CSE 190 [Spring 2015], Lecture 14 Ravi Ramamoorthi
Copyright  Philipp Slusallek Cs fall IBR: Model-based Methods Philipp Slusallek.
Advanced Computer Graphics (Fall 2009) CS , Lecture 1: Introduction and History Ravi Ramamoorthi Some.
Advanced Computer Graphics (Fall 2010) CS 283, Lecture 16: Image-Based Rendering and Light Fields Ravi Ramamoorthi
Advanced Computer Graphics (Spring 2005) COMS 4162, Lecture 21: Image-Based Rendering Ravi Ramamoorthi
Measurement, Inverse Rendering COMS , Lecture 4.
Efficient Image-Based Methods for Rendering Soft Shadows
Representations of Visual Appearance COMS 6160 [Spring 2007], Lecture 4 Image-Based Modeling and Rendering
View interpolation from a single view 1. Render object 2. Convert Z-buffer to range image 3. Re-render from new viewpoint 4. Use depths to resolve overlaps.
Advanced Computer Graphics (Fall 2010) CS 283, Lecture 17: Frequency Analysis and Signal Processing for Rendering Ravi Ramamoorthi
Representations of Visual Appearance COMS 6160 [Spring 2007], Lecture 5 Brief lecture on 4D appearance functions
1cs426-winter-2008 Notes  RenderMan tutorial now on web site too  More papers to read when you can: Hanrahan and Lawson, “A language for shading and.
 Marc Levoy History of computer graphics CS Introduction to Computer Graphics Autumn quarter, 2006 Slides for September 26 lecture.
Representations of Visual Appearance COMS 6160 [Spring 2007], Lecture 3 Ravi Ramamoorthi
Appearance Models for Graphics COMS , Lecture 1 Ravi Ramamoorthi.
Lecture 20: Light, color, and reflectance CS6670: Computer Vision Noah Snavely.
The UNIVERSITY of NORTH CAROLINA at CHAPEL HILL An Incremental Weighted Least Squares Approach To Surface Light Fields Greg Coombe Anselmo Lastra.
Advanced Computer Graphics (Fall 2010) CS 283, Lecture 1: Introduction and History Ravi Ramamoorthi
Copyright  Philipp Slusallek IBR: View Interpolation Philipp Slusallek.
Image or Object? Michael F. Cohen Microsoft Research.
Surface Light Fields for 3D Photography Daniel N. Wood University of Washington SIGGRAPH 2001 Course.
CSCE 641 Computer Graphics: Image-based Rendering (cont.) Jinxiang Chai.
Real-Time High Quality Rendering COMS 6160 [Fall 2004], Lecture 3 Overview of Course Content
 Marc Levoy History of computer graphics CS Introduction to Computer Graphics Autumn quarter, 2003 Slides for September 25 lecture.
Siggraph’2000, July 27, 2000 Jin-Xiang Chai Xin Tong Shing-Chow Chan Heung-Yeung Shum Microsoft Research, China Plenoptic Sampling SIGGRAPH’2000.
Surface Light Fields for 3D Photography Daniel Wood Daniel Azuma Wyvern Aldinger Brian Curless Tom Duchamp David Salesin Werner Stuetzle.
Image Based Rendering: Introduction and Theory Timothy S. Milliron CS 598d, Princeton University.
CSCE 641: Computer Graphics Image-based Rendering Jinxiang Chai.
NVIDIA Lecture 10 Copyright  Pat Hanrahan Image-Based Rendering: 1st Wave Definition: Using images to enhance the realism of 3D graphics Brute Force in.
CS 563 Advanced Topics in Computer Graphics View Interpolation and Image Warping by Brad Goodwin Images in this presentation are used WITHOUT permission.
 Marc Levoy IBM / IBR “The study of image-based modeling and rendering is the study of sampled representations of geometry.”
Convergence of vision and graphics Jitendra Malik University of California at Berkeley Jitendra Malik University of California at Berkeley.
 Marc Levoy IBM / IBR “The study of image-based modeling and rendering is the study of sampled representations of geometry.”
CS 563 Advanced Topics in Computer Graphics Introduction To IBR By Cliff Lindsay Slide Show ’99 Siggraph[6]
View interpolation from a single view 1. Render object 2. Convert Z-buffer to range image 3. Re-render from new viewpoint 4. Use depths to resolve overlaps.
Measure, measure, measure: BRDF, BTF, Light Fields Lecture #6
Computer Graphics Inf4/MSc Computer Graphics Lecture Notes #16 Image-Based Lighting.
Real-Time High Quality Rendering CSE 291 [Winter 2015], Lecture 6 Image-Based Rendering and Light Fields
Advanced Computer Graphics (Spring 2013) CS 283, Lecture 15: Image-Based Rendering and Light Fields Ravi Ramamoorthi
Image-Based Rendering. 3D Scene = Shape + Shading Source: Leonard mcMillan, UNC-CH.
Dynamically Reparameterized Light Fields Aaron Isaksen, Leonard McMillan (MIT), Steven Gortler (Harvard) Siggraph 2000 Presented by Orion Sky Lawlor cs497yzy.
Синтез изображений по изображениям. Рельефные текстуры.
Image-based rendering Michael F. Cohen Microsoft Research.
CS 395: Adv. Computer Graphics Light Fields and their Approximations Jack Tumblin
Image Based Rendering. Light Field Gershun in 1936 –An illuminated objects fills the surrounding space with light reflected of its surface, establishing.
Plenoptic Modeling: An Image-Based Rendering System Leonard McMillan & Gary Bishop SIGGRAPH 1995 presented by Dave Edwards 10/12/2000.
Spring 2015 CSc 83020: 3D Photography Prof. Ioannis Stamos Mondays 4:15 – 6:15
Image-Based Rendering A Brief Overview David Luebke University of Virginia.
Efficient Image-Based Methods for Rendering Soft Shadows SIGGRAPH 2001 Maneesh Agrawala Ravi Ramamoorthi Alan Heirich Laurent Moll Pixar Animation Studios.
CSL 859: Advanced Computer Graphics Dept of Computer Sc. & Engg. IIT Delhi.
Relighting with 4D Incident Light Fields Vincent Masselus Pieter Peers Philip Dutré Yves D. Willems.
112/5/ :54 Graphics II Image Based Rendering Session 11.
CSCE 641 Computer Graphics: Image-based Rendering (cont.) Jinxiang Chai.
Dual Representations for Light Field Compression EE368C Project January 30, 2001 Peter Chou Prashant Ramanathan.
Image-Based Rendering Geometry and light interaction may be difficult and expensive to model –Think of how hard radiosity is –Imagine the complexity of.
CS559: Computer Graphics Lecture 36: Raytracing Li Zhang Spring 2008 Many Slides are from Hua Zhong at CUM, Paul Debevec at USC.
Sub-Surface Scattering Real-time Rendering Sub-Surface Scattering CSE 781 Prof. Roger Crawfis.
Presented by 翁丞世  View Interpolation  Layered Depth Images  Light Fields and Lumigraphs  Environment Mattes  Video-Based.
Presented by 翁丞世  View Interpolation  Layered Depth Images  Light Fields and Lumigraphs  Environment Mattes  Video-Based.
Advanced Computer Graphics
Image-Based Rendering
© 2005 University of Wisconsin
Image Based Modeling and Rendering (PI: Malik)
Presentation transcript:

Image-Based Modeling and Rendering CS 6998 Lecture 6

Next few slides courtesy Paul Debevec; SIGGRAPH 99 course notes

IBR: Pros and Cons Advantages –Easy to capture images: photorealistic by defn –Simple, universal representation –Often bypass geometry estimation? –Independent of scene complexity? Disadvantages –WYSIWYG but also WYSIAYG –Explosion of data as flexibility increased –Often discards intrinsic structure of model?

IBR: A brief history Texture maps, bump maps, env. maps [70s] Poggio et al. MIT: Faces, image-based analysis/synthesis Modern Era –Chen and Williams 93, View Interpolation [Images with depth] –Chen 95 Quicktime VR [Images from many viewpoints] –McMillan and Bishop 95 Plenoptic Modeling [Images w disparity] –Gortler et al, Levoy and Hanrahan 96 Light Fields [4D] –Shade et al. 98 Layered Depth Images [2.5D] –Debevec et al. 00 Reflectance Field [4D] –Inverse rendering methods (Sato,Yu,Marschner,Boivin,…) Fundamentally, sampled representations in graphics

Outline Overview of IBR Basic approaches –Image Warping –Light Fields –Survey of some recent work –Later and next week: Paper presentations

Warping slides courtesy Leonard McMillan, SIGGRAPH 99 course notes

Outline Overview of IBR Basic approaches –Image Warping [2D + depth. Requires correspondence/disparity] –Light Fields [4D] –Survey of some recent work –Later and next week: Paper presentations

Outline Overview of IBR Basic approaches –Image Warping [2D + depth. Requires correspondence/disparity] –Light Fields [4D] –Survey of some recent work –Later and next week: Paper presentations

Refresher: LDIs Layered depth images [Shade et al. 98] Geometry Camera Slide from Agrawala, Ramamoorthi, Heirich, Moll, SIGGRAPH 2000

Refresher: LDIs Layered depth images [Shade et al. 98] LDI

Refresher: LDIs Layered depth images [Shade et al. 98] LDI (Depth, Color)

Surface Light Fields Miller 98, Nishino 99, Wood 00 Reflected light field (lumisphere) on surface Explicit geometry as against light fields. Easier compress

Acquiring Reflectance Field of Human Face [Debevec et al. SIGGRAPH 00] Illuminate subject from many incident directions

Example Images Images from Debevec et al. 00

Conclusion (my views) Real issue is compactness/flexibility vs. rendering speed IBR is use of sampled representations. Easy to interpolate, fast to render. If samples images, easy to acquire. IBR in pure form not really practical –WYSIAYG –Explosion as increase dimensions (8D transfer function) –Ultimately, compression, flexibility needs geometry/materials Right question is tradeoff compactness/efficiency –Factored representations –Understand sampling rates and reconstruction