Key Frame Animation Amy Gooch AA3: Intro to Animation.

Slides:



Advertisements
Similar presentations
12 Principle of Animation. Series of pictures of objects/characters in motion Displayed at some rate –film 24 fps –video 30 fps What is animation?
Advertisements

12 Principles of Computer Animation Amy Gooch AA3: Animation.
Animation. 12 Principles Of Animation (1)Squash and Stretch (2)Anticipation (3)Staging (4)Straight Ahead Action and Pose to Pose (5)Follow Through and.
Walking Cycle Animation and Interpolation Rama Hoetzlein
Quiz 3, Go to Please list the author and.
Graphics Korea University Computer Animation Computer Graphics.
IMGD 1001: 2D Art by Mark Claypool Robert W. Lindeman
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
Business and Computing Deanery 3D Modelling Tools Week 13 Animation.
Macromedia Flash MX 2004 – Design Professional Animations CREATING.
Interactive Media and Game Development
1cs426-winter-2008 Notes  The newsgroup should be working now: ubc.courses.cpsc.426  Textbook: Not really required, but recommended - it’s a good second.
Animation. Outline  Key frame animation  Hierarchical animation  Inverse kinematics.
ARCH 481 3d Modeling and Rendering lecture eight: animation.
1Notes  Make sure you are working on assignment 0  Textbook reference for splines:  Section 3.1 and Appendix B4.
Create frame animations Create motion-tweened animation Work with motion guides Create motion animation effects Animate text Unit Lessons.
Computer-Based Animation. ● To animate something – to bring it to life ● Animation covers all changes that have visual effects – Positon (motion dynamic)
Motion Capture Animation
Computer Animation CS 445/645 Fall Let’s talk about computer animation Must generate 30 frames per second of animation (24 fps for film) Issues.
Intro to [Computer] Animation LCC 2730 Prof. Schrank.
BASIC CONCEPS OF ANIMATION The presentation source: Department of Educational Multimedia Faculty of Education, UTM MPT 1383: VIDEO AND ANIMATION TECHNOLOGY.
The Fundamental Principles
The 12 Principles of Animation Digital Media 1 Mr. Nicholas Goble.
1 © Netskills Quality Internet Training, University of Newcastle Flash 8: Animation Techniques © Netskills, Quality Internet Training, University of Newcastle.
05/09/02(c) 2002 University of Wisconsin Last Time Global illumination algorithms Grades so far.
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
Lesson 1: Intro to Animation
Animation Vladimir Savchenko
Dm11 – Flash Creating Animations Animations CREATING.
Digital Media Dr. Jim Rowan ITEC 2110 Animation. Two ways to create moving images Capture using a camera Create using animation techniques.
Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 8 This presentation © 2004, MacAvon Media Productions Animation.
Chapter Lessons Create frame-by-frame animations
CSC418 Computer Graphics n Animation Principles n Keyframe Animation.
Digital Media Dr. Jim Rowan ITEC 2110 Animation. Two ways to create moving images Capture using a camera Create using animation techniques.
Dr. Jim Rowan ITEC 2110 Animation
Computer Graphics 2 In the name of God. Outline Introduction Animation The most important senior groups Animation techniques Summary Walking, running,…examples.
3D Animation 5. Character Animation Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Digital Media Dr. Jim Rowan ITEC 2110 Animation.
Adobe Flash CS3 Revealed
Animation & 3D Animation
1. Press the New Layer Button 3. Double click names to re-name Ball & Shadow layers 2. Click to change to 12 fps Step 1.
Introduction to Computer Aided Modeling Instructor: Brent Rossen CGS 3220 Lecture 5 Animation Basics.
Business and Computing Deanery 3D Modelling Tools Week 13 Animation.
2.02B Methods and Uses of Animation
1 ANIMATION. 2 Topics to study What is ANIMATION? Usage of Animation What is Cell Animation? What is Digital Animation.
IMGD 1001: 2D Art.
12 Principles Of Animation (1)Squash and Stretch (2)Anticipation (3)Staging (4)Straight Ahead Action and Pose to Pose (5)Follow Through and Overlapping.
Digital Media Dr. Jim Rowan ITEC 2110 Animation.
Multimedia element: Animation Week The power of animation Animation is achieved by adding motion to still image/object. May also be defined as the.
CS 450: COMPUTER GRAPHICS ANIMATION SPRING 2015 DR. MICHAEL J. REALE.
Syed ardi syed yahya kamal 2011 chapter five.  Creating in-between positions is still a hallmark of animation.  Using techniques called interpolation.
Digital Media Dr. Jim Rowan ITEC 2110 Animation.
Lecture 9 Razia Nisar Noorani. 2 TWO DIFFERENT FORMS:  2-D evolved from traditional animation techniques.  3-D exploited capabilities unique to the.
Computer Graphics Chapter 12 Computer Animation.
Timing for Animation Bouncing Ball Exercise. Today Thoughts on Timing Clips - Animation Bouncing Ball Group animation.
Digital Media Dr. Jim Rowan ITEC 2110 Animation. Two ways to create moving images Capture using a camera –edit in a video editor like iMovie Create using.
Maya 8 at a Glance Chapter 9: Animation. Ways to Animate 2 Creating Keyframes Path Animation Set Driven Keys Nonlinear Animation Expressions Simulations.
Animation Animation is about bringing things to life Technically: –Generate a sequence of images that, when played one after the other, make things move.
3D Animation 3. Animation Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Presented By: V. Jagadeesh (59) Animation The word “animation” is a form of “animate,” which means to bring to life to object. Thus when a multimedia.
The 12 Principles of Animation “When we consider a new project, we really study it… not just the surface idea, but everything about it.” Walt Disney.
Computer Animation CS 446 September 5, 2001.
Computer Graphics.
Lecture 9 Razia Nisar Noorani
Animation LECTURE 7 Faraz Khan.
Computer Graphics Imaging Ying Zhu Georgia State University
Prepared by: Engr . Syed Atir Iftikhar
(c) 2002 University of Wisconsin
Computer Graphics Lecture 15.
Computer Animation Ying Zhu Georgia State University
Presentation transcript:

Key Frame Animation Amy Gooch AA3: Intro to Animation

3D Animation Rendering 3D Scene and Motion Sequence of Frames –Rates: Video 30fps, Film 24fps Persistence of Vision Animator must create.. Illusion of Life Weight

Animation Almost every property of every object in the scene can be animated (changed through time) –Models, cameras, … –Transformations: Move Rotate Scale –Modifications/Deformation: edits, bends, twists, manipulating a skeleton –materials, colors, textures

Animation 3D Scene does not have –Gravity –Weight –Force –interactions between objects –(bit of a lie) You must make it seem so!

Primary methods of Animation Keyframe Procedural –Expressions –Scripting Dynamics/Simulation –Physics Motion Capture Combinations of the above

Keyframe Workflow 1.Set Keys –Usually extreme positions –Less is more: Keys only the properties being animated 2.Set Interpolation –Specify how to get from one key to another. –Secondary, but a necessary step. 3.Scrub Time slider and refine motion curve

Setting Keys Start with extreme positions Add intermediate positions –Secondary motion Less is more –Don’t add keys for properties that you are not animating –Easier to manage/edit fewer keys

Motion Curves: Position vs. Time

Motion Curves When is the box going Forward? Backward? Fastest? Is the box Starting from stop or at rest? Stopping at the end or continuing?

Interpolation Specify how to get from one key to the other (inbetweening) Common types –Step: stay at the same value, then suddenly switch –Linear: change at constant rate –Spline/Smooth: make it smooth All of these (and more) are useful and appropriate in the right circumstance

Smooth Interpolation Soft changes of direction

Linear Interpolation Hard changes of direction Appears to be contacting other objects, instant changes

Step Interpolation Object reappears in a totally different position This is very useful. When?

Ease In/Out Heavy objects take a while to get going trains Use interpolation to emphasize this. Ease in/out –or- Slow in/out means to leave the key slowly

Timing of the action Ahead of the story –Something will happened before we know what it is audience not yet aware character may knows what’s up –Ex Alien Song Behind the story –Audience knows before character knows –Ex: KnickKnack (1989) Keep audience Interested!

In class: bouncing balls Grab file: Each person will spend 10 minutes making one type of ball bounce Then in turn, each group member will tweak the animation

Resources Laws of Cartoon Physics – htmlhttp:// html Learning Maya Tutorial list – –Skeleton Tutorial –Rag Doll; Skeleton by Proxy tutorial –5-minute Leg Rig

Credits Winny Jessica Hodgins g/Animation/animation.htmlhttp:// g/Animation/animation.html