Lecture Notes from Randal E. Bryant, CMU CS:APP Chapter 4 Computer Architecture Instruction Set Architecture CS:APP Chapter 4 Computer Architecture Instruction.

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Presentation transcript:

Lecture Notes from Randal E. Bryant, CMU CS:APP Chapter 4 Computer Architecture Instruction Set Architecture CS:APP Chapter 4 Computer Architecture Instruction Set Architecture

– 2 – CS:APP Instruction Set Architecture (ISA) Assembly Language View Processor state Registers, memory, … Instructions addl, movl, leal, … How are instructions encoded as bytes? Layer of Abstraction Above: how to program machine Processor executes instructions in a sequence Below: what needs to be built Use variety of design tricks to make it run fast E.g., execute multiple instructions simultaneously ISA CompilerOS CPU Design Circuit Design Chip Layout Application Program

– 3 – CS:APP %eax %ecx %edx %ebx %esi %edi %esp %ebp Y86 Processor State Program Registers Same 8 as IA32. Each 32 bits Condition Codes Single-bit flags set by arithmetic or logical instructions »OF: OverflowZF: ZeroSF:Negative Program Counter (PC) Memory address of instruction to be executed Memory Byte-addressable storage array Words stored in little-endian byte order Program registers Condition codes PC Memory OFZFSF

– 4 – CS:APP Y86 Instructions Format 1–6 bytes of information read from memory Can determine instruction length from first byte Not as many instruction types, and simpler encoding than IA32 Each accesses and modifies some part(s) of the program state

– 5 – CS:APP Three Types of Code C Code Add two signed integers Assembly Code Add 2 4-byte integers “Long” words in DEC parlance Same instruction whether signed or unsigned Operands: x :Register %eax y :MemoryM[ %ebp+8] t :Register %eax »Return function value in %eax Object Code (Binary) 3-byte instruction Stored at address 0x int t = x+y; addl 8(%ebp),%eax 0x401046: Similar to expression x += y

– 6 – CS:APP Moving Data movl Source,Dest: Move 4-byte (“long”) word Operand Types Immediate: Constant integer data Like C constant, but prefixed with ‘ $ ’ Embedded in instruction E.g., $0x400, $-533 Encoded with 1, 2, or 4 bytes Register: One of 8 integer registers But %esp and %ebp reserved for special use Others have special uses for particular instructions Memory: 4 consecutive bytes of memory Various “address modes” %eax %edx %ecx %ebx %esi %edi %esp %ebp

– 7 – CS:APP movl Operand Combinations Cannot do memory-memory transfers with single instruction in Y86 movl Imm Reg Mem Reg Mem Reg Mem Reg SourceDestination movl $0x4,%eax movl $-147,(%eax) movl %eax,%edx movl %eax,(%edx) movl (%eax),%edx C Analog temp = 0x4; *p = -147; temp2 = temp1; *p = temp; temp = *p;

– 8 – CS:APP Simple Addressing Modes Normal(R)Mem[Reg[R]] Register R specifies memory address movl (%ecx),%eax DisplacementD(R)Mem[Reg[R]+D] Register R specifies start of memory region Constant displacement D specifies offset In bytes! movl 8(%ebp),%edx

– 9 – CS:APP Indexed Addressing Modes Most General Form D(Rb,Ri,S)Mem[Reg[Rb]+S*Reg[Ri]+ D] D: Constant “displacement” 1, 2, or 4 bytes Rb: Base register: Any of 8 integer registers Ri:Index register: Any, except for %esp Unlikely you’d use %ebp, either S: Scale: 1, 2, 4, or 8 Special Cases (Rb,Ri)Mem[Reg[Rb]+Reg[Ri]] D(Rb,Ri)Mem[Reg[Rb]+Reg[Ri]+D] (Rb,Ri,S)Mem[Reg[Rb]+S*Reg[Ri]]

– 10 – CS:APP Address Computation Examples %edx %ecx 0xf000 0x100 ExpressionComputationAddress 0x8(%edx) 0xf x8 0xf008 (%edx,%ecx) 0xf x100 0xf100 (%edx,%ecx,4) 0xf *0x100 0xf400 0x80(,%edx,2) 2*0xf x80 0x1e080

– 11 – CS:APP Some Arithmetic Operations FormatComputation Two Operand Instructions addl Src,DestDest = Dest + Src subl Src,DestDest = Dest - Src imull Src,DestDest = Dest * Src sall Src,DestDest = Dest << SrcAlso called shll sarl Src,DestDest = Dest >> SrcArithmetic shrl Src,DestDest = Dest >> SrcLogical xorl Src,DestDest = Dest ^ Src andl Src,DestDest = Dest & Src orl Src,DestDest = Dest | Src

– 12 – CS:APP Some Arithmetic Operations FormatComputation One Operand Instructions incl DestDest = Dest + 1 decl DestDest = Dest - 1 negl DestDest = - Dest notl DestDest = ~ Dest

– 13 – CS:APP Encoding Registers Each register has 4-bit ID Same encoding as in IA32 Register ID 8 indicates “no register” Will use this in our hardware design in multiple places %eax %ecx %edx %ebx %esi %edi %esp %ebp

– 14 – CS:APP Instruction Example Addition Instruction Add value in register rA to that in register rB Store result in register rB Note that Y86 only allows addition to be applied to register data Set condition codes based on result e.g., addl %eax,%esi Encoding: Two-byte encoding First indicates instruction type Second gives source and destination registers addl rA, rB 60 rArB Encoded Representation Generic Form

– 15 – CS:APP Arithmetic and Logical Operations Refer to generically as “ OPl ” Encodings differ only by “function code” Low-order 4 bytes in first instruction word Set condition codes as side effect addl rA, rB 60 rArB subl rA, rB 61 rArB andl rA, rB 62 rArB xorl rA, rB 63 rArB Add Subtract (rA from rB) And Exclusive-Or Instruction CodeFunction Code

– 16 – CS:APP Move Operations Like the IA32 movl instruction Simpler format for memory addresses Give different names to keep them distinct rrmovl rA, rB 20 rArB Register --> Register Immediate --> Register irmovl V, rB 308 rB V Register --> Memory rmmovl rA, D ( rB) 40 rA rB D Memory --> Register mrmovl D ( rB), rA 50 rA rB D

– 17 – CS:APP Move Instruction Examples irmovl $0xabcd, %edxmovl $0xabcd, %edx30 82 cd ab IA32Y86Encoding rrmovl %esp, %ebxmovl %esp, %ebx20 43 mrmovl -12(%ebp),%ecxmovl -12(%ebp),%ecx50 15 f4 ff ff ff rmmovl %esi,0x41c(%esp)movl %esi,0x41c(%esp) — movl $0xabcd, (%eax) — movl %eax, 12(%eax,%edx) — movl (%ebp,%eax,4),%ecx c

– 18 – CS:APP Jump Instructions Refer to generically as “ jXX ” Encodings differ only by “function code” Based on values of condition codes Same as IA32 counterparts Encode full destination address Unlike PC-relative addressing seen in IA32 jmp Dest 70 Jump Unconditionally Dest jle Dest 71 Jump When Less or Equal Dest jl Dest 72 Jump When Less Dest je Dest 73 Jump When Equal Dest jne Dest 74 Jump When Not Equal Dest jge Dest 75 Jump When Greater or Equal Dest jg Dest 76 Jump When Greater Dest

– 19 – CS:APP Y86 Program Stack Region of memory holding program data Used in Y86 (and IA32) for supporting procedure calls Stack top indicated by %esp Address of top stack element Stack grows toward lower addresses Top element is at highest address in the stack When pushing, must first decrement stack pointer When popping, increment stack pointer %esp Increasing Addresses Stack “Top” Stack “Bottom”

– 20 – CS:APP Stack Operations Decrement %esp by 4 Store word from rA to memory at %esp Like IA32 Read word from memory at %esp Save in rA Increment %esp by 4 Like IA32 pushl rA a0 rA 8 popl rA b0 rA 8

– 21 – CS:APP Subroutine Call and Return Push address of next instruction onto stack Start executing instructions at Dest Like IA32 Pop value from stack Use as address for next instruction Like IA32 call Dest 80 Dest ret 90

– 22 – CS:APP Miscellaneous Instructions Don’t do anything Stop executing instructions IA32 has comparable instruction, but can’t execute it in user mode We will use it to stop the simulator nop 00 halt 10

– 23 – CS:APP Writing Y86 Code Try to Use C Compiler as Much as Possible Write code in C Compile for IA32 with gcc -S Transliterate into Y86 Coding Example Find number of elements in null-terminated list int len1(int a[]); a  3

– 24 – CS:APP Y86 Code Generation Example First Try Write typical array code Compile with gcc -O2 -SProblem Hard to do array indexing on Y86 Since don’t have scaled addressing modes /* Find number of elements in null-terminated list */ int len1(int a[]) { int len; for (len = 0; a[len]; len++) ; return len; } L18: incl %eax cmpl $0,(%edx,%eax,4) jne L18

– 25 – CS:APP Y86 Code Generation Example #2 Second Try Write with pointer code Compile with gcc -O2 -SResult Don’t need to do indexed addressing /* Find number of elements in null-terminated list */ int len2(int a[]) { int len = 0; while (*a++) len++; return len; } L24: movl (%edx),%eax incl %ecx L26: addl $4,%edx testl %eax,%eax jne L24

– 26 – CS:APP Y86 Code Generation Example #3 IA32 Code Setup Y86 Code Setup len2: pushl %ebp xorl %ecx,%ecx movl %esp,%ebp movl 8(%ebp),%edx movl (%edx),%eax jmp L26 len2: pushl %ebp# Save %ebp xorl %ecx,%ecx# len = 0 rrmovl %esp,%ebp# Set frame mrmovl 8(%ebp),%edx# Get a mrmovl (%edx),%eax# Get *a jmp L26# Goto entry

– 27 – CS:APP Y86 Code Generation Example #4 IA32 Code Loop + Finish Y86 Code Loop + Finish L24: movl (%edx),%eax incl %ecx L26: addl $4,%edx testl %eax,%eax jne L24 movl %ebp,%esp movl %ecx,%eax popl %ebp ret L24: mrmovl (%edx),%eax# Get *a irmovl $1,%esi addl %esi,%ecx# len++ L26:# Entry: irmovl $4,%esi addl %esi,%edx# a++ andl %eax,%eax# *a == 0? jne L24# No--Loop rrmovl %ebp,%esp# Pop rrmovl %ecx,%eax# Rtn len popl %ebp ret

– 28 – CS:APP Y86 Program Structure Program starts at address 0 Must set up stack Make sure don’t overwrite code! Must initialize data Can use symbolic names irmovl Stack,%esp# Set up stack rrmovl %esp,%ebp# Set up frame irmovl List,%edx pushl %edx# Push argument call len2# Call Function halt# Halt.align 4 List:# List of elements.long 5043.long 6125.long 7395.long 0 # Function len2:... # Allocate space for stack.pos 0x100 Stack:

– 29 – CS:APP Assembling Y86 Program Generates “object code” file eg.yo Actually looks like disassembler output unix> yas eg.ys 0x000: | irmovl Stack,%esp# Set up stack 0x006: 2045 | rrmovl %esp,%ebp# Set up frame 0x008: | irmovl List,%edx 0x00e: a028 | pushl %edx# Push argument 0x010: | call len2# Call Function 0x015: 10 | halt# Halt 0x018: |.align 4 0x018: | List:# List of elements 0x018: b |.long x01c: ed |.long x020: e31c0000 |.long x024: |.long 0

– 30 – CS:APP Simulating Y86 Program Instruction set simulator Computes effect of each instruction on processor state Prints changes in state from original unix> yis eg.yo Stopped in 41 steps at PC = 0x16. Exception 'HLT', CC Z=1 S=0 O=0 Changes to registers: %eax:0x x %ecx:0x x %edx:0x x %esp:0x x000000fc %ebp:0x x %esi:0x x Changes to memory: 0x00f4:0x x x00f8:0x x x00fc:0x x

– 31 – CS:APP CISC Instruction Sets Complex Instruction Set Computer Dominant style through mid-80’s Stack-oriented instruction set Use stack to pass arguments, save program counter Explicit push and pop instructions Arithmetic instructions can access memory addl %eax, 12(%ebx,%ecx,4) requires memory read and write Complex address calculation Condition codes Set as side effect of arithmetic and logical instructionsPhilosophy Add instructions to perform “typical” programming tasks

– 32 – CS:APP CISC vs. RISC Original Debate Strong opinions! CISC proponents---easy for compiler, fewer code bytes RISC proponents---better for optimizing compilers, can make run fast with simple chip design Current Status For desktop processors, choice of ISA not a technical issue With enough hardware, can make anything run fast Code compatibility more important For embedded processors, RISC makes sense Smaller, cheaper, less power

– 33 – CS:APP Summary Y86 Instruction Set Architecture Similar state and instructions as IA32 Simpler encodings Somewhere between CISC and RISC How Important is ISA Design? Less now than before With enough hardware, can make almost anything go fast Intel is moving away from IA32 Does not allow enough parallel execution Introduced IA64 »64-bit word sizes (overcome address space limitations) »Radically different style of instruction set with explicit parallelism »Requires sophisticated compilers