CS 188: Artificial Intelligence Fall 2009

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CS 188: Artificial Intelligence Fall 2009 Lecture 5: CSPs II 9/10/2008 Dan Klein – UC Berkeley Multiple slides over the course adapted from either Stuart Russell or Andrew Moore

Announcements None yet

Today Efficient Solution of CSPs Local Search

Reminder: CSPs CSPs: Unary Constraints Binary Constraints Variables Domains Constraints Implicit (provide code to compute) Explicit (provide a subset of the possible tuples) Unary Constraints Binary Constraints N-ary Constraints

DFS Example [demo]

Backtracking Search Backtracking = DFS + var-ordering + fail-on-violation What are the choice points? [demo: backtracking]

Improving Backtracking General-purpose ideas give huge gains in speed Ordering: Which variable should be assigned next? In what order should its values be tried? Filtering: Can we detect inevitable failure early? Structure: Can we exploit the problem structure?

Filtering: Forward Checking SA NT Q NSW V Filtering: Forward Checking Idea: Keep track of remaining legal values for unassigned variables (using immediate constraints) Idea: Terminate when any variable has no legal values [demo: forward checking animation]

Filtering: Constraint Propagation WA SA NT Q NSW V Filtering: Constraint Propagation Forward checking propagates information from assigned to unassigned variables, but doesn't provide early detection for all failures: NT and SA cannot both be blue! Why didn’t we detect this yet? Constraint propagation propagates from constraint to constraint

WA SA NT Q NSW V Consistency of An Arc An arc X  Y is consistent iff for every x in the tail there is some y in the head which could be assigned without violating a constraint Forward checking = Enforcing consistency of each arc pointing to the new assignment Delete from tail!

Arc Consistency of a CSP WA SA NT Q NSW V Arc Consistency of a CSP A simple form of propagation makes sure all arcs are consistent: If X loses a value, neighbors of X need to be rechecked! Arc consistency detects failure earlier than forward checking What’s the downside of enforcing arc consistency? Can be run as a preprocessor or after each assignment Delete from tail!

Arc Consistency Runtime: O(n2d3), can be reduced to O(n2d2) … but detecting all possible future problems is NP-hard – why? [DEMO]

Limitations of Arc Consistency After running arc consistency: Can have one solution left Can have multiple solutions left Can have no solutions left (and not know it) What went wrong here?

K-Consistency Increasing degrees of consistency 1-Consistency (Node Consistency): Each single node’s domain has a value which meets that node’s unary constraints 2-Consistency (Arc Consistency): For each pair of nodes, any consistent assignment to one can be extended to the other K-Consistency: For each k nodes, any consistent assignment to k-1 can be extended to the kth node. Higher k more expensive to compute (You need to know the k=2 algorithm)

Strong K-Consistency Strong k-consistency: also k-1, k-2, … 1 consistent Claim: strong n-consistency means we can solve without backtracking! Why? Choose any assignment to any variable Choose a new variable By 2-consistency, there is a choice consistent with the first By 3-consistency, there is a choice consistent with the first 2 … Lots of middle ground between arc consistency and n-consistency! (e.g. path consistency)

Ordering: Minimum Remaining Values Minimum remaining values (MRV): Choose the variable with the fewest legal values Why min rather than max? Also called “most constrained variable” “Fail-fast” ordering

Ordering: Least Constraining Value Given a choice of variable: Choose the least constraining value The one that rules out the fewest values in the remaining variables Note that it may take some computation to determine this! Why least rather than most? Combining these heuristics makes 1000 queens feasible … but how do we know which is the MRV / LCV choice?

Problem Structure Tasmania and mainland are independent subproblems Identifiable as connected components of constraint graph Suppose each subproblem has c variables out of n total Worst-case solution cost is O((n/c)(dc)), linear in n E.g., n = 80, d = 2, c =20 280 = 4 billion years at 10 million nodes/sec (4)(220) = 0.4 seconds at 10 million nodes/sec

Tree-Structured CSPs Theorem: if the constraint graph has no loops, the CSP can be solved in O(n d2) time Compare to general CSPs, where worst-case time is O(dn) This property also applies to probabilistic reasoning (later): an important example of the relation between syntactic restrictions and the complexity of reasoning.

Tree-Structured CSPs Choose a variable as root, order variables from root to leaves such that every node’s parent precedes it in the ordering For i = n : 2, apply RemoveInconsistent(Parent(Xi),Xi) For i = 1 : n, assign Xi consistently with Parent(Xi) Runtime: O(n d2) (why?)

Tree-Structured CSPs Why does this work? Claim: After each node is processed leftward, all nodes to the right can be assigned in any way consistent with their parent. Proof: Induction on position Why doesn’t this algorithm work with loops? Note: we’ll see this basic idea again with Bayes’ nets

Nearly Tree-Structured CSPs Conditioning: instantiate a variable, prune its neighbors' domains Cutset conditioning: instantiate (in all ways) a set of variables such that the remaining constraint graph is a tree Cutset size c gives runtime O( (dc) (n-c) d2 ), very fast for small c

Tree Decompositions*     Create a tree-structured graph of overlapping subproblems, each is a mega-variable Solve each subproblem to enforce local constraints Solve the CSP over subproblem mega-variables using our efficient tree-structured CSP algorithm M1 M2 M3 M4 NT SA  WA Q SA  NT NSW SA  Q Q SA  NSW Agree on shared vars Agree on shared vars Agree on shared vars {(WA=r,SA=g,NT=b), (WA=b,SA=r,NT=g), …} {(NT=r,SA=g,Q=b), (NT=b,SA=g,Q=r), …} Agree: (M1,M2)  {((WA=g,SA=g,NT=g), (NT=g,SA=g,Q=g)), …}

Iterative Algorithms for CSPs Local search methods typically work with “complete” states, i.e., all variables assigned To apply to CSPs: Start with some assignment with unsatisfied constraints Operators reassign variable values No fringe! Live on the edge. Variable selection: randomly select any conflicted variable Value selection by min-conflicts heuristic: Choose value that violates the fewest constraints I.e., hill climb with h(n) = total number of violated constraints

Example: 4-Queens States: 4 queens in 4 columns (44 = 256 states) Operators: move queen in column Goal test: no attacks Evaluation: c(n) = number of attacks [DEMO]

Performance of Min-Conflicts Given random initial state, can solve n-queens in almost constant time for arbitrary n with high probability (e.g., n = 10,000,000) The same appears to be true for any randomly-generated CSP except in a narrow range of the ratio

Summary CSPs are a special kind of search problem: States defined by values of a fixed set of variables Goal test defined by constraints on variable values Backtracking = depth-first search with one legal variable assigned per node Variable ordering and value selection heuristics help significantly Forward checking prevents assignments that guarantee later failure Constraint propagation (e.g., arc consistency) does additional work to constrain values and detect inconsistencies Constraint graphs allow for analysis of problem structure Tree-structured CSPs can be solved in linear time Iterative min-conflicts is usually effective in practice

Local Search Methods Tree search keeps unexplored alternatives on the fringe (ensures completeness) Local search: improve what you have until you can’t make it better Generally much faster and more memory efficient (but incomplete)

Types of Search Problems Planning problems: We want a path to a solution (examples?) Usually want an optimal path Incremental formulations Identification problems: We actually just want to know what the goal is (examples?) Usually want an optimal goal Complete-state formulations Iterative improvement algorithms

Hill Climbing Simple, general idea: Why can this be a terrible idea? Start wherever Always choose the best neighbor If no neighbors have better scores than current, quit Why can this be a terrible idea? Complete? Optimal? What’s good about it?

Hill Climbing Diagram Random restarts? Random sideways steps?

Simulated Annealing Idea: Escape local maxima by allowing downhill moves But make them rarer as time goes on

Simulated Annealing Theoretical guarantee: Stationary distribution: If T decreased slowly enough, will converge to optimal state! Is this an interesting guarantee? Sounds like magic, but reality is reality: The more downhill steps you need to escape, the less likely you are to ever make them all in a row People think hard about ridge operators which let you jump around the space in better ways

Genetic Algorithms Genetic algorithms use a natural selection metaphor Like beam search (selection), but also have pairwise crossover operators, with optional mutation Probably the most misunderstood, misapplied (and even maligned) technique around!

Example: N-Queens Why does crossover make sense here? When wouldn’t it make sense? What would mutation be? What would a good fitness function be?

Continuous Problems Placing airports in Romania States: (x1,y1,x2,y2,x3,y3) Cost: sum of squared distances to closest city

Gradient Methods How to deal with continous (therefore infinite) state spaces? Discretization: bucket ranges of values E.g. force integral coordinates Continuous optimization E.g. gradient ascent Image from vias.org

Example: Fault Diagnosis Causes Symptoms Fault networks: Variables? Domains? Constraints? Various ways to query, given symptoms Some cause (abduction) Simplest cause All possible causes What test is most useful? Prediction: cause to effect We’ll see this idea again with Bayes’ nets SMTP down Can’t email DNS down Can’t IM Firewall blocking Can’t print Printer jam

Example: N-Queens Formulation 3: Variables: Domains: Constraints:

Example: N-Queens Formulation 2: Variables: Domains: Constraints:

Example: Boolean Satisfiability Given a Boolean expression, is it satisfiable? Very basic problem in computer science Turns out you can always express in 3-CNF 3-SAT: find a satisfying truth assignment

Example: 3-SAT Variables: Domains: Constraints: Implicitly conjoined (all clauses must be satisfied)

CSPs: Queries Types of queries: Legal assignment (last class) All assignments Possible values of some query variable(s) given some evidence (partial assignments)

Reminder: Search Basic solution: DFS / backtracking Ordering: Add a new assignment Filter by checking for immediate violations Ordering: Heuristics to choose variable order (MRV) Heuristics to choose value order (LCV) Filtering: Pre-filter unassigned domains after every assignment Forward checking: remove values which immediately conflict with current assignments (makes MRV easy!) Today: Arc consistency – propagate indirect consequences of assignments

Types of Problems Planning problems: Identification problems: We want a path to a solution (examples?) Usually want an optimal path Incremental formulations Identification problems: We actually just want to know what the goal is (examples?) Usually want an optimal goal Complete-state formulations Iterative improvement algorithms

Limitations of Arc Consistency After running arc consistency: Can have one solution left Can have multiple solutions left Can have no solutions left (and not know it)

Beam Search Like greedy hillclimbing search, but keep K states at all times: Variables: beam size, encourage diversity? The best choice in MANY practical settings Complete? Optimal? Why do we still need optimal methods? Greedy Search Beam Search