Mens en Informatietechnologie: User Interface Design - Cognitive Ergonomics Gerrit C. van der Veer, / afspraken via /
Is there a problem?
A one day course on theory, methods, and techniques 1.intro to cognitive ergonomics - & schools in C.E. 2.how to handle complexity: models for cognitive ergonomics 3.formal models for design 4.interaction design: techniques and tools
The next phase: User Interface Design: task analysis / detail design / evaluation techniques based on current course and design method proposed “Realistic” design case, including “client” choose techniques based on knowledge of theory and on situation, present arguments for choice and execution apply in team work present design report to client
1. Introduction to Cognitive Ergonomics / human-computer interaction ergonomics & cognitive ergonomics a first exercise in user centered design illustration: design for a travel agency (video) schools in cognitive ergonomics literature
Ergonomics – Adaptation?? Once upon a time in the West ….. The story of the first Ergonomist (California, 1872) – the “gold rush” – need for “transport for the poor”
The idealist Ergonomist “adapt to the user”
The business man “find a cheap solution and let people adapt”
ergonomics & cognitive ergonomics The ergonomics problem: adjust technology to human user or the other way round? The cognitive ergonomics problem: complex systems with different users in different roles and distributed technology in several contexts of use relevant functionality not visible (all at once) the role of knowledge and mental models cognitive ergonomics / social ergonomics
a first exercise in user centered design design a configuration for “cursor” keys ( )
Possible solution
Reasons for solutions Functionality - relation to task representation - ease of use learning - investing learning time physiology - speed of movements (and perception etc.)
illustration: design for a travel agency (video “Usability Evaluation”, RACE project ISSUE) Designing interactive systems for users: important starting point: understanding user and task so: go to the user, and observe the task specify the user’s new task world develop early ideas, represent for the user evaluate early with the user finish specifications
schools in cognitive ergonomics British school (Green, Bernard, Johnson, Long) cognitive psychology, model based North American school (Norman, Carroll, Moran, Newell) success stories (Star - the theory is in the artifact), task models German speaking school (Oberquelle, Tauber, Pfaff) partner models, architecture of user interface French school (Bisseret, Scapin & Sebillotte, Hoc) process models, process control, task analysis Japanese School (Ishii) Technology driven? Cooperation technology
literature Dix, Finlay, Abowd, Beale: Human-computer interaction Preece: Human-computer interaction Shneiderman: Designing the user interface Wilson, Corlett: Evaluation of human work