Teaching materials to accompany:

Slides:



Advertisements
Similar presentations
Teaching materials to accompany:
Advertisements

Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D.Eppinger 2nd Edition, Irwin McGraw-Hill,
Teaching materials to accompany: Product Design and Development Chapter 11 Karl T. Ulrich and Steven D.Eppinger 2nd Edition, Irwin McGraw-Hill, 2000.
Product Development Economics
Teaching materials to accompany:
Prescriptive Process models
Winter 2015 ECEn 490 Lecture 10 Prototyping 1 Prototyping and Design Standards.
Software Project Management
Teaching materials to accompany:
Case-study: PCS handheld unit Prototyping for design exploration.
Teaching materials to accompany:
EDGE™ Concept Development & Selection prepared by Prof. Margaret Bailey (ME) Copyright © 2008 Rochester Institute of Technology All rights reserved.
Product Design L5- Ch4: Product Specifications Dr. Husam Arman 1.
EDGE™ Concept Development & Selection prepared by Prof. Margaret Bailey (ME) Copyright © 2008 Rochester Institute of Technology All rights reserved.
Opportunity Identification
Product Design L6- Ch7: Concept selection
EDGE™ Concept Development & Selection prepared by Prof. Margaret Bailey (ME) Copyright © 2006 Rochester Institute of Technology All rights reserved.
EDGE™ Concept Development & Selection prepared by Prof. Margaret Bailey (ME) Copyright © 2006 Rochester Institute of Technology All rights reserved.
Conceptual Design.
EDGE™ Concept Development & Selection prepared by Prof. Margaret Bailey (ME) Copyright © 2006 Rochester Institute of Technology All rights reserved.
Major Exam II Reschedule 5:30 – 7:30 pm in Tue Dec 5 th.
Development Processes and Product Planning
Introduction to the Product Development Process
EDGE™ Final Project Plan P09701 – Corning Tropel LightGage™ Metrology System Matthew Bradley (ME) Images Courtesy of Corning Tropel.
1 As Class Convenes u Find your team, u Collect your team’s folder, u Sign the attendance form.
McGraw-Hill/Irwin © 2003 The McGraw-Hill Companies, Inc., All Rights Reserved.
Design for X Professor Richard Lee Storch IND E 494 Design in the Manufacturing Firm.
Development Processes and Organizations
Teaching materials to accompany:
Teaching materials to accompany:
Development Processes and Organizations
Effective Methods for Software and Systems Integration
ES1050 – Introductory Engineering Design and Innovation Studio Models and Prototypes Prof. Paul Kurowski.
© 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin DEVELOPING NEW PRODUCTS AND SERVICES 10 C HAPTER.
Shad Valley MUN Introduction to Product Design and Development
Teaching materials to accompany:
Chapter 6 System Engineering - Computer-based system - System engineering process - “Business process” engineering - Product engineering (Source: Pressman,
Identifying Customer Needs
Teaching materials to accompany:
Teaching materials to accompany:
BAB 11 : Prototyping. Dira Ernawati, ST. MT - P3 2 Prototyping An approximation of the product along one or more dimensions of interest –Industrial designers.
Product Specifications
EENG 1920 Chapter 1 The Engineering Design Process 1.
Prototyping Integrated Product and Process Design ME 475 |
ES1050 – Introductory Engineering Design and Innovation Studio Models and Prototypes Prof. Paul Kurowski.
Teaching materials to accompany:
Model Making in Design Model making plays a vital role in the process of designing. At every stage of design, from conception to completion, the construction.
Product Design for Manufacturability and Automation
Concept Testing Chapter 8 EIN 6392, Summer 2012 Product Design for Manufacturability and Automation.
Product Planning Teaching materials to accompany:
1 Exhibit 1: Integrated Product Development (IPD) – Level 1 Innovation is the engine driving revenue growth Innovation Engine Manufacturing Products New.
Concept Selection Teaching materials to accompany: Product Design and Development Chapter 7 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,
Product Design and Development Chapter 1
1 Lecture #1: PD - Ch 1. Introduction Ref: Product Design and Development by Karl T. Ulrich and Steven D. Eppinger, McGRAW-Hill
Modelling Design for Manufacture.  Plays a vital role in the process of designing. From conception to completion  Three dimensional models: Provides.
Chapter 12 EIN 6392, Product Design summer 2012
Chapter 27 The Engineering Design Process. Learning Objectives Describe the various factors that are changing the design process Discuss the steps in.
Product Specifications Teaching materials to accompany: Product Design and Development Chapter 5 Karl T. Ulrich and Steven D.Eppinger 2nd Edition, Irwin.
Chapter 2: Development process and organizations
Tata McGraw CHAPTER 4 Product and Service Design.
Software Engineering Lecture 10: System Engineering.
Concept Generation Teaching materials to accompany: Product Design and Development Chapter 6 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill,
DESIGN OF PRODUCTS AND SERVICES Chapter Three Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
1 © 2006 The McGraw-Hill Companies, Inc., All Rights Reserved Chapter 4 Product Design.
Ulrich Concept Development Process. Ulrich Definition of Prototype Physical Mock-ups Breadboards Look-and-feel models A prototype is an approximation.
Product Specifications
MINGGU KE 9: PROSES DESAIN PRODUK BARU
FEA.
Chapter 12 EIN 6392, Product Design Fall 2009
Chapter 2: Development process and organizations
Presentation transcript:

Teaching materials to accompany: Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D. Eppinger 2nd Edition, Irwin McGraw-Hill, 2000.

Product Design and Development Karl T. Ulrich and Steven D Product Design and Development Karl T. Ulrich and Steven D. Eppinger 2nd edition, Irwin McGraw-Hill, 2000. Chapter Table of Contents 1. Introduction 2. Development Processes and Organizations 3. Product Planning 4. Identifying Customer Needs 5. Product Specifications 6. Concept Generation 7. Concept Selection 8. Concept Testing 9. Product Architecture 10. Industrial Design 11. Design for Manufacturing 12. Prototyping 13. Product Development Economics 14. Managing Projects

Product Development Process Planning Concept Development System-Level Design Detail Design Testing and Refinement Production Ramp-Up Prototyping is done throughout the development process.

Concept Development Process Mission Statement Development Plan Identify Customer Needs Establish Target Specifications Generate Product Concepts Select Product Concept(s) Test Product Concept(s) Set Final Specifications Plan Downstream Development Perform Economic Analysis Benchmark Competitive Products Build and Test Models and Prototypes

Prototyping Example: Apple PowerBook Duo Trackball

Four Uses of Prototypes Learning answering questions about performance or feasibility e.g., proof-of-concept model Communication demonstration of product for feedback e.g., 3D physical models of style or function Integration combination of sub-systems into system model e.g., alpha or beta test models Milestones goal for development team’s schedule e.g., first testable hardware

Types of Prototypes Physical Focused Comprehensive Analytical not alpha prototype beta prototype ball support prototype final product trackball mechanism linked to circuit simulation Focused Comprehensive simulation of trackball circuits not generally feasible equations modeling ball supports Analytical

Physical vs. Analytical Prototypes Physical Prototypes Tangible approximation of the product. May exhibit unmodeled behavior. Some behavior may be an artifact of the approximation. Often best for communication. Analytical Prototypes Mathematical model of the product. Can only exhibit behavior arising from explicitly modeled phenomena. (However, behavior is not always anticipated. Some behavior may be an artifact of the analytical method. Often allow more experimental freedom than physical models.

Focused vs. Comprehensive Prototypes Focused Prototypes Implement one or a few attributes of the product. Answer specific questions about the product design. Generally several are required. Comprehensive Prototypes Implement many or all attributes of the product. Offer opportunities for rigorous testing. Often best for milestones and integration.

Boeing 777 Testing Brakes Test Minimum rotor thickness Maximum takeoff weight Maximum runway speed Will the brakes ignite? Wing Test Maximum loading When will it break? Where will it break?

Comprehensive Prototypes Many comprehensive prototypes are built. Some comprehensive prototypes build (and sold?). High Technical or Market Risk One prototype may be used for verification. Few or no comprehensive prototypes are built. Low Low High Cost of Comprehensive Prototype

Prototyping Strategy Use prototypes to reduce uncertainty. Make models with a defined purpose. Consider multiple forms of prototypes. Choose the timing of prototype cycles. Many early models are used to validate concepts. Relatively few comprehensive models are necessary to test integration. Plan time to learn from prototype cycles. Avoid the “hardware swamp”.

Rapid Prototyping Methods Most of these methods are additive, rather than subtractive, processes. Build parts in layers based on CAD model. SLA=Stereolithogrpahy Apparatus SLS=Selective Laser Sintering 3D Printing LOM=Laminated Object Manufacturing Others every year...

Virtual Prototyping 3D CAD models enable many kinds of analysis: Fit and assembly Manufacturability Form and style Kinematics Finite element analysis (stress, thermal) Crash testing more every year...

From: Scientific American, March 1999 BMW Virtual Crash Test From: Scientific American, March 1999

Traditional Prototyping Methods CNC machining Rubber molding + urethane casting Materials: wood, foam, plastics, etc. Model making requires special skills.