HKU, July 10th, 2004 1 Introducing E-learning with Participatory Design Techniques Anders Mørch CITE, The University of Hong Kong and InterMedia, University.

Slides:



Advertisements
Similar presentations
PD Plan Agenda August 26, 2008 PBTE Indicators Track
Advertisements

Advertising with Face Book Guadalupe Perez III October 12, 2010 EDTC 3332 Instructional Technology Practicum.
Design for families Rikard Harr November 2010 © Rikard Harr Outline Short on: Participatory design Short on: Ubiquitous computing and the modern.
Chapter 4 Design Approaches and Methods
Software Engineering Institute Carnegie Mellon University Pittsburgh, PA Sponsored by the U.S. Department of Defense © 1998 by Carnegie Mellon.
E-Learning Center Deanship of Academic Development.
Human Resource Management Chapter 10 Copyright © 2011 by the McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
1 Positive Learning Outcomes Through Problem-Based Learning Willie Yip Department of Computing.
Training and Development OS352 HRM Fisher March 23, 2005.
Mixed Reality System for tracking of 1:100 scale buildings in a town planning scenario Roy C. Davies Lund University,
The mind beyond time and space: Online collaborative knowledge building using Knowledge Forum Learning Community Project, CITE, HKU.
Training OS352 HRM Fisher Oct. 23, Agenda Debrief on mid-semester feedback In-class writing Review training cycle Technology and training.
Design and Evaluation of Iterative Systems n For most interactive systems, the ‘design it right first’ approach is not useful. n The 3 basic steps in the.
SYSTEMS DEVELOPMENT Phases, Tools, and Techniques
From Scenarios to Paper Prototypes Chapter 6 of About Face Defining requirements Defining the interaction framework.
Integrating Educational Technology into Teaching Integrating Instructional Software into Teaching & Learning.
FUNDING OPPORTUNITIES FOR THE WG PROJECT IDEAS AND INITIATIVES WG3 CREATIVITY AND ENTREPRENEURSHIP MEETING BUCHAREST
Campus Technology 08 Shootout! Bracing for the Next-Gen Student Wave: Myth or Mandate? Next-Gen Students “Speak Up” – Are we listening? Julie Evans Project.
Chapter 4 Analyzing Jobs.
Educator’s Guide Using Instructables With Your Students.
TOOL5100: CSCL Design techniques A. Mørch, Design Techniques Anders Mørch TOOL 5100,
Matt Maher & Sreeja Nomula 1.  Define ◦ Education ◦ Training ◦ Learning 2.
The Integration of Embedded Librarians at Tuskegee University Juanita M. Roberts Director Library Services Ford Motor Company Library/Learning Resources.
Methods of Teaching ICT Presented by: Koigny Hermann Kouadio NIIT TEMA.
Petter Nielsen Information Systems/IFI/UiO 1 Software Prototyping.
CHAPTER 6 Networks. CHAPTER OUTLINE 6.1 What Is a Computer Network? 6.2 Network Fundamentals 6.3 The Internet and the World Wide Web 6.4 Network Applications.
ON THE ROAD TO BUSINESS APPLICATIONS OF SEMANTIC WEB TECHNOLOGY Sematic Web in Business - How to Proceed IASW Kari Oinonen Kiertotie 14.
Introduction to SDLC: System Development Life Cycle Dr. Dania Bilal IS 582 Spring 2009.
Lecture 1 What is Modeling? What is Modeling? Creating a simplified version of reality Working with this version to understand or control some.
Best Teaching Practices. Technology Important for success in education Kindergarten through high school Electronic tools to enhance learning Information.
©Ian Sommerville 1995/2000 (Modified by Spiros Mancoridis 1999) Software Engineering, 6th edition. Chapter 8 Slide 1 Software Prototyping l Animating and.
Computer-Based Training Methods
Chapter 9: User-centered approaches to interaction design From “Interaction design: Beyond human-computer interaction” By J. Preece, Y. Rogers, H. Sharp.
SOFTWARE PROTOTYPING Vishnu Chaitanya reddy Nara Vishnu Chaitanya reddy Nara
PAPER PRESENTATION: EMPIRICAL ASSESSMENT OF MDE IN INDUSTRY Erik Wang CAS 703.
1 UNI Europa Finance Sales and Advice campaign strategy Fair Advice?! MiFD Project meeting, Brussels, 6 th July 2011.
A. Mørch, , ) Introducing E-learning with PD and evolutionary design techniques Research question: –How can participatory design be useful.
©2011 1www.id-book.com The process of interaction design Chapter 9.
D0107 Media Design and Integration Lecturer: Merja Bauters
Computers for Education Ferdinand B. Pitagan, PhD Factors Affecting the Use of Computers for Education Roles of Teachers in the Use of computers for Education.
© 2000 by South-Western College Publishing Human Resource Management, 2/E, Lawrence S. Kleiman 4-1 Chapter 4 Analyzing Jobs.
March 4, 1999Lethbridge1 Empirical Studies of Software Engineers: Some Experience and Pragmatic Considerations Dr. Timothy C. Lethbridge University of.
TOOL5100: CSCL Issues in CSCW and groupware A. Mørch, Issues in CSCW and Groupware: Anders Mørch TOOL 5100,
Participatory Design- Group Readings related to PD: Foundations: ”Language-games” Theoretical Schools in SD Preliminary inquiry General principles.
SUBMITTED BY JESNA J AM.EN.P2ELT14003 LEARNING MANAGEMENT SYSTEM.
© The ATHENA Consortium. EM1 - Enterprise Modelling as a way to achieve Interoperability Module 3 - What interoperability problems does Enterprise.
Innovation Software Corporation's Cultural Awareness Training Program Presentation by:
Innovation Software Corporation's Cultural Awareness Training Program Presentation by:
Why to care about research?
IT and Network Organization Ecommerce. IT and Network Organization OPTIMIZING INTERNAL COLLABORATIONS IN NETWORK ORGANIZATIONS.
Introduction to E-Learning
Results through Training Presenter: Deborah A. Robinson Director, Business Education and Training Ocean County College, Toms River,
Chapter 6 SYSTEMS DEVELOPMENT Phases, Tools, and Techniques.
Business Simulation – providing a bridge between academic studies and the “Real World” Mike Ashwell Teesside University Business School.
INTRODUCTION TO E-LEARNING. Objectives This chapter contains information on understanding the fundamental concepts of e-learning. In this chapter, e-learning.
TECHNOLOGY IN THE COMMUNITY Community Center Representative EDU 620 Meeting Individual Student Needs Instructor: Dusty Clark January 21 st 2016 Amber Currie.
SYSE 802 John D. McGregor Module 0 Session 3 Systems Engineering QuickView.
CHAPTER 5 Network Applications. Chapter Outline 5.1 Network Applications 5.2 Web E-Learning and Distance Learning 5.4 Telecommuting.
Instructional Computer Instructional Computer TECH2111 Dr. Alaa Sadik Instructional & Learning Technologies Department
1
Learning Management System (LMS) /Course Management System (CMS) & Digital Portfolio.
Prediction Games Players compete by making predictions about upcoming event/observation in the real world Predictions are scored after event At TAMU, we.
ICT22 – 2016: Technologies for Learning and Skills ICT24 – 2016: Gaming and gamification Francesca Borrelli DG CONNECT, European Commission BRUXELLES.
Software Prototyping Animating and demonstrating system requirements.
CMGT 445 Competitive Success/snaptutorial.com
CMGT 445 Education for Service/snaptutorial.com
CMGT 445 Teaching Effectively-- snaptutorial.com.
Rapid development of Serious Games
The Second Elearning Workshop
THE PROCESS OF INTERACTION DESIGN
Presentation transcript:

HKU, July 10th, Introducing E-learning with Participatory Design Techniques Anders Mørch CITE, The University of Hong Kong and InterMedia, University of Oslo, Norway

HKU, July 10th, Outline Three types of E-learning Participatory design (PD) The LAP project PD techniques used in LAP Findings Summary References

HKU, July 10th, Three types of E-learning E-learning in education –Learning activities; student assessment –Readymade systems (often for collaborative learning) –Focus seems to be on tools and infrastructure E-learning in workplaces –Supporting specific (well defined) business domains –Readymade system (often with authoring tools) –Focus seems to be on learning objects and integration E-learning introduced with PD techniques –Works well for poorly understood or new domains –Focus is users: getting them involved in designing their own systems

HKU, July 10th, E-learning in education Web-based environments for learning, teaching, and assessment –ILN, WebCT, etc. Multiple tools –Discussion forum for collaborative learning –White boards for real time interaction –Tools to compute grades and “rank” students Reusable learning objects –Multimedia objects representing specific curricula to be taught

HKU, July 10th, E-learning in workplaces E-learning: –integral part the company’s information systems infrastructure –Authoring tools for production of multimedia content to teach critical knowledge to employees in cost effective ways Learning on demand –Work is primary activity –Learning is secondary activity (to make work easier) The systems must be easy to use and allow maintenance by “super users”, advanced users with domain expertise but without formal computer training Several examples exists, but often for “drill & practice”

HKU, July 10th, E-learning introduced with PD techniques The goal of this presentation is to introduce this approach PD = Participatory Design What is PD? How can it be useful for E-learning?

HKU, July 10th, What is Participatory Design? Techniques for involving workers in the design of systems that will affect their work Has its roots in trade union activities in the 1970s and some pioneering projects in the 1980s, originated in Scandinavia Sometimes referred to as “Scandinavian approach” or “democratic design” A goal has been to make user participation design-oriented and leverage actual users’ domain expertise and skills

HKU, July 10th, Mock-ups developed in Utopia project in the 1980s User interface in cardboard and paper Laser printer made from cardboard box

HKU, July 10th, How can PD be useful for e- learning? “One size can’t fit all” Complex problem domains (both for schools and workplaces) may require tailor-made E- learning Workplaces and schools that can utilize domain expertise (super users) to maintain e-learning systems may gain competitive advantage over other approaches over time

HKU, July 10th, LAP project Learning and Knowledge Building at Work (LKBW) 3 year project among researchers and service industry companies in Norway Goal: Introduce e-learning in two large corporations (Statoil and Visma) Empirical studies of the adoption process

HKU, July 10th, PD Techniques: Case Statoil Goal: develop an e-learning system for petrol station attendants Techniques employed: –Design workshop (problem identification) –Drama techniques (learning scenarios) –Mock-ups (low-fidelity prototypes) –Intermediate abstractions (system design) –System (computer) prototypes

HKU, July 10th, Design workshop: problem identification

HKU, July 10th, Drama techniques: scenario Identify a work situation that can be imp- roved Act it out in multiple ways

HKU, July 10th, Mock-up information display with Post It notes on foam board

HKU, July 10th, Intermediate abstractions

HKU, July 10th, System prototype: Chosen alternative Prototype crated by Statoil based on one of the inter- mediate abstrac- tions

HKU, July 10th, Evolutionary prototyping across different technologies

HKU, July 10th, Findings Mixed results: –Appropriateness of technology; –Co-existence of old and new technologies; –Information-seeking strategies; –Lateral cooperation.

HKU, July 10th, Why bother? Some people ask: Why not start from best practice and best systems (e.g. using software engineering techniques)? –Such an approach (most common) will identify computer system faster but will requires mandated use and will not always fit all –It can be expensive to maintain (short term benefit) –When users can participate actively in the design and introduction process they will feel pride and ownership, which may make the system become self-sustainable (long term benefit)

HKU, July 10th, Summary Participatory design as an alternative strategy for introducing e-learning technology in non-traditional settings We have studied it in the context of workplace learning (LAP project) It takes more time to complete but will get the users more motivated to use a new system, since they have “ownership” in it

HKU, July 10th, References Mørch, A.I, Engen, B.K. and Åsand, H.-R. (2004). Workplace as Learning Laboratory: The Winding Road to E-learning in a Norwegian Service Company. Proceedings PDC-2004, Toronto, Canada, July Contact me for copy of paper!!