Makoto Asai (SLAC) Geant4 Users SLAC Feb. 18 th, 2002 Detector Sensitivity.

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Makoto Asai (SLAC) Geant4 Users SLAC Feb. 18 th, 2002 Detector Sensitivity

Detector sensitivity  A logical volume becomes sensitive if it has a pointer to a concrete class derived from G4VSensitiveDetector.  A sensitive detector either – constructs one or more hit objects or – accumulates values to existing hits using information given in a G4Step object. NOTE: you must get the volume information from the “PreStepPoint”.

Sensitive detector and Hit  Each “Logical Volume” can have a pointer to a sensitive detector.  Hit is a snapshot of the physical interaction of a track or an accumulation of interactions of tracks in the sensitive region of your detector.  A sensitive detector creates hit(s) using the information given in G4Step object. The user has to provide his/her own implementation of the detector response. – UserSteppingAction class should NOT do this.  Hit objects, which still are the user’s class objects, are collected in a G4Event object at the end of an event.

Digitization  Digit represents a detector output (e.g. ADC/TDC count, trigger signal).  Digit is created with one or more hits and/or other digits by a concrete implementation derived from G4VDigitizerModule.  In contradiction to the Hit which is generated at tracking time automatically, the digitize() method of each G4VDigitizerModule must be explicitly invoked by the user’s code (e.g. at EventAction).

Hit class  Hit is a user-defined class derived from G4VHit.  You can store various types information by implementing your own concrete Hit class.  For example: – Position and time of the step – Momentum and energy of the track – Energy deposition of the step – Geometrical information – or any combination of above

Hit class  Hit objects of a concrete hit class must be stored in a dedicated collection which is instantiated from G4THitsCollection template class.  The collection will be associated to a G4Event object via G4HCofThisEvent.  Hits collections are accessible – through G4Event at the end of event, – through G4SDManager during processing an event. --> Used for Event filtering.

Implementation of Hit class #include "G4VHit.hh" #include "G4ThreeVector.hh" class T01DriftChamberHit : public G4VHit { public: T01DriftChamberHit(); T01DriftChamberHit(G4int z); virtual ~T01DriftChamberHit(); T01DriftChamberHit(const T01DriftChamberHit &right); const T01DriftChamberHit& operator=(const T01DriftChamberHit &right); int operator==(const T01DriftChamberHit &right) const; inline void *operator new(size_t); inline void operator delete(void *aHit); virtual void Draw(); virtual void Print();

Implementation of Hit class private: G4int layerID; G4double time; G4ThreeVector localPos; G4ThreeVector worldPos; public: // some set/get methods }; #include “G4THitsCollection.hh” typedef G4THitsCollection T01DriftChamberHitsCollection;

Implementation of Hit class #include “G4Allocator.hh” extern G4Allocator T01DriftChamberHitAllocator; inline void* T01DriftChamberHit::operator new(size_t) { void* aHit; aHit = (void*)T01DriftChamberHitAllocator.MallocSingle(); return aHit; } inline void T01DriftChamberHit::operator delete(void* aHit) { T01DriftChamberHitAllocator.FreeSingle((T01DriftChamberHit*) aHit); }

Sensitive Detector class  Sensitive detector is a user-defined class derived from G4VSensitiveDetector. #include "G4VSensitiveDetector.hh" #include "T01DriftChamberHit.hh" class G4Step; class G4HCofThisEvent; class T01DriftChamber : public G4VSensitiveDetector { public: T01DriftChamber(G4String name); virtual ~T01DriftChamber(); virtual void Initialize(G4HCofThisEvent*HCE); virtual G4bool ProcessHits(G4Step*aStep, G4TouchableHistory*ROhist); virtual void EndOfEvent(G4HCofThisEvent*HCE); private: T01DriftChamberHitsCollection * hitsCollection; G4int HCID; };

Implementation of Sensitive Detector T01DriftChamber::T01DriftChamber(G4String name) :G4VSensitiveDetector(name) { G4String HCname; collectionName.insert(HCname="driftChamberColl"); HCID = -1; } void T01DriftChamber::Initialize(G4HCofThisEvent*HCE) { hitsCollection = new T01DriftChamberHitsCollection (SensitiveDetectorName,collectionName[0]); if(HCID<0) { HCID = G4SDManager::GetSDMpointer() ->GetCollectionID(hitsCollection); } HCE->AddHitsCollection(HCID,hitsCollection); }

Implementation of Sensitive Detector G4bool T01DriftChamber::ProcessHits (G4Step*aStep,G4TouchableHistory*ROhist) { T01DriftChamberHit* aHit = new T01DriftChamberHit(); // some set methods hitsCollection->insert(aHit); return true; } void T01DriftChamber::EndOfEvent(G4HCofThisEvent*HCE) {;}

Touchable  As mentioned already, G4Step has two G4StepPoint objects as its starting and ending points. All the geometrical information of the particular step should be got from “PreStepPoint”. – Geometrical information associated with G4Track is basically same as “PostStepPoint”.  Each G4StepPoint object has – Position in world coordinate system – Global and local time – Material – G4TouchableHistory for geometrical information

Touchable  G4TouchableHistory has information of geometrical hierarchy of the point. G4Step* aStep; G4StepPoint* preStepPoint = aStep->GetPreStepPoint(); G4TouchableHistory* theTouchable = (G4TouchableHistory*)(preStepPoint->GetTouchable()); G4int copyNo = theTouchable->GetVolume()->GetCopyNo(); G4int motherCopyNo = theTouchable->GetVolume(1)->GetCopyNo(); G4ThreeVector worldPos = preStepPoint->GetPosition(); G4ThreeVector localPos = theTouchable->GetHistory()-> GetTopTransform().TransformPoint(worldPos);

Readout geometry  Readout geometry is a virtual and artificial geometry which can be defined in parallel to the real detector geometry.  Readout geometry is optional. May have more than one. – Each one should be associated to a sensitive detector.

Defining a sensitive detector  Basic strategy G4LogicalVolume* myLogCalor = ……; G4VSensetiveDetector* pSensetivePart = new MyCalorimeterSD(“/mydet/calorimeter”); G4SDManager* SDMan = G4SDManager::GetSDMpointer(); SDMan->AddNewDetector(pSensitivePart); myLogCalor->SetSensitiveDetector(pSensetivePart) ;  Each detector object must have a unique name. – Some logical volumes can share one detector object – More than one detector objects can be made from one detector class – One logical volume cannot have more than one detector objects. But, one detector object can generate more than one kinds of hits.

G4HCofThisEvent  A G4Event object has a G4HCofThisEvent object at the end of (successful) event processing. G4HCofThisEvent object stores all hits collections made within the event. – Pointer(s) may be NULL if collection(s) are not created in the particular event. – Hits collections are stored by pointers of G4VHitsCollection base class. Thus, you have to cast them to types of individual concrete classes.

Useage of G4HCofThisEvent G4SDManager* SDman = G4SDManager::GetSDMpointer(); DHC1ID = Sdman ->GetCollectionID(colName="chamber1/driftChamberColl"); DHC2ID = Sdman ->GetCollectionID(colName="chamber2/driftChamberColl"); G4HCofThisEvent * HCE = evt->GetHCofThisEvent(); T01DriftChamberHitsCollection* DHC1 = 0; T01DriftChamberHitsCollection* DHC2 = 0; if(HCE) { DHC1 = (T01DriftChamberHitsCollection*)(HCE->GetHC(DHC1ID)); DHC2 = (T01DriftChamberHitsCollection*)(HCE->GetHC(DHC2ID)); }

Useage of G4HCofThisEvent if(DHC1) { int n_hit = DHC1->entries(); G4cout << "Drift Chamber 1 has ” << n_hit << " hits." << G4endl; for(int i1=0;i1<n_hit;i1++) { T01DriftChamberHit* aHit = (*DHC1)[i1]; aHit->Print(); }  This scheme can also be utilized for Digitization.