BPC: Art and Computation – Summer 2007 Digital Media – Audio, part 2 Robert Putnam

Slides:



Advertisements
Similar presentations
Signal Basics ELEC 309 Prof. Siripong Potisuk. What is a function? A rule of correspondence that maps or assigns to each element (x) of a given set A.
Advertisements

Basic Audio Production
Sound in multimedia How many of you like the use of audio in The Universal Machine? What about The Universal Computer? Why or why not? Does your preference.
Dale & Lewis Chapter 3 Data Representation Analog and digital information The real world is continuous and finite, data on computers are finite  need.
What is Pro Tools? I.Multi-track digital recording and editing system. Hard-disk audio recording Graphic audio editing MIDI sequencing Digital signal processing.
CMPS1371 Introduction to Computing for Engineers PROCESSING SOUNDS.
Lecture 51 The Telephone System. Lecture 52 The Telephone System The modern telephone system draws from these Electrical Engineering subdisciplines: Signal.
Physics 1251 The Science and Technology of Musical Sound Unit 4 Session 38 MWF Analog Recording and Playback Unit 4 Session 38 MWF Analog Recording and.
SWE 423: Multimedia Systems Chapter 3: Audio Technology (2)
Basic Computer 101 and Basic Digital Audio basic is a relative term.
Chapter 7 Principles of Analog Synthesis and Voltage Control Contents Understanding Musical Sound Electronic Sound Generation Voltage Control Fundamentals.
Chapter 4 - The World Was Once Analog Introduction Sound, Vibrations, And Analog Recording (phonograph record) - An analog device maintains an exact physical.
Digital audio recording Kimmo Tukiainen. My background playing music since I was five first time in a studio at fourteen recording on my own for six months.
Image and Sound Editing Raed S. Rasheed Sound What is sound? How is sound recorded? How is sound recorded digitally ? How does audio get digitized.
BPC: Art and Computation – Fall 2006 Digital media I: Audio Glenn Bresnahan Robert Putnam
BPC: Art and Computation – Summer 2007 Digital Media – Audio Recording and Editing Robert Putnam
Spring 2002EECS150 - Lec13-proj Page 1 EECS150 - Digital Design Lecture 13 - Final Project Description March 7, 2002 John Wawrzynek.
EET 450 Chapter 18 – Audio. Analog Audio Sound is analog Consists of air pressure that has a variety of characteristics  Frequencies  Amplitude (loudness)
BPC: Art and Computation – Summer 2007 Digital Media - Audio Glenn Bresnahan
TA212 The Technology of Music Welcome Introductions Hopes and Fears The Module Assignments What Happens Next.
New Voices and New Visions: Summer 2008 Sound in VR Robert Putnam
Working with Sound CSC 161: The Art of Programming Prof. Henry Kautz 11/11/2009.
Chapter 14 Recording and Editing Sound. Getting Started FAQs: − How does audio capability enhance my PC? − How does your PC record, store, and play digital.
© 2010 Pearson Education, Inc. Conceptual Physics 11 th Edition Chapter 21: MUSICAL SOUNDS Noise and Music Musical Sounds Pitch Sound Intensity and Loudness.
Physical Layer B. Konkoth.
Sound Importance of sound How to make sound (types)
Analogue and Digital Signals SL – Option C.1. Signals When talking about electronics we will talk about ‘signals’ –This is simply the transfer of information.
1 Kingdom of Saudi Arabia Prince Norah bint Abdul Rahman University College of Computer Since and Information System NET201.
LOOK 8/19/2015Theatre Arts 1(T) Sound: Properties and Functions Theatre Arts 1(T)
School of Informatics CG087 Time-based Multimedia Assets Sampling & SequencingDr Paul Vickers1 Sampling & Sequencing Combining MIDI and audio.
1 1 Multimedia. 2 What is SOUND? Sound comprises the spoken word, voices, music and even noise. It is a complex relationship involving: a vibrating object.
Radio production worktext.  Analog to Digital  Analog signal – continuously variable electrical signal whose shape is determined by the shape of the.
MIDI. A protocol that enables computers, synthesizers, keyboards, and other musical devices to communicate with each other. Instead of storing actual.
COMP Representing Sound in a ComputerSound Course book - pages
1 Week 10: Audio Recording. 2 Overview  What is sound?  What does analogue mean?  Analogue-to-Digital conversion  Key terms in digital audio  Compression.
Media Representations - Audio
CHAPTER SEVEN SOUND. CHAPTER HIGHLIGHTS Nature of sound – Sine waves, amplitude, frequency Traditional sound reproduction Digital sound – Sampled – Synthesized.
Basics of Digital Audio Outline  Introduction  Digitization of Sound  MIDI: Musical Instrument Digital Interface.
Wireless and Mobile Computing Transmission Fundamentals Lecture 2.
Sound and audio. Table of Content 1.Introduction 2.Properties of sound 3.Characteristics of digital sound 4.Calculate audio data size 5.Benefits of using.
Signal Digitization Analog vs Digital Signals An Analog Signal A Digital Signal What type of signal do we encounter in nature?
Multimedia Elements: Sound, Animation, and Video.
Analogue and Digital Signals SL – Option C.1 HL – Core 14.1.
Overview of Multimedia A multimedia presentation might contain: –Text –Animation –Digital Sound Effects –Voices –Video Clips –Photographic Stills –Music.
Multimedia Technology and Applications Chapter 2. Digital Audio
Introduction to SOUND.
Physics 1251 The Science and Technology of Musical Sound Unit 4 Session 41 MWF MIDI.
MULTIMEDIA INPUT / OUTPUT TECHNOLOGIES INTRODUCTION 6/1/ A.Aruna, Assistant Professor, Faculty of Information Technology.
By Rhett Price. Speed of sound depends on density Correlation between speed and density Not as fast as light speed Also affected by pressure and temperature.
Sound Representation Digitizing Sound Sound waves through Air Different Voltages Voltage converted to numbers.
Introduction to Digital Signals
Encoding and Simple Manipulation
Chapter 21 Musical Sounds.
Sound and Its System. What is sound? basically a waveform of energy that is produced by some form of a mechanical vibration (ex: a tuning fork), and has.
Music and Media.  1. Music recording systems  2. Music and media (Films, advertisements, etc.)
1/27/2016Tech I Lighting Unit1 Sound: Properties and Functions Technical Theatre I.
1. What is Sound? Sound is a wave phenomenon like light, but is macroscopic and involves molecules of air being compressed and expanded under the action.
SOUNDS RECORDING AND REPRODUCTION The Volume of the Wave n The Amplitude is a measure of volume n The wave pink is softer than the blue wave. n It represents.
Audio sampling as an example of analogue to digital Mr S McIntosh.
BE 2 nd year sem-3 ELECTRICAL DEPARTMENT. sub : electrical measurements and measuring instruments TOPIC : magnetic recorders GROUP NO : 2 1. VINEET ( )
Lifecycle from Sound to Digital to Sound. Characteristics of Sound Amplitude Wavelength (w) Frequency ( ) Timbre Hearing: [20Hz – 20KHz] Speech: [200Hz.
Sound and music.
Bit-Depth Tonal-Range Sample-Rate Clarity Timbre Pitch
PCM (Pulse Code Modulation)
Introduction to Multimedia
Digital Technology Topic 14.
Lecture 28 Closing it Out.
Multimedia Fundamentals(continued)
Waves Vocab.
Digital Audio Application of Digital Audio - Selected Examples
Presentation transcript:

BPC: Art and Computation – Summer 2007 Digital Media – Audio, part 2 Robert Putnam

BPC: Art and Computation – Summer Outline Perceptual qualities of sound (e.g., timbre, pitch) Sound recording and playback: analog v. digital Sound in VR

BPC: Art and Computation – Summer Curriculum connections Qualities of sound –Music theory Overtone/partial series, temperaments –Physics of musical instruments Modes of vibration

BPC: Art and Computation – Summer Curriculum connections Sound recording and playback –Physics of analog sound reproduction Loudspeaker as electromagnet (demo) –Electronics Amplification / Sound reproduction –Mathematics Digital signal processing: sampling, filtering

BPC: Art and Computation – Summer Curriculum connections Sound in VR –Film / Theatre Sound design

BPC: Art and Computation – Summer Qualities of sound Pitch –Perceptual quality –Closely related to frequency –Doubling of frequency: “octave” –Recorded examples –Demonstration (musical instrument)

BPC: Art and Computation – Summer Qualities of sound Timbre –Tone “color” –Made up of combinations of (related) harmonics or “partials” E.g., modes of vibration of string –Part of how we distinguish different instruments/voices –Recorded examples –Demonstrations (voice, musical instrument

BPC: Art and Computation – Summer Qualities of sound Noise –No clearly identifiable pitch –Combination of unrelated harmonics –Analogy with white light –Examples –Demonstrations (voice, musical instrument)

BPC: Art and Computation – Summer Qualities of sound Time variation –Most naturally occurring sounds are not static; i.e., they vary over time Amplitude Pitch Timbre –Examples –Demonstration

BPC: Art and Computation – Summer Sound recording technologies Analog recording – Changes in air pressure recorded as continuously variable physical quantity Phonautograph: squiggles on carbon- coated drum Phonograph: squiggles on vinyl Tape recorder: change in magnetic field orientation in granules of iron oxide Movie film: changing light/dark pattern on plastic film

BPC: Art and Computation – Summer Analog recording technologies Phonautograph

BPC: Art and Computation – Summer Analog recording technologies Mechanical: Gramophone, LP record, etc.

BPC: Art and Computation – Summer Analog recording technologies Magnetic: Wire, tape recorder.

BPC: Art and Computation – Summer Analog recording technologies Optical: movie soundtrack.

BPC: Art and Computation – Summer Analog sound reproduction Amplification Loudspeaker demo

BPC: Art and Computation – Summer Digital recording Digital: “device or system that represents changing values as discontinuous, or ‘discrete,’ values.” Example: clock with number readout.

BPC: Art and Computation – Summer Digital recording concepts Sampling rate: e.g., 44,100 samples/second (CD rate) Word size: e.g., 16 bits (= 2 bytes) Quantization: selection of sample from finite set of values. Nyquist frequency: 1/2 sampling rate (so = ~22Khz for CD)

BPC: Art and Computation – Summer Possible special topics CD recording technology MP3 compression MIDI: Musical Instrument Digital Interface

BPC: Art and Computation – Summer Sound in VR Sound server concepts –Sounds assigned location in 3D audio space (often corresponding to visible 3D model) –Sound rendering consists of altering sound volume in speaker array to indicate direction and distance –Sound mixing happens automatically –*Internet telephony (i.e., live audio) supported

BPC: Art and Computation – Summer Uses of sound in VR Communication (via telephony) Sound effects Music selections Ambient audio Live audio (via telephony) Previous projects have involved controlling synthesizers or musical instruments remotely.

BPC: Art and Computation – Summer Sources of sound in VR Studio and field recordings Free sounds: Commercial recordings* *discussion about “fair use”

BPC: Art and Computation – Summer Sound in VR Demonstration –Proximity triggering –(Variable) Distance attenuation –Sound localization

BPC: Art and Computation – Summer Discussion