A Game Evaluation. Creator:Turn 10 Studios Genre:Racing Simulator Price:$60 Hardware Required:Microsoft Xbox 360 Network access for multiplayer Steering.

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Presentation transcript:

A Game Evaluation

Creator:Turn 10 Studios Genre:Racing Simulator Price:$60 Hardware Required:Microsoft Xbox 360 Network access for multiplayer Steering Wheel Recommended

 2 game modes:  Arcade: casual racing  Career: in-depth simulation  Player’s goal: win races!

 Players control their vehicle using the Xbox 360 controller or steering wheel

 Vehicle physics are tuned to be as realistic as possible  Player skills:  Braking points  Apex clipping  Skid control  Weight transfer

 Players can customize vehicle parts and settings  Player skills:  Gear ratio optimization  Suspension settings  Horsepower/torque curves  Aerodynamic aids  Tire size, type, pressure

 Car paint jobs can be customized in the paint shop  Player skills:  Design composition  Color choice  Decal placement  Layering

 Players can review a replay and take photos of their car  Players choices:  Aperture size  Shutter speed  Focus  Lens filters

 Realism is the primary goal of the artwork  Game textures were created through photographs of the cars and tracks  Even tracks without real-world counterparts are designed to look and feel realistic

 Real-world vehicles were tested and recorded on dynamometers to develop vehicle sounds  Real-world vehicles were also wrecked to obtain collision sounds  Game music is generic techno/rock, set up to be replaced by music from the player’s own library

 Game captures the feeling of real-world road racing  Player assists make the game competitive and fun for players of all skill and interest levels  Innovative “experience” system rewards consistent players  Multiplayer allows players to create their own race types  Paint shop and photo mode give an avenue of fun and customization to what is often a very stale genre

 Despite efforts to broaden the user base, this is still a niche game  Gameplay is the same throughout the game; some players will get bored  Takes too long to build up enough in-game credits to purchase/unlock cars and races

 Comparative strengths:  Accessibility to casual players  Car customization  A.I. opponents  Damage modeling  Comparative weaknesses:  Graphics  Quantity of vehicles

 Targeted audience: car enthusiasts and casual racing players  Actual audience: car enthusiasts  Casual racers will have a hard time staying with the game due to the nature of its gameplay

 Strengths:  Vehicle dynamics  Customization  Accessibility  Weaknesses:  Long-term interest

 Worth buying?  Hardcore enthusiast: Yes!  Casual player: Rent first  Improvements:  Allow players to select their gameplay style up front, and tailor rewards accordingly  Graphics, especially race replays