Game Title Make sure your title is brief, descriptive, and “snappy.” Try to come up with something that will attract players to your game.

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Presentation transcript:

Game Title Make sure your title is brief, descriptive, and “snappy.” Try to come up with something that will attract players to your game.

Game Genre Use an accepted genre a hybrid or make up your own!

Game Premise Also referred to as the “high concept” 1-2 sentences addressing the player directly describes the mood and unique "hook" of the game. Think of the premise as something that will be used on posters and on the front of the game's packaging, near the title.

Backstory  If appropriate  What is the setup?  What happens before the game begins?

Target rating  Indicate what the expected ESRB rating for your game  Why you think this is the correct and desired rating

Target market  The target audience is the portion of the game-playing audience that will be most likely to play your game.  Make sure you include a specific age range.  The target audience will also tie into the game's genre.

Player motivation  How does the player win?  What will drive the player to actually play the game to the end?  For example, the player could be driven by a desire to compete, solve puzzles, or explore.

USP (unique selling proposition):  What makes your game unique?  Why will your audience choose to play your game over your competitors' titles?  Your unique selling proposition (USP) is that one thing that makes your title stand out from the others.  Why should your game be developed?  Why is it special?

Competitive analysis  Choose 3 game titles currently on the market that could be considered competitors of your game.  Describe each of these titles  why your game can attract the same audience  establish a competitive edge over the other titles.

Goals  What are your expectations for this game as an experience?  What mood are you attempting to achieve?  Make sure you go beyond the idea of "fun."  Are you trying to provide excitement, tension, suspense, challenge, humor, nostalgia, sadness, fear, or a "warm fuzzy" feeling?  Do you want players to create their own stories and characters?  Discuss how the game will achieve these goals.

Highlights Present prototype or storyboard Show scenes from the game Describe levels

Conclusion Final selling points Why this game should be produced