Marc Prensky Dust or Magic 2007 THE SPEED OF CHANGE November 5, 2007 Lambertville NJ © 2007 Marc Prensky.

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Presentation transcript:

Marc Prensky Dust or Magic 2007 THE SPEED OF CHANGE November 5, 2007 Lambertville NJ © 2007 Marc Prensky

My Education Credentials Master of Arts in Teaching (Yale) Taught High School Math (5 yrs) Ran a Street Academy Taught Elementary School French Taught College Music Still Tutor Math Have interviewed close to 1000 kids

© 2007 Marc Prensky Education Projects FL, L.A. Virtual Schools Courses Chemistry Game (MeCHeM) Physics Game (Waste of Space) Periodic Table Cell Phone Game (EleMental) Financial Literacy Game (MoneyU) GAMES A LA CARTE – Make your own Algebra I Game (The Algebots, in development) Reading Teacher Game (to come) Education Software/Games

My Latest Book: © 2007 Marc Prensky

How Computer and Video Games Are Preparing Your Kids for Twenty-first Century Success – and How You Can Help!

© 2007 Marc Prensky

Who says our kids can’t do math? © 2007 Marc Prensky

Dealing with the speed of

How many of you have sent an in the past 24 hours? © 2007 Marc Prensky

“ is for old people” – A student © 2007 Marc Prensky – A headline in The Chronicle of Higher Education

If technology continues To double in power every year, how much more powerful will it be in 30 years? © 2007 Marc Prensky

2 30 = approx. 1 billion © 2007 Marc Prensky

…and we are already at the atomic scale © 2007 Marc Prensky

CHANGE YEARS © 2007 Marc Prensky Technology 1 billion times more powerful Machines more powerful than the human brain Implanted / wearable Real-time environments Handheld computers with Power of today’s super-c Mobile phone wallets Our Kids’ World

“My passion is my future.” – a student © 2007 Marc Prensky

“Most of us prefer to walk backward into the future… © 2007 Marc Prensky

…a posture which may be uncomfortable… © 2007 Marc Prensky

…but which at least allows us to keep on looking at familiar things as long as we can.” -- Charles Handy © 2007 Marc Prensky

© 2003 Marc Prensky 21 st CENTURY EDUCATOR © 2007 Marc Prensky

CHANGE TIME Our Lives We are here © 2007 Marc Prensky Discontinuity: Digital Technology

© 2007 Marc Prensky These days NEW TOOLS COME FAST… Sped-up video Picture Search IM/texting Blogs Wikis Wikipedia Podcasting Phone polling My Space Handhelds P2P Complex Games Web 2.0 Web 3.0 Augmented Reality Phone cameras Phone videos GPS You Tube MoSoSo

© 2007 Marc Prensky Yahoo search Google search IM iPod vPod TV You Tube Hard drives Flash memory …and tool switching is already close to instantaneous

© 2007 Marc Prensky CHANGE TIME Our Students’ Lives © 2007 Marc Prensky

[our kids were] “born to the idea of rapid change” -- Nicola Griffith in Slow River (1995) © 2007 Marc Prensky

The change that is THREATENING to the Immigrants…

© 2007 Marc Prensky The change that is THREATENING to the Immigrants… …is EMPOWERING to the natives!

© 2007 Marc Prensky It means we are going FAR TOO SLOWLY

© 2007 Marc Prensky OUR CONCEPTUALIZING IS TOO SLOW

© 2007 Marc Prensky OUR DEVELOPMENT IS TOO SLOW

© 2007 Marc Prensky OUR ITERATION CYCLE IS TOO SLOW

Year = quarter Month = week Week = day “Internet time” © 2007 Marc Prensky

We can do (much) better than that! © 2007 Marc Prensky

Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at © 2007 Marc Prensky Why?

Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at © 2007 Marc Prensky Our brains go faster (in unconscious mode)

Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at © 2007 Marc Prensky Our tools are getting better

Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at © 2007 Marc Prensky SPEED = STRESS ???

Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at © 2007 Marc Prensky SPEED ≠ STRESS

Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at © 2007 Marc Prensky SPEED = Excitement Getting more done

Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites and Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at Marc can be contacted at © 2007 Marc Prensky

Are You Having A Good Summer? Old vacation idea. © 2007 Marc Prensky

New Vacation Idea © 2007 Marc Prensky

When will all this change END!??

© 2007 Marc Prensky IT WON’T !!!

We have to GET USED TO the Idea of Rapid Change! © 2007 Marc Prensky

The world our kids inhabit is already hugely different from our own

“You look at technology as a tool. We look at technology as a foundation – it’s totally integrated into what we do.” – a student © 2007 Marc Prensky

It’s time to TURN AROUND!!

And FACE the future

“Feel the fear – and do it anyway!” -- Elizabeth Moon in The Speed of Dark (2003) © 2007 Marc Prensky

So, what’s changing, and how fast?

© 2007 Marc Prensky COMMUNICATION Away from read/write Huge pent up demand for You Tube Technology enabled With Machines To a world audience

© 2007 Marc Prensky EDUCATION Kids learning on their own Technology enabled Interaction with experts and world

© 2007 Marc Prensky ART Participative, Technology enabled Scratch Procedural Spore

© 2007 Marc Prensky PROGRAMMING Specialized languages PPT, GameMaker, Crickets, Scratch Standardization Flash Powerful C++

The Five Stages of People and Change © 2007 Marc Prensky

1. Hiding

© 2007 Marc Prensky 2. Panic

© 2007 Marc Prensky 3. Acceptance

© 2007 Marc Prensky 4. Comfort

5. Power © 2007 Marc Prensky

BARRIERS

© 2007 Marc Prensky Sharing (not enough)

© 2007 Marc Prensky Structure (not enough)

© 2007 Marc Prensky Proprietary (too much)

Marc © 2007 Marc Prensky “Intellectual Property Eminent Domain”

© 2007 Marc Prensky RISKS

Mr. Bean

T h a n k Y o u ! © 2007 Marc Prensky

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