BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan
BPC: Art and Computation – Spring Fall Semester Review Introduction to Virtual Reality –Stereoscopic vision & Display Wall technology –Animation –DAFFIE VR software Capturing digital images and audio Corel Paint – creating digital images Audacity – manipulating digital audio Principals of digital media Using digital images and audio in VR Building a VR world –Using coordinates –Constructing objects from building blocks
BPC: Art and Computation – Spring Spring Semester Preview Putting it all into motion
BPC: Art and Computation – Spring Spring Semester Preview Animating 2D images –Video texture maps in VR Programming using Logo –Principals of computer programming –Computer generated 2D images/animation –Controlling 3D motion Principals of computer graphics 3D modeling and animation using Maya –Generating complex 3D objects –Generating 3D object animation Putting it all together using DAFFIE Final project
BPC: Art and Computation – Spring D Animation Creating the perception of motion by playing a sequence of still images –Each image is displayed for a fraction of a second Basis for film, video, computer graphics, etc.
BPC: Art and Computation – Spring D Animation Example
BPC: Art and Computation – Spring D Animation Example
BPC: Art and Computation – Spring D Animation Use Corel to create a sequence of images Generate a 2D animation (movie clip) DAFFIE video textures
BPC: Art and Computation – Spring Using Animated Texture in 3D
BPC: Art and Computation – Spring Programming – Logo Programs and algorithms –Teaching the computer to do new things Programming languages – Logo to square :side repeat 4 [ forward :side right 90 ] end repeat 90 [ square 100 right 4]
BPC: Art and Computation – Spring Using Logo Programs Computer generated images –Turtle graphics Generating 2D animations –texture maps Controlling DAFFIE objects –Turtle3D
BPC: Art and Computation – Spring Principals of Computer Graphics Formalize concepts used in Logo and Graph Paper World Coordinate systems Graphical primitives Geometric models Lighting and shading Rendering
BPC: Art and Computation – Spring Maya 3D Modeling and Animation Sophisticated program for constructing, animating and rendering 3D computer models
BPC: Art and Computation – Spring Computer Models
BPC: Art and Computation – Spring Computer Rendering
BPC: Art and Computation – Spring D Modeling - Maya Create complex 3D objects 3D coordinate systems 3D object geometry 3D construction techniques 3D transformations Modeling surface materials Exporting objects to DAFFIE
BPC: Art and Computation – Spring D Computer Animation Render a sequence of models
BPC: Art and Computation – Spring D Computer Animation
BPC: Art and Computation – Spring D Animation - Maya Sequencing Motion paths Object grouping and hierarchy
BPC: Art and Computation – Spring Building a 3D World Conceive and design a VR world Construct VR world layout Build 3D models and sequences Generate texture maps Generate audio clips Add behaviors with programmed agents Exhibition
BPC: Art and Computation – Spring Questions?