Game Development Roll a World
Programming
Our Architecture Where to start? Use the architecture already made? CBaseGravity (singleton) Thinks every 1/5 second
Calculating gravity
Turning the camera
Cake powerup
Blast radius
ConVars Easy testing of differences
Post game reflections
What would we do different? Game engine –Source Complete engine & tools A lot of game code already given A big community Bad documentation 60% - 80% non productive time –Alternatives?
Knowledge sharing Better sharing of knowledge in group –Meetings every Week –Better Wiki Better sharing of knowledge between groups –Meetings every 2 Weeks –Shared Wiki
Testing Earlier testing Better rules for testing –Time limit of test (game was so fun we/they could not stop playing) –Testing differences –Lower test resolution (public testing small areas like believable animations etc.)
The final game All requirements from the beginning of the semester are implemented √
Future Fix bugs Create installer and publicize on the web as a free mod Adding more features and environments Possibly participate at the IGF student competition If well received then continue development