A Crash Course in Flash Khoo Yit Phang CMSC 434 September 14, 2006 Khoo Yit Phang CMSC 434 September 14, 2006.

Slides:



Advertisements
Similar presentations
Introduction to Flash, Part 2: Graphics, Animation, Sound & Interactivity Janet Davis April 30, 2008 For audio call Toll Free and use.
Advertisements

INTRODUCTION TO ADOBE FLASH CS4
SM1205 Interactivity Topic 01: Introduction Spring 2012SCM-CityU1.
Kapi’olani Community College Adobe Flash 1 In-class Presentation Week 1.
Kapi’olani Community College Macromedia Flash 1 In-class Presentation Week 1.
SM1205 Interactivity Topic 01: Introduction Spring 2010SCM-CityU1.
Macromedia Flash 5 Intermediate Level Course. Animation Basics Playhead In-Between Frames Keyframe Current Frame Number Framerate Current Time Frames.
SM1205 Interactivity Topic 01: Introduction Spring 2011SCM-CityU1.
Introduction to Macromedia Flash 8
1 Flash and Animation Presented by : Behzad Sajed Khosrowshahi.
Creating Animation Pertemuan Matakuliah: L0182 / Web & Animation Design Tahun: 2008.
Chapter 8 – Part I Interactive Multimedia Authoring with Flash: Animation “Computers and Creativity” Richard D. Webster, COSC 109 Instructor Office: 7800.
© 2011 Delmar, Cengage Learning Chapter 8 Building Complex Animations.
1 © Netskills Quality Internet Training, University of Newcastle Flash 8: Animation Techniques © Netskills, Quality Internet Training, University of Newcastle.
History of Flash FutureSplash Animator (1996) FutureSplash Animator (1996) Macromedia Flash 1 (1996) Macromedia Flash 1 (1996) Macromedia Flash 2 (1997)
CIS 205—Web Design & Development Flash Chapter 1 Getting Started with Adobe Flash CS3.
1 SEG3120 Analysis and Design for User Interfaces Flash Anis Zarrad Parallel Simulations and Distributed Systems (PARADISE) Research Laboratory SITE, University.
Macromedia Flash CS4. What is Flash CS4? –Animation and interactive authoring program –Tools for complex animation, as well as excellent drawing tools.
Macromedia Flash By Alice Tian. Overview  What is Flash  Why Flash  Basic User Interfaces  Animation Basics  Advanced Basics  Publishing.
Flash Macromedia Flash Introduction. Bitmap vs. Vector based  Bitmap –Bitmaps are made up of single pixels  Vector based –Vector graphics are made up.
FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN
Adobe Flash CS5.5. What is Adobe Flash? formerly Macromedia Flash Is software is a powerful authoring environment for creating animation and multimedia.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Copyright 2012 Adobe Systems Incorporated. All rights reserved. ® INTRODUCTION TO FLASH ANIMATION.
Copyright © 2003 Pearson Education, Inc. Chapter 3, Slide 1 by Michael Kay The Web Wizard’s Guide to Flash.
® Copyright 2008 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH CS3.
® Copyright 2010 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH PROFESSIONAL CS5.
© 2011 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Hands-on Introduction to After Effects Chris Jackson Author, Designer, Professor.
CSC 361/661 Digital Media Spring 2010 Professor Burg.
Flash Adobe Flash Introduction Kyungeun Park. Bitmap vs. Vector based  Bitmap –Bitmaps are made up of single pixels  Vector based –Vector graphics are.
XP Tutorial 4 Special Animations. XP New Perspectives on Macromedia Flash MX Special Layers for Animation Animation Using a Motion Guide Layer.
Adobe Flash CS5 Introduction. What is Flash? Flash is a multimedia platform used to add animation, video, and interactivity to Web sites. It is often.
Flash Flash. It’s components and usage. New generation of web- design  Definition Multimedia technology developed by Macromedia to allow much interactivity.
Macromedia Studio 8 Step-by-Step MACROMEDIA FLASH 8 Introduction.
Chapter 16 Video. Importing Video Into Flash  Once you import video into Flash, you can control it using behaviors and very basic ActionScript, target.
2006 Adobe Systems Incorporated. All Rights Reserved. 1 INTRODUCTION TO ADOBE FLASH CS3.
Motion Tweening – Lesson 81 Motion Tweening Lesson 8.
Introduction to Flash Animation CS 318. Topics Introduction to Flash and animation The Flash development environment Creating Flash animations  Layers.
Flash CS 5 Interface BY NSCHEWCZYK | ©2012. MENU BAR A bar at the top of the window. It lists menu options including: File, Edit, View, Insert, Modify,
Introduction to Flash. A Metaphor Definitions Stage is the rectangular area where you place graphic content, including vector art, text boxes, buttons,
Animation Liveliness Simulation of motions A video made from a series of drawings/images simulating motions by means of slight progressive changes.
INTRODUCTION TO FLASH CS5 Understanding the Workspace (Review: Animation Key Terms)
Bringing Animation to Your Websites introducing ADOBE FLASH.
Review 2 – Adobe Flash Lab Manual
1 A Basic Introduction to Flash. Outline What is a flash? Macromedia Flash MX 2004 Flash concepts Flash Demos Conclusion Additional help 2.
Appendix A Becoming an Adobe Certified Associate.
Flash Develop Rich Internet Content and Applications –Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension.
Macromedia Flash MX Design Professional Macromedia Flash MX GETTING STARTED WITH.
Unit 7 – Desktop Publishing Animation Animation Skills Lesson – Overview of Adobe Flash Canvas TimeLine Tools Properties.
CIS 205—Web Design & Development Flash Chapter 3 Appendix on Using Buttons.
Getting Started with Flash Chapter 1 Understand the Flash workspace Lesson 1.
Chapter1 The flash interface and action script 3.0.
Workplace THE. Men u Performs basic tasks like opening, saving, and printing your Flash files Cutting and pasting artwork or text Viewing your project.
Flash 1. Document Properties Set frame rate and dimensions of project Set frame rate and dimensions of project (default width=550 and height=400)
Macromedia Flash Design Professional Macromedia Flash GETTING STARTED WITH.
Adobe Flash Professional CS5 – Illustrated Unit A: Getting Started with Adobe Flash Professional.
Animation Part I: Interactive Multimedia Authoring with Flash
Background Information
2D Design and Animation Introduction to Flash Introduction to Flash.
Flash Interface, Commands and Functions
Macromedia Flash Tutorial
Computer presentation
INTRODUCTION TO ADOBE FLASH CS4
Animate Workspace. Objective % Utilize appropriate tools and methods to produce digital animation.
Objective % Explain concepts used to create digital animation.
Objective % Explain concepts used to create digital animation.
INTRODUCTION TO FLASH ANIMATION
Develop Rich Internet Content and Applications
ANIMATE WORKSPACE Stage Timeline Properties Panel Library Panel
DREAMWEAVER FIREWORKS PHOTOSHOP FLASH.
Presentation transcript:

A Crash Course in Flash Khoo Yit Phang CMSC 434 September 14, 2006 Khoo Yit Phang CMSC 434 September 14, 2006

Brief Background

What is Flash?  Rich media content platform:  Animation  Interactive  Audio/Video  Extremely popular on the Internet:  Advertisements  Streaming video: YouTube, Google Video, news  Games: FlashArcade  Web applications: Yahoo Maps 2.0  Rich media content platform:  Animation  Interactive  Audio/Video  Extremely popular on the Internet:  Advertisements  Streaming video: YouTube, Google Video, news  Games: FlashArcade  Web applications: Yahoo Maps 2.0

10 Years of Flash  August FutureSplash Animator  Invented by Jonathon Gay and Robert Tatsumi  December Macromedia Flash 1  August Flash 5 with Actionscript 1.0  December Adobe Flash 8  August FutureSplash Animator  Invented by Jonathon Gay and Robert Tatsumi  December Macromedia Flash 1  August Flash 5 with Actionscript 1.0  December Adobe Flash 8

More Information  Adobe - Flash Tenth Anniversary Adobe - Flash Tenth Anniversary  Wired News: Flash Turns 10 Wired News: Flash Turns 10  Adobe Flash - Wikipedia Adobe Flash - Wikipedia  The Flash history - Flashmagazine The Flash history - Flashmagazine  Adobe - Flash Tenth Anniversary Adobe - Flash Tenth Anniversary  Wired News: Flash Turns 10 Wired News: Flash Turns 10  Adobe Flash - Wikipedia Adobe Flash - Wikipedia  The Flash history - Flashmagazine The Flash history - Flashmagazine

Flash Development

Workflow

Flash Workspace

Stage

Timeline

Property Inspector Drawing Tools Other Panels (Library, Color, etc) Other Panels (Library, Color, etc)

Timeline  Organize Flash application into:  Layers: Individual objects (shape, text, symbols, components)  Frames: Unit of time (typically frames/second)  Reflect Flash’s roots in creating animation Frames Layers

Keyframes  All objects are specified in keyframes  Subsequent frames inherit from the immediately preceding keyframe  All objects are specified in keyframes  Subsequent frames inherit from the immediately preceding keyframe

Tween  Tweens (between) can be assigned to keyframe intervals  Automatically interpolates frames between keyframes (not objects!)  Tweens (between) can be assigned to keyframe intervals  Automatically interpolates frames between keyframes (not objects!)

Tween Example Keyframes Tweened frames

Tween Subtleties  Shape Tween:  For keyframes containing only shape objects  Motion Tween:  For keyframes containing objects other than shapes  More common  Shape Tween:  For keyframes containing only shape objects  Motion Tween:  For keyframes containing objects other than shapes  More common

Symbols  Reusable content (including audio)  Stored in Library  Required for many operations (e.g. Motion Tween)  Reusable content (including audio)  Stored in Library  Required for many operations (e.g. Motion Tween)

Hands-on

Flash Project 1: Self Introduction Due September 21, 2006

Flash Project 1: Self Introduction  Create a 15 seconds, 400-by-300 Flash movie to introduce yourself with: 1.Title 2.Picture of you 3.Some text (at least your name) 4.Audio clip with your voice 5.Animation  Create a 15 seconds, 400-by-300 Flash movie to introduce yourself with: 1.Title 2.Picture of you 3.Some text (at least your name) 4.Audio clip with your voice 5.Animation

Grading Criteria  Completeness:60%  Aesthetics:20%  Organization:20%  Completeness:60%  Aesthetics:20%  Organization:20%