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Education Golden Rules Motivation Classification Deliberation Reflection Evaluation
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The instructor as the knowledge manager: the bridge between data and knowledge (“wisdomflow”) Manager Expert User repository To: AB store add request search sourceinterfacesink respond queryretrieve data >>>> information >>> knowledge MINDSCAPINGsoftware click SIS-Model Self-knowledge
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knowledge universe star planet substance life flora fauna animal human motives artifacts documents tools physics chemistry biology philosophy psychology sociology space time movement transformation behaviour static dynamic instinct purpose survival excellence record achieve
registar library security computer personal relations deanship press construction audit
STUDENT TEACHER ADMINISTRATION discipline schedule curriculum regulates implements imposes dislikes follows grade gives objects evaluates decides agreement forges
introduction conclusion struggle Genetics : mismatch Education: elite Frustrations: seniors Achievements: juniors Reflection: happiness Legacy: path
philosophy history culturejusticeeconomy politics psychology society ideas events behaviour values esthetics laworder path for happiness
INSTRUCTOR LEARNER 1 LEARNER 2 writereadlinkaccount
slides file Presentation Skills Objects and relations
Complete Assignment Complete Classwork Complete Labwork Complete Final Prepare Draft Review discussions Give feedback Use examples Check peers Hang draft Do presentation Survey documents Follow outline Obtain information Ask help Notice evaluation Show slides Make improvements
GRADE Student Teacher Administration effort criteria + evaluation + expectation policies load - average - - information + encouragement - evaluation objection skills ambition + - influence conflict - understandingobjectives constraints
grade theme work class list meeting schedule register quota exposure record select freeze check get prepare enter share guide evaluate review policy motivation skill negotiation propose adopt w-7 inform w-3 w+0 w+n outline assess conflict
Fuzzy Logic logic iak fuzzy set uses rules uses has smooth set iak boundaries element has antecendent consequent has range has universe has name number can be membership type crip set has membership function membership degree possibility iak value defines has defines define linguistic variable has term uses inference operator uses hedge can have solves by implication aggregation defuzzification turns to reduces by has two can be multi fuzzification turns to fires relation form
citizens institutions providers profitwelfare survival max world peace = max profit (max welfare + max survival) world peace
Search Recognize Classify Understand Predict Decide Control MENTAL MODELS EXAMPLES To: FA path class categories media * outcome solution system + Try routes Group sets Set values Find exit Give output Choose way Fix output ? * text, sound, graph after Winston, P.H., 1984
AGENTS OBJECTS EVENTS CALENDERS CAUSES CONSTRUCTS PLACES who what where how when why which Men, animal House, men Europe, school Meeting, expedition Modern, ancient Economical, social Go, move