22 Building Simulation Models using ProModel
23 Please Read Practice Model Shop Floor found on the next page
25 SequenceSequence 1. General Info 2. Background 3. Locations 4. Entities 5. Path Networks 6. Resources 7. Processing 8. Arrivals Success
26 Select “General Information” from the ProModel “Build” menu Select “General Information” from the ProModel “Build” menu
27 You may give your model a Title, choose your time and distance units, write a note about the model, select which graphic library to use and complete initialization or termination logic You may give your model a Title, choose your time and distance units, write a note about the model, select which graphic library to use and complete initialization or termination logic
28 Background Graphic u Drawings, icons or imported floor plans of a facility. u Go to Build - Background Graphics, then Edit - Import Graphic to import the background. u To place background icons on the layout, click on the icon and then click in the layout window.
29 Select in Front of or Behind the Grid Select in Front of or Behind the Grid Select Background Graphics
30 Choose Import Graphic
31 Imported graphic background Imported graphic background
32 Enter Background Labels Enter Background Labels Etc.
33 15 Feet
34 Locations Physical location like a lathe Physical location like a lathe Transparent location like a place on the floor Transparent location like a place on the floor
35 Locations u Locations may be visible or or transparent u Account for actual and “pass through” locations u Locations have capacity. Set it to control use and movement
36 Locations u Don’t collect statistics on locations that are not important u Don’t confuse the location “lathe” with the resource “lathe operator” u Establish work locations on machines but in front of counters, desks, etc.
37 Note capacity settings Click on the icon and then on the layout where you want the location placed Click on the icon and then on the layout where you want the location placed
38 To make more than one icon represent the same location, click off the “new” check box To make more than one icon represent the same location, click off the “new” check box This is all one location
39 Counter Gauge Conveyor or Queue Text Label Status Light Entity Spot Region Counter Gauge Conveyor or Queue Text Label Status Light Entity Spot Region
40 A Multi-unit location A Multi-unit location
41 Start the conveyor with a left mouse click. End the conveyor with a right mouse click. Start the conveyor with a left mouse click. End the conveyor with a right mouse click. Use the special conveyor location icon Use the special conveyor location icon
42 Right click on the conveyor to bring up editing options Right click on the conveyor to bring up editing options
43 The Edit Graphic brings up conveyor settings and the conveyor options window. The Edit Graphic brings up conveyor settings and the conveyor options window.
44 Locations Now, along with the instructor, enter the locations for the “Shop Floor” model
45 Entities Pallet of Boxes u Objects that have actions performed on them u Make multiple graphics to show action or status u Size graphics to match background u Graphic change is addressed in operation and/or move logic
46 Note: Multiple graphic selection
47 Entities Now, along with the instructor, enter the entities for the “Shop Floor” model
48 Path Networks Node N1 Interface Resource Point at N1 Node N2 Node N3 Joint Node N5 Path Segment Interface
49 Path Networks u Networks consist of path segments, nodes and interfaces u Segments are measured for distance or time u Nodes should not be placed on top of locations (put them next to it) u Only one interface per location on the same network is allowed
50 Path Networks u Path segments can only join each other at nodes. u You must have a path network to use a dynamic resource u Plan path networks carefully to accurately portray the movement of resources and entities
51 Note Speed & Distance vs. Time Note measured distance
52 Click on the Graphic field to change the color of the path segments or to make the network invisible during the simulation Click on the Graphic field to change the color of the path segments or to make the network invisible during the simulation
53 Interfaces show the relationship between path nodes and locations. Interfaces show the relationship between path nodes and locations.
54 Nodes may be renamed in the Nodes module for ease of identification later. Nodes may be renamed in the Nodes module for ease of identification later.
55 Path Networks Now, along with the instructor, enter the Path Network for the “Shop Floor” model