Persuasive Technology Page 1/21 Persuasive Technology - an introduction for psychologist “… there is a remarkably good fit between the.

Slides:



Advertisements
Similar presentations
Regions for Economic Change | LMP Workshop 3C When exchanging is good for innovation: Experiences from the Lisbon Monitoring Platform How can INTERACT.
Advertisements

Iñaki Merino Albaina MSc Program: Media & Knowledge Engineering Daily supervisors: drs. L.H.T.E. Yamane dr. ir. M.H. Vastenburg SCID group Faculty of Industrial.
Morten AagaardThe Sound of HANDS Side 1/9 Dagsorden “… there is a remarkably good fit between the autistic mind and the digital age. For this new generation.
Analysing Social Network Sites
Morten Aagaaard HANDS - Ideas and Goals Page 1/13 HANDS project- Ideas and Goals “… there is a remarkably good fit between the autistic mind and the digital.
PSYCHOLOGY Hhmmmm…….. Meet Huanhuan: He needs our help.
Morten Aagaaard FP7 Proposal Page 1/9 1.Quality(of the expected scientific work) 2.Implementation(the project plan, management and organisation) 3.Impact(of.
Morten Aagaaard Persuasive Technology 1 Persuasive Technology - an introduction for psychologist “… there is a remarkably good fit between the autistic.
1.Introduction + Background 2.Ideas: Persuasive Technology, user customised software, pda 3.Organisation 4.Demands to Utvecklingspedagogik Sverige AB 5.The.
Select a child development theory which you consider to be important.
A cognitive theory for affective user modelling in a virtual reality educational game George Katsionis, Maria Virvou Department of Informatics University.
Persuasive Technology
HANDS The individual child’s needs Support systems everywhere Cognitive support at home and school HANDS Beginners – start here Self insight – but how?
HANDS The individual child’s needs Support systems everywhere Cognitive support at home and school HANDS Beginners – start here Self insight – but how?
Morten AagaardHANDS Side 1/4 Welcome! 1.Presentation 2.Purpose of this HANDS meeting: status of HANDS, the core problems of HANDS, share the responsibility.
HANDS The individual child’s needs Support systems everywhere Cognitive support at home and school HANDS Beginners – start here Self insight – but how?
CHI 2003 Overview ACM Conference on Human Factors in Computing.
Theory of Mind and the Self by: Francesca Happe
HANDS partner meeting/Welcome 1.Welcome! 2.Who am I? Aalborg University – Persuasive Design 3.The HANDS – Consortium 4.FP7 – The objective(a fair chance)
Implementation of Computer Simulation Software in Learning Low-Level Computer Language: A Case Study Johnny Chan Chi Hown.
Morten AagaardHANDS Side 1/10 The Proposal its objectives 1.Who are we? 2.The challenge 3.The objective 4.Specific HANDS values and properties 5.Considerations.
Morten Aagaaard HANDS - Ideas and Goals Page 1/13 HANDS project- Ideas and Goals “… there is a remarkably good fit between the autistic mind and the digital.
DED 101 Educational Psychology, Guidance And Counseling
Persuasive Technology Page 1/24 Persuasive Technology - an introduction “… there is a remarkably good fit between the autistic mind and.
Noynay, Kelvin G. BSED-ENGLISH Educational Technology 1.
Chapter 4 Learning: Theories and Program Design
Research to Practice: Implementing the Teaching Pyramid Mary Louise Hemmeter Vanderbilt University
Chapter One Theories of Learning
Diffusion of Innovations Gerontology 820 Ashley Waldoch October 18, 2010.
HANDS The individual child’s needs Support systems everywhere Cognitive support at home and school HANDS Beginners – start here Self insight – but how?
Cognitive Units. Social Cognitive Theory F Social & cognitive emphasis F Active person –Behavior guided by cognitive representations of events & their.
MINDFULNESS AND BODY METAPHORS
+ Interaction Design User Centred Design. + Does the Interface Make sense? Characteristics of successful ID Products makes sense to the users when they.
Callibration, Persuasion Optimisation Ms Cs. Research assistant Morten Aagaard Institute of Communication and Psychology/AAU.
Morten Aagaaard Persuasive Technology and Open Source Page 1/16 HANDS Persuasive Technology and Open Source “… there is a remarkably good fit between the.
A project to develop software to assist people with autism to recognise, understand and express emotions through facial expressions,
Adapting ICT for specific additional needs For pupils experiencing social communication difficulties Produced by April
Promising practices in Science Education Moyo, P. V. [PhD] Academic Consultant Riverton Academy.
Using ICT to Support Students with Moderate, Severe/Profound, and Multiple Learning Disabilities.
Assessment David Kniola, Ph.D. Assistant Director Office of Academic Assessment.
Marco Marsella Deputy Head of Unit G4 "Skills, Youth and Inclusion"
Government IT Professionals Online Survey Results FINAL REPORT September 2010.
Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG.
David Loyst Reference & Regulate:
Artificial emotions Mini-Challenge Research Manifesto Foresight Cognitive Systems Inter Action Conference, 3-5 September Dylan Evans & Joanna Bryson.
Henrik SandHANDSPage 1/ Part A & Budget - an overview HANDS Partner meeting Aalborg - September 14th 2007.
DIFFUSION OF MOODLE Tiffany Harrell Walden University EDUC
Using games and simulations for supporting learning Presenter: Hsiao-lan Lee Professor: Ming-Puu Chen Date: 03 / 09 / 2009 de Freitas, S. I. (2006). Using.
ICT and Autism There is no magic bullet !. ICT and Autism There are no computer programs that can 'cure' a person's autism, in fact there is very little.
The “Reading the Mind in the Eyes” Revised Version: a study with Normal Adults, and Adults with Asperger Syndrome or High- Functioning Adults Baron Cohen,
ENTERPRISE DEVELOPMENT TRACK SCREEN FOR SUCCESS BEST PRACTICES FOR SCREENING YOUTH INTO EMPLOYMENT PROGRAMS AND FORMAL SECTOR JOBS.
“It’s better to be a good teacher instead of being a bad therapist” Bram Tuk, Pharos, refugees and health knowledge centre.
Prof Mark Hawley Centre Director (Re)Introduction to CATCH.
School of Clinical Medicine School of Clinical Medicine UNIVERSITY OF CAMBRIDGE Feedback Jonathan Silverman Aarhus 2012.
Technology Workshop 2 June 22, Extent of Technology Integration in Instruction by ABE Teachers.
Acknowledgements: Most of this course is based on the excellent course offered by Prof. Kellogg Booth at the British Columbia University, Vancouver, Canada.
Ergonomics/Human Integrated Systems (Project 02)
Workplace sociology Gerhard Ohrband 2 nd lecture History and Context for Work and Organizational Psychology / Roles and methods.
What is Psychology? Pages What is Psychology? Give me your own personal definition of Psychology.
 Exercise is important  Yet…  3 Theories will be used › Theory of Self-Determination › Self-Efficacy Theory › Theory of Planned Behavior.
Page 1/9 HANDS – working together HANDS – developing software on mobile devices to help young people on the autistic spectrum to develop social skills.
Szilvia PAXIAN, Veronika SZÜCS, Shervin SHIRMOHHAMADY, Boris ABERSEK, Adrean LAZAROV, Karel VAN ISACKER, Cecilia SIK-LANYI 1.
DEPARTMENT OF HUMAN AND SOCIAL CIENCES APPLIED LINGUISTICS IN ENGLISH CAREER    “THE INFLUENCE OF TEACHER’S ATTITUDES AND BELIEFS INTO TECHNOLOGY-RELATED.
Warm – Up #1 1. What is psychology?
model of Interpersonal support
Video Feedforward Creating Brighter Futures
By: Mel Balser EME February 9, 206
The Role of a Teacher.
TEACHING TO ENHANCE LEARNING AND DEVELOPMENT
Doc. PaedDr. PhDr. Jiří DOSTÁL, Ph.D.
Presentation transcript:

Persuasive Technology Page 1/21 Persuasive Technology - an introduction for psychologist “… there is a remarkably good fit between the autistic mind and the digital age. For this new generation of children with autism, I anticipate that many of them will find ways to blossom, using their skills with digital technology ….” Simon Baron-Cohen, Professor and Director of Autism Research Centre, University of Cambridge

Persuasive Technology - an introduction for psychologist 1.Introduction 2.Persuasive Technology 3.Context: ASD/Selfregulation 4.Questions, debate

Persuasive Technology Page 3/21 Some precautions – I am not qualifed  I am not a cognitive psychologist  I am not a educated ASD-teacher  I know nothing about raising and caretaking of individuals with ASD in Hungary

Persuasive Technology Page 4/21 HANDS preproject – EU-FP7 funded? ResearchPartners Center for Persuasive Design, Institute of communication, Aalborg University, Denmark Department of Education, London South Bank University, England ?ELTE University, Budapest, Hungary Testsites Egebakken, Aalborg, Denmark ?Langagerskolen, Denmark ? Stockholm, Swedenwww.up.se ?Schools in GB ?Autism Foundation, Hungary Softwaredevelopment Wirtek - Romania, ? – Denmark Budget and timeframe 1-2 mill eu, 3 years Projectmanager Morten Aagaard Professor Per Hasle, AAU CEO Michael Sørensen, Egebakken

Persuasive Technology Page 5/21 Persuasive Technology Persuasive Technology – how computers intentionally can change attitude or behaviour of people ”If Persuasive Technology works, can you persuade individuals with ASD to get a better life?” Morten Aagaard

Persuasive Technology Page 6/21 INTERACTIVITY Advantages of Computers as Persuaders 1.Be more persistent than human beings 2.Offer greater anonymity 3.Manage huge volumes of data 4.Use many modalitites to influence 5.Scale easily 6.Go where humans cannot go or may not be welcome B.J. Fogg Persuasive Technology, s 7

Persuasive Technology Page 7/21 Credibility and userintentions are prerequistes Succesfull Persuasion Professionally designed Persuasive Technology Experienced Credibility Well understood and confirmed userintentions

Persuasive Technology Page 8/21 The functional triad Tools– increases comptences Making target behaviour easier to do Leading people through a process Performning calculations or measurements that motivate Social actors – creates personal relations Reward people with positive feedback Modelling a target behaviour or attitude Provide social support Media – gives access to experiences Allowing people to explore cause-and-effect relations Providing people with vicarious experimences that motivate Helping people to rehearse a behaviour

Persuasive Technology Page 9/21 Persuasive Tools Reduction - simplification Tunnelling - guidance Tailoring – customisation to the single individual Suggestion – giving new positive oppurtunities Self-monitoring – Performance indicators/raising selfawarenes Surveillance – observation by others Conditioning – instrumental learning B. J. Fogg, Persuasive Technology, s31-60

Persuasive Technology Page 10/21 Persuasive Tools

Persuasive Technology Page 11/21 PT/Social simulator

Persuasive Technology Page 12/21 Social actor

Persuasive Technology Page 13/21 Kairos – the moment To the oppurtune moment to involve the users. B. J. Fogg: Persuasive Technology, s41

Persuasive Technology Page 14/21 Commercial Cairos

Persuasive Technology Page 15/21 Context: Individuals with ASD ”B.J. Fogg used methods from experimental psychology to demonstrate that computers can change people's thoughts and behaviors in predictable ways.”experimental psychology ___________________________________________________ Individuals with ASD often feel comfortable with ICT: They allow anonymous interaction, they are in control of the interaction, … Individuals with ASD have serious difficulties implementing instructions detached from the situation where the instructions should be used Individuals with ASD often lack of conzentrationproblems, memoryproblems…

Persuasive Technology Page 16/21

Persuasive Technology Page 17/21 Technology and development considerations Technology Personal Digital Assistents Mainstream technology(MS, C#, DB) Standard communication possibilities Possibilities for log Development Designers(teachers) and Metadesigners(researchers) Offering of services Customisation possibilities

Persuasive Technology Page 18/21 Idea 1 Prototype Winsor, MeMouse Personality, Storyboard, Animation + HID Winsor MeMouse

Persuasive Technology Page 19/21 Idea 2 Handy Interactive Persuasive Diary(HIPD) Memorysupport Support of timeplanning - customised to their mental level Increase attention to problematic attittudes Increase selfconsicousness ? ??

Persuasive Technology Page 20/21 Idea 3 Theory of Mind(ToM) Simulator Social simulator Userinterface - a game Challenges in the game: variants of Sally-Ann exercise Challenges is adapted to the single individual

Persuasive Technology Page 21/21 …from the researchers point of view Acccess to severe many data about behaviour of individuals with ASD New ways of measuring ASD - defizits Data for measuring the persuasive effiency of the used software

Persuasive Technology Page 22/21 If it has to be wild: 1.Kairos identification with advanced statistics: Bayes net 2.Sensor technology