Street Stories Seema Moorjani Monday, August 19, 2002 Next Generation Internet.

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Presentation transcript:

Street Stories Seema Moorjani Monday, August 19, 2002 Next Generation Internet

Introduction Limitations of Initial Implementation Possible Platforms: iPAQ vs. Cell Phone BREW: Cell Phone Developing Environment Design Needs for Cell Phone Platform Demonstration How it Works Future Work Outline

Introduction What is Street Stories? SIMS Project Professor Sack, Craig Rixford, Mahad Ibrahim Spring 2001 Complex Community Narratives Build stronger, more connected communities and expose the culture and history of neighborhoods through narratives What portable device to use?

Limitations of Initial Implementation Expensive, heavy equipment Limited storage for audio on device Lack of scalability (multiple devices) Small amount of people have platform (currently)

Possible Platforms: iPAQ vs. Cell Phone Only 2 million iPAQs sold since debut in 2000 (CNet News.com) In 2000, about 400 cell phones for every 1,000 people in the U.S. ( By end of 2006, 240 million Location- Based Services capable handsets worldwide (Qualcomm, Inc.)

BREW: Cell Phone Developing Environment Binary Runtime Environment for Wireless Extensible API platform Users customize handsets by wirelessly downloading applications they want (by connecting to BDS)

Design Needs for Cell Phone Platform Server with database of audio files Create a client on BREW- enabled phone to communicate with server Appropriate files need to be downloaded from server and then played back

Demonstration Demonstration of Mobile Street Stories

How it Works (1 of 2) BREW-enabled phone sends GPS information to Apache server Server queries MySQL DB for audio files within current region

How it Works (2 of 2) Server sends response with audio files in the region Cellular phone downloads appropriate audio files and plays the files

Future Work What if there are multiple stories at the same location? How does the download speed on the emulator compare to the the actual phone? How can users add narratives for others to listen to? Are users able to understand and efficiently use the interface of the program?