Chapter 2 Digital Multimedia, 2nd edition Enabling Technologies.

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Presentation transcript:

Chapter 2 Digital Multimedia, 2nd edition Enabling Technologies

2 Bit: 0 or 1, on or off, … Byte: eight bits, one character 1000 Bytes (1KB) 75KBLow resolution image (640X480) 1,000,000 Bytes (1MB) 5MB4 minute song (MP3) 1 billion Bytes (1GB) 3GB100 minutes DVD quality video Remember Bits and Bytes? 32–33

2 Numbers to base 2 (binary) = 97 decimal Characters – associate bit patterns (numbers) with characters via a character set = a in ASCII Brightness of an image at a point, instantaneous amplitude of a sound wave, etc Interpretation of Bits 33

2 Each byte can be identified by its position in the sequence of all bytes in memory – its address Collections of bytes can be combined into data structures using addresses e.g. store an image as a sequence of brightness values, use address of the first to access the image data store a video sequence as series of images, add address of next and previous to each frame Addresses 34

2 Converting a signal from analogue to digital form Analogue signal can vary continuously, digital is restricted to discrete values Two-stage process Sampling – measure the value at discrete intervals Quantization – restrict the value to a fixed set of quantization levels Digitization 35–36

2 Sampling and Quantization 36

2 Sampling and Quantization 36

2 Only certain signal values are valid Relatively immune to corruption by noise Do not degrade when copied or transmitted over network Some information lost Undersampling Samples 'too far apart' so cannot accurately reconstruct original signal Digital Signals 36–37

2 Under-sampling

2

2 Any periodic waveform can be decomposed into a collection of frequency components Each component is a pure sine wave specified by amplitude, frequency, etc. f h is highest frequency of any component The signal can be properly reconstructed if it has been sampled at a frequency > 2f h Frequency Domain 38–39

2 Undersamping leads to aliasing Sound distortion image 'jaggies' or Moiré patterns jerky or retrograde motion Sampling Theorem 40–41

2 Video Sampling Second hand – sampled every 15 seconds

2 Under-sampling Video

2 Over-sampling Audio: Can not tell 100 KHz from 200 KHz Video: Can not tell 60 fpm from 120 fpm Images: Can not tell 512 shade-gradient from 1024 shades. Over sampling means you use extra bits, memory, but humans don’t see any increase in quality, precision, etc.

2 Over-sampled / Under- sampled

2 Reducing memory requirements by using fewer bits for each value means fewer quantization levels are available Cannot distinguish between values that fall between levels Images: banding and posterization Sound: coarse hiss, loss of quiet passages, general fuzziness (quantization noise) Too Few Quantization Levels 41–42

2 Consumption Capabilities of typical consumer systems determine limits of what is feasible Mobile devices may impose even tighter limitations Production Highly demanding on processor power, memory, secondary storage (especially for video) Hardware Requirements 42–45

2 High capacity disks connected via high speed buses Firewire 400, Firewire 800, USB 2.0, SCSI III RAID arrays Graphics tablet and pressure-sensitive pen High-resolution monitor Digital camera, scanner, DV camera,… Peripherals 46–47

2 Applications for different media types Images: image editing, painting and drawing (Photoshop, Illustrator) Text: editors, layout programs Video: editing and post-production (Premiere, After Effects, Final Cut Pro) Animation: drawing, interpolation (Flash) Sound: editing and effects (Audition, Bias Peak) Software Requirements 48

2 Applications for combining media types 'Authoring systems' Timeline-based (e.g. Director) Markup-based for WWW (e.g. Dreamweaver) May require some programming in a scripting language to provide interactivity Behaviours provide prefabricated parameterized actions Software Requirements 48

2 Local area networks (LANs) connect several computers on one site (Ethernet) LANs connected together by routers, bridges and switches form an internet The Internet is a global network of networks (internet) communicating via TCP/IP protocols Mostly operated by commercial Internet Service Providers (ISPs) Domestic users connect via telephone, cable or satellite Networks 50

2 Dial-up connection uses modem and analogue telephone line V90 modem, 56kbps maximum Broadband always-on digital connection (may be as little as 512kbps, not true broadband) ADSL Cable Satellite Dedicated line (T1, T3) Internet Acess 51–52

2 kbps (max) 100kB image 4MB movie slow modem s28s19mins fast modem561s14s9mins T1 line1544<1s1s21s Typical broadband 6000<1s 5s T3 line44736<1s 1s Download Times 53

2 Servers listen on a communication channel for requests from clients and send responses Often servers (the programs) run on dedicated machines, also referred to as servers Clients run on separate machines (e.g. desktop computer) Interaction is governed by protocols Clients and Servers 54

2 HTTP – Hypertext Transfer Protocol Client (Web browser) sends request for a Web page, server returns it (HTML document) Identify server and location of page from a URL name/path e.g. Server may create page dynamically Communicates with other program via CGI etc The World Wide Web 54–56

2 Need to identify the type of media data in a data stream in a platform-independent way MIME (Multipurpose Internet Mail Extension) Originally designed to allow inclusion of data other than text in , adopted by HTTP Content-type: type/subtype Types include text, image, audio, video, application, subtypes define specific formats e.g. text/html, image/gif MIME Types 56–57

2 "Standards are documented agreements containing technical specifications … to be used consistently … to ensure that materials, products, processes and services are fit for their purpose" (ISO) Ensure things that conform to standards are interchangeable Multimedia standards concern file formats, markup languages etc, and especially network protocols Standards 57–58

2 ISO (International Organization for Standards) All technical fields except electrical and electronic engineering IEC (International Electrotechnical Commission) ITU (International Telecommunications Union) IT dealt with by joint ISO/IEC technical committee Standards Organizations 58–59

2 Internet Architecture Board (IAB) Internet Engineering Task Force (IETF) deals with technical development Internet Assigned Numbers Authority (IANA) registers MIME types, language codes, etc World Wide Web Consortium (W3C) No official status, but Recommendations are treated as standards for the WWW Internet Standards 60