©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 1 User interface design l Designing effective interfaces for software systems.

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Presentation transcript:

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 1 User interface design l Designing effective interfaces for software systems

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 2 The user interface l System users often judge a system by its interface rather than its functionality l A poorly designed interface can cause a user to make catastrophic errors l Poor user interface design is the reason why so many software systems are never used

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 3 Graphical user interfaces l Most users of business systems interact with these systems through graphical interfaces although, in some cases, legacy text-based interfaces are still used

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 4 User-centred design l User-centred design is an approach to UI design where the needs of the user are paramount and where the user is involved in the design process l UI design always involves the development of prototype interfaces

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 5 User interface design process

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 6 UI design principles l UI design must take account of the needs, experience and capabilities of the system users l Designers should be aware of people’s physical and mental limitations (e.g. limited short-term memory) and should recognise that people make mistakes l UI design principles underlie interface designs although not all principles are applicable to all designs

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 7 User interface design principles

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 8 Interaction styles l Direct manipulation l Menu selection l Form fill-in l Command language l Natural language

Advantages and disadvantages

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 10 Multiple user interfaces

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 11 Information presentation l Information presentation is concerned with presenting system information to system users l The information may be presented directly (e.g. text in a word processor) or may be transformed in some way for presentation (e.g. in some graphical form) l The Model-View-Controller approach is a way of supporting multiple presentations of data

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 12 Information presentation

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 13 Model-view-controller

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 14 Information presentation l Static information Initialised at the beginning of a session. It does not change during the session May be either numeric or textual l Dynamic information Changes during a session and the changes must be communicated to the system user May be either numeric or textual

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 15 Information display factors l Is the user interested in precise information or data relationships? l How quickly do information values change? Must the change be indicated immediately? l Must the user take some action in response to a change? l Is there a direct manipulation interface? l Is the information textual or numeric? Are relative values important?

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 16 Alternative information presentations

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 17 Analogue vs. digital presentation l Digital presentation Compact - takes up little screen space Precise values can be communicated l Analogue presentation Easier to get an 'at a glance' impression of a value Possible to show relative values Easier to see exceptional data values

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 18 Dynamic information display

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 19 Displaying relative values

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 20 Textual highlighting

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 21 Data visualisation l Concerned with techniques for displaying large amounts of information l Visualisation can reveal relationships between entities and trends in the data l Possible data visualisations are: Weather information collected from a number of sources The state of a telephone network as a linked set of nodes Chemical plant visualised by showing pressures and temperatures in a linked set of tanks and pipes A model of a molecule displayed in 3 dimensions Web pages displayed as a hyperbolic tree

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 22 Colour displays l Colour adds an extra dimension to an interface and can help the user understand complex information structures l Can be used to highlight exceptional events l Common mistakes in the use of colour in interface design include: The use of colour to communicate meaning Over-use of colour in the display

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 23 User support l User guidance covers all system facilities to support users including on-line help, error messages, manuals etc. l The user guidance system should be integrated with the user interface to help users when they need information about the system or when they make some kind of error l The help and message system should, if possible, be integrated

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 24 Error messages l Error message design is critically important. Poor error messages can mean that a user rejects rather than accepts a system l Messages should be polite, concise, consistent and constructive l The background and experience of users should be the determining factor in message design

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 25 Design factors in message wording

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 26 Nurse input of a patient’s name

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 27 System and user-oriented error messages

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 28 Help system design l Help? means ‘help I want information” l Help! means “HELP. I'm in trouble” l Both of these requirements have to be taken into account in help system design l Different facilities in the help system may be required

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 29 Help information l Should not simply be an on-line manual l Screens or windows don't map well onto paper pages. l The dynamic characteristics of the display can improve information presentation. l People are not so good at reading screen as they are text.

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 30 Help system use l Multiple entry points should be provided so that the user can get into the help system from different places. l Some indication of where the user is positioned in the help system is valuable. l Facilities should be provided to allow the user to navigate and traverse the help system.

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 31 Entry points to a help system

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 32 Help system windows

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 33 User documentation l As well as on-line information, paper documentation should be supplied with a system l Documentation should be designed for a range of users from inexperienced to experienced l As well as manuals, other easy-to-use documentation such as a quick reference card may be provided

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 34 User document types

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 35 User interface evaluation l Some evaluation of a user interface design should be carried out to assess its suitability l Full scale evaluation is very expensive and impractical for most systems l Ideally, an interface should be evaluated against a usability specification. However, it is rare for such specifications to be produced

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 36 Usability attributes

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15Slide 37 Simple evaluation techniques l Questionnaires for user feedback l Video recording of system use and subsequent tape evaluation. l Instrumentation of code to collect information about facility use and user errors. l The provision of a grip button for on-line user feedback.